X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=c0428f70e62b06ebbf16bd972032addb58934cb2;hb=108dd8fe4e492cf4ae8300f543cb381b13b3da22;hp=640bbf9bf41c62d240ea6988dd9bb50a01cbe445;hpb=ef04cd096599eba243b40c5d40da38398adc7785;p=plomrogue diff --git a/TODO b/TODO index 640bbf9..c0428f7 100644 --- a/TODO +++ b/TODO @@ -5,21 +5,18 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- be more strict and humble when allocating memory from the stack +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- implement field of view / line of sight and obstacles for those on the map +- pythonize Python code -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +- only send "ITEM_HERE" query to server when the dependent window is open