X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=c0428f70e62b06ebbf16bd972032addb58934cb2;hb=11724d49912b67b28f15a3ca9ab27f3407cec635;hp=2cc0adffa6874faf9540a6e43a1400364bdb75e0;hpb=f934d0193c89585b9154210bf1ffb08aeebef12a;p=plomrogue diff --git a/TODO b/TODO index 2cc0adf..c0428f7 100644 --- a/TODO +++ b/TODO @@ -1,23 +1,22 @@ Next planned steps in plomrogue development: -IN GENERAL: +BOTH SERVER/CLIENT: -- expand use of hardcoded_strings module(s) +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -SERVER: +- quote escaping in token_from_line() -- critical bug: replay and exit game state don't match +- think about refactoring occurrences of "free(...); ... = NULL;" -BOTH SERVER/CLIENT: +SERVER: -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +- pythonize Python code + +- old C code: pythonize, then re-C as needed by performance CLIENT: - re-work unnecessary complex command / keybinding / server message mapping -BUILD PROCESS: - -- erlehmann's redo scripts are not OSX-compliant, see: - +- only send "ITEM_HERE" query to server when the dependent window is open