X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fexample_client.py;h=675d0a20ed01f4e1eb0d1a3a6aa9c9259c3167b2;hb=0f7c3e5559d61d352ae529239e667e9da5e284fd;hp=c9fb4b1f638cce13f4b638cf18829ba6b506a66c;hpb=6c37a16df7e55754ca89a9de0aaf49c3c778155e;p=plomrogue2-experiments diff --git a/new/example_client.py b/new/example_client.py index c9fb4b1..675d0a2 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -102,7 +102,7 @@ def cmd_TURN(game, n): """Set game.turn to n, empty game.things.""" game.world.turn = n game.world.things = [] - game.world.pickable_items = [] + game.world.pickable_items[:] = [] cmd_TURN.argtypes = 'int:nonneg' @@ -124,12 +124,13 @@ cmd_THING_TYPE.argtypes = 'int:nonneg string' def cmd_PLAYER_INVENTORY(game, ids): - game.world.player_inventory = ids # TODO: test whether valid IDs + game.world.player_inventory[:] = ids # TODO: test whether valid IDs + game.tui.to_update['inventory'] = True cmd_PLAYER_INVENTORY.argtypes = 'seq:int:nonneg' def cmd_PICKABLE_ITEMS(game, ids): - game.world.pickable_items = ids + game.world.pickable_items[:] = ids game.tui.to_update['pickable_items'] = True cmd_PICKABLE_ITEMS.argtypes = 'seq:int:nonneg' @@ -193,8 +194,8 @@ class Game: symbol = '@' elif type_ == 'monster': symbol = 'm' - elif type_ == 'item': - symbol = 'i' + elif type_ == 'food': + symbol = 'f' return symbol @@ -319,9 +320,8 @@ class DescriptorWidget(TextLinesWidget): get_position_index(self.tui.examiner_position) terrain = self.tui.game.world.map_.terrain[pos_i] lines = [terrain] - for t in self.tui.game.world.things: - if t.position == self.tui.examiner_position: - lines += [t.type_] + for t in self.tui.game.world.things_at_pos(self.tui.examiner_position): + lines += [t.type_] return lines @@ -342,10 +342,26 @@ class PopUpWidget(Widget): class ItemsSelectorWidget(Widget): - def draw_item_selector(self, title, selection): - lines = [title] + def __init__(self, headline, selection, *args, **kwargs): + super().__init__(*args, **kwargs) + self.headline = headline + self.selection = selection + + def ensure_freshness(self, *args, **kwargs): + # We only update pointer on non-empty selection so that the zero-ing + # of the selection at TURN_FINISHED etc. before pulling in a new + # state does not destroy any memory of previous item pointer positions. + if len(self.selection) > 0 and\ + len(self.selection) < self.tui.item_pointer + 1 and\ + self.tui.item_pointer > 0: + self.tui.item_pointer = max(0, len(self.selection) - 1) + self.tui.to_update[self.check_updates[0]] = True + super().ensure_freshness(*args, **kwargs) + + def draw(self): + lines = [self.headline] counter = 0 - for id_ in selection: + for id_ in self.selection: pointer = '*' if counter == self.tui.item_pointer else ' ' t = self.tui.game.world.get_thing(id_) lines += ['%s %s' % (pointer, t.type_)] @@ -360,19 +376,6 @@ class ItemsSelectorWidget(Widget): self.safe_write((''.join(to_join), curses.color_pair(3))) -class InventoryWidget(ItemsSelectorWidget): - - def draw(self): - self.draw_item_selector('INVENTORY:', - self.tui.game.world.player_inventory) - -class PickableItemsWidget(ItemsSelectorWidget): - - def draw(self): - self.draw_item_selector('PICKABLE:', - self.tui.game.world.pickable_items) - - class MapWidget(Widget): def draw(self): @@ -382,7 +385,7 @@ class MapWidget(Widget): for t in self.tui.game.world.things: pos_i = self.tui.game.world.map_.get_position_index(t.position) symbol = self.tui.game.symbol_for_type(t.type_) - if terrain_as_list[pos_i][0] in {'i', '@', 'm'}: + if terrain_as_list[pos_i][0] in {'f', '@', 'm'}: old_symbol = terrain_as_list[pos_i][0] if old_symbol in {'@', 'm'}: symbol = old_symbol @@ -415,7 +418,7 @@ class MapWidget(Widget): for c in ''.join(lines): if c in {'@', 'm'}: chars_with_attrs += [(c, curses.color_pair(1))] - elif c == 'i': + elif c == 'f': chars_with_attrs += [(c, curses.color_pair(4))] elif c == '.': chars_with_attrs += [(c, curses.color_pair(2))] @@ -498,29 +501,48 @@ class TUI: trigger = widget_2.check_updates[0] self.to_update[trigger] = True - def pick_or_drop_menu(action_key, widget, selectables, task, - bonus_command=None): - if len(selectables) < self.item_pointer + 1 and\ - self.item_pointer > 0: - self.item_pointer = len(selectables) - 1 + def selectables_menu(key, widget, selectables, f): if key == 'c': switch_widgets(widget, map_widget) elif key == 'j': self.item_pointer += 1 elif key == 'k' and self.item_pointer > 0: self.item_pointer -= 1 - elif key == action_key and len(selectables) > 0: - id_ = selectables[self.item_pointer] - self.socket.send('TASK:%s %s' % (task, id_)) - if bonus_command: - self.socket.send(bonus_command) - if self.item_pointer > 0: - self.item_pointer -= 1 - else: + elif not f(key, selectables): return trigger = widget.check_updates[0] self.to_update[trigger] = True + def pickup_menu(key): + + def f(key, selectables): + if key == 'p' and len(selectables) > 0: + id_ = selectables[self.item_pointer] + self.socket.send('TASK:PICKUP %s' % id_) + self.socket.send('GET_PICKABLE_ITEMS') + else: + return False + return True + + selectables_menu(key, pickable_items_widget, + self.game.world.pickable_items, f) + + def inventory_menu(key): + + def f(key, selectables): + if key == 'd' and len(selectables) > 0: + id_ = selectables[self.item_pointer] + self.socket.send('TASK:DROP %s' % id_) + elif key == 'e' and len(selectables) > 0: + id_ = selectables[self.item_pointer] + self.socket.send('TASK:EAT %s' % id_) + else: + return False + return True + + selectables_menu(key, inventory_widget, + self.game.world.player_inventory, f) + def move_examiner(direction): start_pos = self.examiner_position new_examine_pos = self.game.world.map_.move(start_pos, direction) @@ -621,10 +643,17 @@ class TUI: descriptor_widget = DescriptorWidget(self, (5, 0), (None, 20), ['map'], False) map_widget = MapWidget(self, (0, 21), (None, None), ['map']) - inventory_widget = InventoryWidget(self, (0, 21), (None, None), - ['inventory'], False) - pickable_items_widget = PickableItemsWidget(self, (0, 21), (None, None), - ['pickable_items'], False) + inventory_widget = ItemsSelectorWidget('INVENTORY:', + self.game.world.player_inventory, + self, (0, 21), (None, + None), ['inventory'], + False) + pickable_items_widget = ItemsSelectorWidget('PICKABLE:', + self.game.world.pickable_items, + self, (0, 21), + (None, None), + ['pickable_items'], + False) top_widgets = [edit_widget, turn_widget, health_widget, log_widget, descriptor_widget, map_widget, inventory_widget, pickable_items_widget] @@ -683,13 +712,9 @@ class TUI: else: try_player_move_keys() elif pickable_items_widget.visible: - pick_or_drop_menu('p', pickable_items_widget, - self.game.world.pickable_items, - 'PICKUP', 'GET_PICKABLE_ITEMS') + pickup_menu(key) elif inventory_widget.visible: - pick_or_drop_menu('d', inventory_widget, - self.game.world.player_inventory, - 'DROP') + inventory_menu(key) except curses.error: pass