X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=c0428f70e62b06ebbf16bd972032addb58934cb2;hb=108dd8fe4e492cf4ae8300f543cb381b13b3da22;hp=df3ec7f8efb423b78024c8fe4bec68c279d6d44f;hpb=e59dd4b5eaac0bc3db856d61075e3048f1ae22b3;p=plomrogue diff --git a/TODO b/TODO index df3ec7f..c0428f7 100644 --- a/TODO +++ b/TODO @@ -1,34 +1,22 @@ Next planned steps in plomrogue development: -IN GENERAL: - -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- expand use of hardcoded_strings module(s) - BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -SERVER: +- quote escaping in token_from_line() -- consider - +- think about refactoring occurrences of "free(...); ... = NULL;" -- save confserver/world data in record and save file, too; handle them like god - commands - -- ensure atomic re-writing of savefile +SERVER: -CLIENT: +- pythonize Python code -- enable toggling of window borders +- old C code: pythonize, then re-C as needed by performance -- make log scrollable +CLIENT: -- do something about a growing log slowing down the client +- re-work unnecessary complex command / keybinding / server message mapping -- enable auto-focus of map view on player +- only send "ITEM_HERE" query to server when the dependent window is open