X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=c8b668126d80ff99a19d069220ac28b92787ea9c;hb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;hp=7586040fd1a274d21c8729a2ce994097929e7364;hpb=1c17f47249e2248ead55594b3164b1be5831ac7d;p=plomrogue diff --git a/TODO b/TODO index 7586040..c8b6681 100644 --- a/TODO +++ b/TODO @@ -1,31 +1,20 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- make config files format more readable / self-explanatory +- expand use of hardcoded_strings module(s) SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +- check whether saving every player turn slows down gameplay -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file +BOTH SERVER/CLIENT: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate CLIENT: -- enable toggling of window borders - -- make log scrollable +- re-work unnecessary complex command / keybinding / server message mapping -- re-organize code: empty misc.h into proper modules, split up windows.h +- fix memory leakin draw_wins module