X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=c48735b63846d6411b64d60baa94a6ecb213c9dd;hb=a682b00a95dad20d8a85ebd76bb5e276884fc745;hp=ceea7b48ef8275774902cb00a0518bf263a155e8;hpb=b34deca8cd534be06bd25aa80a9ce6d95f0879e3;p=plomrogue diff --git a/TODO b/TODO index ceea7b4..c48735b 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,29 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- check for return values of *printf() + +- be more strict and humble when allocating memory from the stack + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - SERVER: -- implement field of view / line of sight and obstacles for those on the map +- consider + -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +- save confserver/world data in record and save file, too; handle them like god + commands -- is it actually useful to define map object action ids in the config file? +- ensure atomic re-writing of savefile -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- FOV algorithm is buggy in large maps CLIENT: @@ -28,6 +31,4 @@ CLIENT: - make log scrollable -- re-organize code: empty misc.h into proper modules, split up windows.h - -- simplify get_keyname_to_keycode() +- do something about a growing log slowing down the client