X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=draw_wins.c;h=818037a0b18b92d378bbe9c99b161da87d09be71;hb=cbaece42c0073aef0c915966483c5d138315e126;hp=9b09593bda95289d149497e10b9fd1b4632d68f7;hpb=122747fbbdc061942de2fc2bca901a44a6b4ab61;p=plomrogue diff --git a/draw_wins.c b/draw_wins.c index 9b09593..818037a 100644 --- a/draw_wins.c +++ b/draw_wins.c @@ -1,28 +1,29 @@ +#include +#include #include #include -#include #include "windows.h" #include "draw_wins.h" #include "roguelike.h" #include "keybindings.h" -void draw_with_linebreaks (struct Win * win, char * text, int start_y) { +void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. - int x, y; + uint16_t x, y; char toggle; char fin = 0; - int z = -1; - for (y = start_y; y < win->height; y++) { + int16_t z = -1; + for (y = start_y; y < win->frame.size.y; y++) { if (0 == fin) toggle = 0; - for (x = 0; x < win->width; x++) { + for (x = 0; x < win->frame.size.x; x++) { if (0 == toggle) { z++; if ('\n' == text[z]) { toggle = 1; continue; } else - mvwaddch(win->curses, y, x, text[z]); + mvwaddch(win->frame.curses_win, y, x, text[z]); if ('\n' == text[z+1]) { z++; toggle = 1; } @@ -33,10 +34,10 @@ void draw_with_linebreaks (struct Win * win, char * text, int start_y) { void draw_text_from_bottom (struct Win * win, char * text) { // Draw text from end/bottom to the top. char toggle = 0; - int x, y, offset; - int z = -1; + uint16_t x, y, offset; + int16_t z = -1; for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in - for (x = 0; x < win->width; x++) { // a window of available width, but infinite height. + for (x = 0; x < win->frame.size.x; x++) { // a window of available width, but infinite height. z++; if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping break; // the loop. Make sure they don't count as cell space themselves. @@ -47,13 +48,13 @@ void draw_text_from_bottom (struct Win * win, char * text) { toggle = 1; break; } } z = -1; - int start_y = 0; - if (y < win->height) // Depending on what is bigger, determine start point in window or in text. - start_y = win->height - y; - else if (y > win->height) { - offset = y - win->height; + uint16_t start_y = 0; + if (y < win->frame.size.y) // Depending on what is bigger, determine start point in window or in text. + start_y = win->frame.size.y - y; + else if (y > win->frame.size.y) { + offset = y - win->frame.size.y; for (y = 0; y < offset; y++) - for (x = 0; x < win->width; x++) { + for (x = 0; x < win->frame.size.x; x++) { z++; if ('\n' == text[z]) break; @@ -75,60 +76,63 @@ void draw_map_win (struct Win * win) { struct Player * player = world->player; struct Monster * monster = world->monster; char * cells = map->cells; - int width_map_av = map->width - map->offset_x; - int height_map_av = map->height - map->offset_y; - int x, y, z; - for (y = 0; y < win->height; y++) { + uint16_t width_map_av = map->width - map->offset_x; + uint16_t height_map_av = map->height - map->offset_y; + uint16_t x, y, z; + for (y = 0; y < win->frame.size.y; y++) { z = map->offset_x + (map->offset_y + y) * (map->width); - for (x = 0; x < win->width; x++) { + for (x = 0; x < win->frame.size.x; x++) { if (y < height_map_av && x < width_map_av) { if (z == (map->width * player->y) + player->x) - mvwaddch(win->curses, y, x, '@'); + mvwaddch(win->frame.curses_win, y, x, '@'); else if (z == (map->width * monster->y) + monster->x) - mvwaddch(win->curses, y, x, 'M'); + mvwaddch(win->frame.curses_win, y, x, 'M'); else - mvwaddch(win->curses, y, x, cells[z]); + mvwaddch(win->frame.curses_win, y, x, cells[z]); z++; } } } } void draw_info_win (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. struct World * world = (struct World *) win->data; - int count = world->turn; + uint16_t count = world->turn; char text[100]; snprintf(text, 100, "Turn: %d", count); draw_with_linebreaks(win, text, 0); } void draw_keys_win (struct Win * win) { -// Draw keybinding window. +// Draw keybindings window. struct World * world = (struct World *) win->data; - struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; - struct KeyBinding * keybindings = world->keybindings; - int offset = 0; - if (keyswindata->max >= win->height) { - if (keyswindata->select > win->height / 2) { - if (keyswindata->select < (keyswindata->max - (win->height / 2))) - offset = keyswindata->select - (win->height / 2); + uint16_t offset = 0, y, x; + if (world->keyswindata->max >= win->frame.size.y) { + if (world->keyswindata->select > win->frame.size.y / 2) { + if (world->keyswindata->select < (world->keyswindata->max - (win->frame.size.y / 2))) + offset = world->keyswindata->select - (win->frame.size.y / 2); else - offset = keyswindata->max - win->height + 1; } } - int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 - char * keydesc = malloc(keydescwidth); + offset = world->keyswindata->max - win->frame.size.y + 1; } } + uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 + char * keydesc = malloc(keydescwidth), * keyname; attr_t attri; - int y, x; - char * keyname; - for (y = 0; y <= keyswindata->max && y < win->height; y++) { + for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++) { + if (0 == y && offset > 0) { + draw_scroll_hint(&win->frame, y, offset + 1, '^'); + continue; } + else if (win->frame.size.y == y + 1 && 0 < world->keyswindata->max - (win->frame.size.y + offset - 1)) { + draw_scroll_hint(&win->frame, y, world->keyswindata->max - (offset + win->frame.size.y) + 2, 'v'); + continue; } attri = 0; - if (y == keyswindata->select - offset) { + if (y == world->keyswindata->select - offset) { attri = A_REVERSE; - if (1 == keyswindata->edit) + if (1 == world->keyswindata->edit) attri = attri | A_BLINK; } - keyname = get_keyname(keybindings[y + offset].key); + keyname = get_keyname(world->keybindings[y + offset].key); snprintf(keydesc, keydescwidth, "%-9s", keyname); free(keyname); - for (x = 0; x < win->width; x++) + for (x = 0; x < win->frame.size.x; x++) if (x < strlen(keydesc)) - mvwaddch(win->curses, y, x, keydesc[x] | attri); - else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1) - mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); + mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri); + else if (strlen(keydesc) < x && x < strlen(world->keybindings[y + offset].name) + strlen(keydesc) + 1) + mvwaddch(win->frame.curses_win, y, x, + world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); else - mvwaddch(win->curses, y, x, ' ' | attri); } + mvwaddch(win->frame.curses_win, y, x, ' ' | attri); } free(keydesc); }