X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=c9645c9081c9eb310f903d0084737109441aad9a;hb=bc117a9e8e2d69fcad8c8955ae8237b3476bf67b;hp=b90cb760869500a4469917c237421ae5bf691744;hpb=cc4ed0c49279f08a053a3e3a9a4acba22283a01f;p=plomrogue diff --git a/TODO b/TODO index b90cb76..c9645c9 100644 --- a/TODO +++ b/TODO @@ -1,37 +1,23 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- in textfield_width(), handle too large lines somehow +IN GENERAL: -- use select() polling where possible for server-client communication - -- may err_line store the processed line internally as it does the line count +- expand use of hardcoded_strings module(s) SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file +- handle case of actors hitting the map edge -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +BOTH SERVER/CLIENT: -- why does an MapObjAct id of 0 fail? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +BUILD PROCESS: -- implement server-config-file-like parsing for client-config-files, too +- erlehmann's redo scripts are not OSX-compliant, see: +