X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=c48735b63846d6411b64d60baa94a6ecb213c9dd;hb=a682b00a95dad20d8a85ebd76bb5e276884fc745;hp=42c0e9a45c7d144e1a0f6261bb86c595df0e5819;hpb=7045b6f03025dfd0fecdd562fc267765a0072d6e;p=plomrogue diff --git a/TODO b/TODO index 42c0e9a..c48735b 100644 --- a/TODO +++ b/TODO @@ -1,30 +1,29 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -- in textfield_width(), handle too large lines somehow +- expand use of hardcoded_strings module(s) -- may err_line store the processed line internally as it does the line count +BOTH SERVER/CLIENT: -SERVER: +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- implement field of view / line of sight and obstacles for those on the map +SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + -- make shape of map (and diagonal movement penalty) configurable in config file +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- ensure atomic re-writing of savefile -- why does an MapObjAct id of 0 fail? +- FOV algorithm is buggy in large maps CLIENT: @@ -32,4 +31,4 @@ CLIENT: - make log scrollable -- implement server-config-file-like parsing for client-config-files, too +- do something about a growing log slowing down the client