X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=client.py;h=9d0da0d534399be8f546258d8976036ac53c9eb6;hb=64bf1873a6686c1bc974321c13d3c9f7800db0d6;hp=dd40323fca7038e45f8684bd1f34bd086e96523d;hpb=7d25c53656415a4699f6ad899974839eaa62af36;p=plomrogue2-experiments diff --git a/client.py b/client.py index dd40323..9d0da0d 100755 --- a/client.py +++ b/client.py @@ -4,10 +4,58 @@ import plom_socket_io import socket import threading from parser import ArgError, Parser -from game_common import World, Commander +import game_common -class Game(Commander): +def get_map_class(geometry): + return globals()['Map' + geometry] + + +class MapSquare(game_common.Map): + + def list_terrain_to_lines(self, terrain_as_list): + terrain = ''.join(terrain_as_list) + map_lines = [] + start_cut = 0 + while start_cut < len(terrain): + limit = start_cut + self.game.world.map_.size[1] + map_lines += [terrain[start_cut:limit]] + start_cut = limit + return "\n".join(map_lines) + + +class MapHex(game_common.Map): + + def list_terrain_to_lines(self, terrain_as_list): + new_terrain_list = [] + x = 0 + y = 0 + for c in terrain_as_list: + new_terrain_list += [c, ' '] + x += 1 + if x == self.size[1]: + new_terrain_list += ['\n'] + x = 0 + y += 1 + if y % 2 != 0: + new_terrain_list += [' '] + return ''.join(new_terrain_list) + + +class World(game_common.World): + + def __init__(self, *args, **kwargs): + """Extend original with local classes and empty default map. + + We need the empty default map because we draw the map widget + on any update, even before we actually receive map data. + """ + super().__init__(*args, **kwargs) + self.get_map_class = get_map_class + self.map_ = self.get_map_class('Hex')() + + +class Game(game_common.CommonCommandsMixin): world = World() log_text = '' @@ -60,18 +108,11 @@ class WidgetManager: def draw_map(self): """Draw map view from .game.map_.terrain, .game.things.""" - map_lines = [] - map_size = len(self.game.world.map_.terrain) - start_cut = 0 - while start_cut < map_size: - limit = start_cut + self.game.world.map_.size[1] - map_lines += [self.game.world.map_.terrain[start_cut:limit]] - start_cut = limit + terrain_as_list = list(self.game.world.map_.terrain[:]) for t in self.game.world.things: - line_as_list = list(map_lines[t.position[0]]) - line_as_list[t.position[1]] = self.game.symbol_for_type(t.type_) - map_lines[t.position[0]] = ''.join(line_as_list) - return "\n".join(map_lines) + pos_i = self.game.world.map_.get_position_index(t.position) + terrain_as_list[pos_i] = self.game.symbol_for_type(t.type_) + return self.game.world.map_.list_terrain_to_lines(terrain_as_list) def update(self): """Redraw all non-edit widgets."""