X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=client.py;h=9d0da0d534399be8f546258d8976036ac53c9eb6;hb=64bf1873a6686c1bc974321c13d3c9f7800db0d6;hp=c32c62f2da9263a168d34442fc7150c0aafb9955;hpb=5765f660c2da8b03b7a5d1eba42bd76cf0abf815;p=plomrogue2-experiments diff --git a/client.py b/client.py index c32c62f..9d0da0d 100755 --- a/client.py +++ b/client.py @@ -4,43 +4,77 @@ import plom_socket_io import socket import threading from parser import ArgError, Parser +import game_common -class Game: - turn = 0 - log_text = '' - map_size = (5, 5) - terrain_map = ('?'*5+'\n')*4+'?'*5 - things = [] +def get_map_class(geometry): + return globals()['Map' + geometry] + + +class MapSquare(game_common.Map): + + def list_terrain_to_lines(self, terrain_as_list): + terrain = ''.join(terrain_as_list) + map_lines = [] + start_cut = 0 + while start_cut < len(terrain): + limit = start_cut + self.game.world.map_.size[1] + map_lines += [terrain[start_cut:limit]] + start_cut = limit + return "\n".join(map_lines) + + +class MapHex(game_common.Map): + + def list_terrain_to_lines(self, terrain_as_list): + new_terrain_list = [] + x = 0 + y = 0 + for c in terrain_as_list: + new_terrain_list += [c, ' '] + x += 1 + if x == self.size[1]: + new_terrain_list += ['\n'] + x = 0 + y += 1 + if y % 2 != 0: + new_terrain_list += [' '] + return ''.join(new_terrain_list) + - class Thing: - def __init__(self, position, symbol): - self.position = position - self.symbol = symbol +class World(game_common.World): + + def __init__(self, *args, **kwargs): + """Extend original with local classes and empty default map. + + We need the empty default map because we draw the map widget + on any update, even before we actually receive map data. + """ + super().__init__(*args, **kwargs) + self.get_map_class = get_map_class + self.map_ = self.get_map_class('Hex')() + + +class Game(game_common.CommonCommandsMixin): + world = World() + log_text = '' def log(self, msg): """Prefix msg plus newline to self.log_text.""" self.log_text = msg + '\n' + self.log_text - def cmd_THING(self, type_, yx): - """Add to self.things at .position yx with .symbol defined by type_.""" + def symbol_for_type(self, type_): symbol = '?' - if type_ == 'TYPE:human': + if type_ == 'human': symbol = '@' - elif type_ == 'TYPE:monster': + elif type_ == 'monster': symbol = 'm' - self.things += [self.Thing(yx, symbol)] - cmd_THING.argtypes = 'string yx_tuple:nonneg' - - def cmd_MAP_SIZE(self, yx): - """Set self.map_size to yx, redraw self.terrain_map as '?' cells.""" - y, x = yx - self.map_size = (y, x) - self.terrain_map = '' - for y in range(self.map_size[0]): - self.terrain_map += '?' * self.map_size[1] + '\n' - self.terrain_map = self.terrain_map[:-1] - cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg' + return symbol + + def cmd_LAST_PLAYER_TASK_RESULT(self, msg): + if msg != "success": + self.log_text = msg + '\n' + self.log_text + cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string' def cmd_TURN_FINISHED(self, n): """Do nothing. (This may be extended later.)""" @@ -49,20 +83,13 @@ class Game: def cmd_NEW_TURN(self, n): """Set self.turn to n, empty self.things.""" - self.turn = n - self.things = [] + self.world.turn = n + self.world.things = [] cmd_NEW_TURN.argtypes = 'int:nonneg' - def cmd_TERRAIN(self, terrain_map): - """Reset self.terrain_map from terrain_map.""" - lines = terrain_map.split('\n') - if len(lines) != self.map_size[0]: - raise ArgError('wrong map height %s' % len(lines)) - for line in lines: - if len(line) != self.map_size[1]: - raise ArgError('wrong map width') - self.terrain_map = terrain_map - cmd_TERRAIN.argtypes = 'string' + def cmd_VISIBLE_MAP_LINE(self, y, terrain_line): + self.world.map_.set_line(y, terrain_line) + cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' class WidgetManager: @@ -80,18 +107,16 @@ class WidgetManager: self.top = urwid.Filler(widget_pile, valign='top') def draw_map(self): - """Draw map view from .game.terrain_map, .game.things.""" - whole_map = [] - for c in self.game.terrain_map: - whole_map += [c] - for t in self.game.things: - pos_i = t.position[0] * (self.game.map_size[1] + 1) + t.position[1] - whole_map[pos_i] = t.symbol - return ''.join(whole_map) + """Draw map view from .game.map_.terrain, .game.things.""" + terrain_as_list = list(self.game.world.map_.terrain[:]) + for t in self.game.world.things: + pos_i = self.game.world.map_.get_position_index(t.position) + terrain_as_list[pos_i] = self.game.symbol_for_type(t.type_) + return self.game.world.map_.list_terrain_to_lines(terrain_as_list) def update(self): """Redraw all non-edit widgets.""" - self.turn_widget.set_text('TURN: ' + str(self.game.turn)) + self.turn_widget.set_text('TURN: ' + str(self.game.world.turn)) self.log_widget.set_text(self.game.log_text) self.map_widget.set_text(self.draw_map())