X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=client.py;h=9d0da0d534399be8f546258d8976036ac53c9eb6;hb=64bf1873a6686c1bc974321c13d3c9f7800db0d6;hp=b10ba90d22c6f7931a75ce430e16eb54d81bee58;hpb=c88e9e1fffbdf892548fdd69b2ad532c06c17e90;p=plomrogue2-experiments diff --git a/client.py b/client.py index b10ba90..9d0da0d 100755 --- a/client.py +++ b/client.py @@ -4,16 +4,58 @@ import plom_socket_io import socket import threading from parser import ArgError, Parser -from game import World +import game_common -class Thing: - def __init__(self, id_, position, symbol): - self.id_ = id_ - self.symbol = symbol - self.position = position +def get_map_class(geometry): + return globals()['Map' + geometry] -class Game: + +class MapSquare(game_common.Map): + + def list_terrain_to_lines(self, terrain_as_list): + terrain = ''.join(terrain_as_list) + map_lines = [] + start_cut = 0 + while start_cut < len(terrain): + limit = start_cut + self.game.world.map_.size[1] + map_lines += [terrain[start_cut:limit]] + start_cut = limit + return "\n".join(map_lines) + + +class MapHex(game_common.Map): + + def list_terrain_to_lines(self, terrain_as_list): + new_terrain_list = [] + x = 0 + y = 0 + for c in terrain_as_list: + new_terrain_list += [c, ' '] + x += 1 + if x == self.size[1]: + new_terrain_list += ['\n'] + x = 0 + y += 1 + if y % 2 != 0: + new_terrain_list += [' '] + return ''.join(new_terrain_list) + + +class World(game_common.World): + + def __init__(self, *args, **kwargs): + """Extend original with local classes and empty default map. + + We need the empty default map because we draw the map widget + on any update, even before we actually receive map data. + """ + super().__init__(*args, **kwargs) + self.get_map_class = get_map_class + self.map_ = self.get_map_class('Hex')() + + +class Game(game_common.CommonCommandsMixin): world = World() log_text = '' @@ -21,30 +63,18 @@ class Game: """Prefix msg plus newline to self.log_text.""" self.log_text = msg + '\n' + self.log_text - def cmd_THING_TYPE(self, i, type_): - t = self.world.get_thing(i) + def symbol_for_type(self, type_): symbol = '?' if type_ == 'human': symbol = '@' elif type_ == 'monster': symbol = 'm' - t.symbol = symbol - cmd_THING_TYPE.argtypes = 'int:nonneg string' - - def cmd_THING_POS(self, i, yx): - t = self.world.get_thing(i) - t.position = list(yx) - cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' + return symbol - def cmd_THING_POS(self, i, yx): - t = self.world.get_thing(i) - t.position = list(yx) - cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' - - def cmd_MAP_SIZE(self, yx): - """Set self.map_size to yx, redraw self.terrain_map as '?' cells.""" - self.world.set_map_size(yx) - cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg' + def cmd_LAST_PLAYER_TASK_RESULT(self, msg): + if msg != "success": + self.log_text = msg + '\n' + self.log_text + cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string' def cmd_TURN_FINISHED(self, n): """Do nothing. (This may be extended later.)""" @@ -57,9 +87,9 @@ class Game: self.world.things = [] cmd_NEW_TURN.argtypes = 'int:nonneg' - def cmd_TERRAIN_LINE(self, y, terrain_line): - self.world.set_map_line(y, terrain_line) - cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' + def cmd_VISIBLE_MAP_LINE(self, y, terrain_line): + self.world.map_.set_line(y, terrain_line) + cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' class WidgetManager: @@ -77,19 +107,12 @@ class WidgetManager: self.top = urwid.Filler(widget_pile, valign='top') def draw_map(self): - """Draw map view from .game.terrain_map, .game.things.""" - map_lines = [] - map_size = len(self.game.world.terrain_map) - start_cut = 0 - while start_cut < map_size: - limit = start_cut + self.game.world.map_size[1] - map_lines += [self.game.world.terrain_map[start_cut:limit]] - start_cut = limit + """Draw map view from .game.map_.terrain, .game.things.""" + terrain_as_list = list(self.game.world.map_.terrain[:]) for t in self.game.world.things: - line_as_list = list(map_lines[t.position[0]]) - line_as_list[t.position[1]] = t.symbol - map_lines[t.position[0]] = ''.join(line_as_list) - return "\n".join(map_lines) + pos_i = self.game.world.map_.get_position_index(t.position) + terrain_as_list[pos_i] = self.game.symbol_for_type(t.type_) + return self.game.world.map_.list_terrain_to_lines(terrain_as_list) def update(self): """Redraw all non-edit widgets."""