X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=c0428f70e62b06ebbf16bd972032addb58934cb2;hb=108dd8fe4e492cf4ae8300f543cb381b13b3da22;hp=42c0e9a45c7d144e1a0f6261bb86c595df0e5819;hpb=7045b6f03025dfd0fecdd562fc267765a0072d6e;p=plomrogue diff --git a/TODO b/TODO index 42c0e9a..c0428f7 100644 --- a/TODO +++ b/TODO @@ -5,31 +5,18 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- be more strict and humble when allocating memory from the stack - -- in textfield_width(), handle too large lines somehow - -- may err_line store the processed line internally as it does the line count +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? +- pythonize Python code -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- why does an MapObjAct id of 0 fail? +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders - -- make log scrollable +- re-work unnecessary complex command / keybinding / server message mapping -- implement server-config-file-like parsing for client-config-files, too +- only send "ITEM_HERE" query to server when the dependent window is open