X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=c8b668126d80ff99a19d069220ac28b92787ea9c;hb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;hp=04a1f0ec233a82c736854f8ae7ae7ad2578a9762;hpb=2ed0513d8eb44cb658107d0eb3c770b36dd7071b;p=plomrogue diff --git a/TODO b/TODO index 04a1f0e..c8b6681 100644 --- a/TODO +++ b/TODO @@ -1,34 +1,20 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- implement better server/client architecture, meeting these criteria: - - keep interaction of server and client in the filesystem (as currently - happens by use of plain text files and fifos) to allow for easy scripting - - allow for specific requests of the client for specific server data (such as: - "what path do you propose for the player character to get from A to B?") - - reduce hard disk i/o for server/client interaction (use fifos only?) - - further avoid exits that keep the server running and the lock file existing - when it shouldn't +IN GENERAL: -- check for return values of *printf() +- expand use of hardcoded_strings module(s) SERVER: -- implement field of view / line of sight and obstacles for those on the map +- check whether saving every player turn slows down gameplay -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate CLIENT: -- enable toggling of window borders - -- enable toggling of showing "\n" in the window content either as newline breaks - (as currently) or as " / " (without newline break) for more efficent screen - estate use - -- does get_n_of_keybs() really need to be its own function? (only used once) +- re-work unnecessary complex command / keybinding / server message mapping -- transform Keybindings struct series from a linked list into an array +- fix memory leakin draw_wins module