X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fexample_client.py;fp=new%2Fexample_client.py;h=2a4b80cc6e03fe722033790a310f84e90c830f64;hb=b7587718cee2308bd2a27462e0996dc279bd3038;hp=a88c85b3c2d642f2a7a9cce5dc3be95f46b6e010;hpb=2634704d62ea6ef488f4eb42d266e147c8e9facd;p=plomrogue2-experiments diff --git a/new/example_client.py b/new/example_client.py index a88c85b..2a4b80c 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -4,7 +4,7 @@ import socket import threading from plomrogue.parser import ArgError, Parser from plomrogue.commands import cmd_PLAYER_ID, cmd_THING_HEALTH -from plomrogue.game import Game, WorldBase +from plomrogue.game import GameBase from plomrogue.mapping import Map, MapGeometryHex, YX from plomrogue.io import PlomSocket from plomrogue.things import ThingBase @@ -65,30 +65,6 @@ class ClientMap(Map): return map_lines -class World(WorldBase): - - def __init__(self, *args, **kwargs): - """Extend original with local classes and empty default map. - - We need the empty default map because we draw the map widget - on any update, even before we actually receive map data. - """ - super().__init__(*args, **kwargs) - self.map_ = ClientMap() - self.offset = YX(0,0) - self.player_inventory = [] - self.player_id = 0 - self.pickable_items = [] - - def new_map(self, offset, size): - self.map_ = ClientMap(size) - self.offset = offset - - @property - def player(self): - return self.get_thing(self.player_id) - - def cmd_LAST_PLAYER_TASK_RESULT(game, msg): if msg != "success": game.log(msg) @@ -103,19 +79,19 @@ cmd_TURN_FINISHED.argtypes = 'int:nonneg' def cmd_TURN(game, n): """Set game.turn to n, empty game.things.""" - game.world.turn = n - game.world.things = [] - game.world.pickable_items[:] = [] + game.turn = n + game.things = [] + game.pickable_items[:] = [] cmd_TURN.argtypes = 'int:nonneg' def cmd_VISIBLE_MAP(game, offset, size): - game.world.new_map(offset, size) + game.new_map(offset, size) cmd_VISIBLE_MAP.argtypes = 'yx_tuple yx_tuple:pos' def cmd_VISIBLE_MAP_LINE(game, y, terrain_line): - game.world.map_.set_line(y, terrain_line) + game.map_.set_line(y, terrain_line) cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' @@ -126,34 +102,39 @@ def cmd_GAME_STATE_COMPLETE(game): def cmd_THING_TYPE(game, i, type_): - t = game.world.get_thing(i) + t = game.get_thing(i) t.type_ = type_ cmd_THING_TYPE.argtypes = 'int:nonneg string' def cmd_THING_POS(game, i, yx): - t = game.world.get_thing(i) + t = game.get_thing(i) t.position = YX(0,0), yx cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' def cmd_PLAYER_INVENTORY(game, ids): - game.world.player_inventory[:] = ids # TODO: test whether valid IDs + game.player_inventory[:] = ids # TODO: test whether valid IDs game.tui.to_update['inventory'] = True cmd_PLAYER_INVENTORY.argtypes = 'seq:int:nonneg' def cmd_PICKABLE_ITEMS(game, ids): - game.world.pickable_items[:] = ids + game.pickable_items[:] = ids game.tui.to_update['pickable_items'] = True cmd_PICKABLE_ITEMS.argtypes = 'seq:int:nonneg' -class Game: +class Game(GameBase): - def __init__(self): + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.map_ = ClientMap() # we need an empty default map cause we draw + self.offset = YX(0,0) # the map widget even before we get a real one + self.player_inventory = [] + self.player_id = 0 + self.pickable_items = [] self.parser = Parser(self) - self.world = World(self) self.map_geometry = MapGeometryHex() self.thing_type = ThingBase self.commands = {'LAST_PLAYER_TASK_RESULT': cmd_LAST_PLAYER_TASK_RESULT, @@ -172,6 +153,14 @@ class Game: self.do_quit = False self.tui = None + def new_map(self, offset, size): + self.map_ = ClientMap(size) + self.offset = offset + + @property + def player(self): + return self.get_thing(self.player_id) + def get_command(self, command_name): from functools import partial if command_name in self.commands: @@ -333,11 +322,11 @@ class DescriptorWidget(TextLinesWidget): def get_text_lines(self): lines = [] - pos_i = self.tui.game.world.map_.\ + pos_i = self.tui.game.map_.\ get_position_index(self.tui.examiner_position[1]) - terrain = self.tui.game.world.map_.terrain[pos_i] + terrain = self.tui.game.map_.terrain[pos_i] lines = [terrain] - for t in self.tui.game.world.things_at_pos(self.tui.examiner_position): + for t in self.tui.game.things_at_pos(self.tui.examiner_position): lines += [t.type_] return lines @@ -381,7 +370,7 @@ class ItemsSelectorWidget(Widget): counter = 0 for id_ in self.selection: pointer = '*' if counter == self.tui.item_pointer else ' ' - t = self.tui.game.world.get_thing(id_) + t = self.tui.game.get_thing(id_) lines += ['%s %s' % (pointer, t.type_)] counter += 1 line_width = self.size.x @@ -399,12 +388,11 @@ class MapWidget(Widget): def draw(self): def annotated_terrain(): - terrain_as_list = list(self.tui.game.world.map_.terrain[:]) - for t in self.tui.game.world.things: - if t.id_ in self.tui.game.world.player_inventory: + terrain_as_list = list(self.tui.game.map_.terrain[:]) + for t in self.tui.game.things: + if t.id_ in self.tui.game.player_inventory: continue - pos_i = self.tui.game.world.map_.\ - get_position_index(t.position[1]) + pos_i = self.tui.game.map_.get_position_index(t.position[1]) symbol = self.tui.game.symbol_for_type(t.type_) if terrain_as_list[pos_i][0] in {'f', '@', 'm'}: old_symbol = terrain_as_list[pos_i][0] @@ -414,7 +402,7 @@ class MapWidget(Widget): else: terrain_as_list[pos_i] = symbol if self.tui.examiner_mode: - pos_i = self.tui.game.world.map_.\ + pos_i = self.tui.game.map_.\ get_position_index(self.tui.examiner_position[1]) terrain_as_list[pos_i] = (terrain_as_list[pos_i][0], '?') return terrain_as_list @@ -451,18 +439,18 @@ class MapWidget(Widget): chars_with_attrs += [c] return chars_with_attrs - if self.tui.game.world.map_.terrain == '': + if self.tui.game.map_.terrain == '': lines = [] pad_y(lines) self.safe_write(''.join(lines)) return annotated_terrain = annotated_terrain() - center = self.tui.game.world.player.position + center = self.tui.game.player.position if self.tui.examiner_mode: center = self.tui.examiner_position - indent_first_line = not bool(self.tui.game.world.offset.y % 2) - lines = self.tui.game.world.map_.\ + indent_first_line = not bool(self.tui.game.offset.y % 2) + lines = self.tui.game.map_.\ format_to_view(annotated_terrain, center, self.size, indent_first_line) pad_or_cut_x(lines) @@ -473,14 +461,14 @@ class MapWidget(Widget): class TurnWidget(Widget): def draw(self): - self.safe_write((str(self.tui.game.world.turn), curses.color_pair(2))) + self.safe_write((str(self.tui.game.turn), curses.color_pair(2))) class HealthWidget(Widget): def draw(self): - if hasattr(self.tui.game.world.player, 'health'): - self.safe_write((str(self.tui.game.world.player.health), + if hasattr(self.tui.game.player, 'health'): + self.safe_write((str(self.tui.game.player.health), curses.color_pair(2))) @@ -548,7 +536,7 @@ class TUI: return True selectables_menu(key, pickable_items_widget, - self.game.world.pickable_items, f) + self.game.pickable_items, f) def inventory_menu(key): @@ -564,12 +552,12 @@ class TUI: return True selectables_menu(key, inventory_widget, - self.game.world.player_inventory, f) + self.game.player_inventory, f) def move_examiner(direction): start_pos = self.examiner_position new_examine_pos = self.game.map_geometry.move(start_pos, direction, - self.game.world.map_.size) + self.game.map_.size) if new_examine_pos[0] == (0,0): self.examiner_position = new_examine_pos self.to_update['map'] = True @@ -587,7 +575,7 @@ class TUI: switch_widgets(descriptor_widget, log_widget) else: self.examiner_mode = True - self.examiner_position = self.game.world.player.position + self.examiner_position = self.game.player.position switch_widgets(log_widget, descriptor_widget) self.to_update['map'] = True @@ -668,11 +656,11 @@ class TUI: ['map'], False) map_widget = MapWidget(self, YX(0, 21), YX(None, None), ['map']) inventory_widget = ItemsSelectorWidget('INVENTORY:', - self.game.world.player_inventory, + self.game.player_inventory, self, YX(0, 21), YX(None, None), ['inventory'], False) pickable_items_widget = ItemsSelectorWidget('PICKABLE:', - self.game.world.pickable_items, + self.game.pickable_items, self, YX(0, 21), YX(None, None), ['pickable_items'],