X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fexample_client.py;h=6816f0eaf5a004885e569849b2e892387ed49ec3;hb=3b7db36664e8989b106d8975d7a115e8a872b473;hp=44b0993dbff05d4705946518dee944025192b318;hpb=5ab9dc6129bb816b040a13cfdad833a0526b0f90;p=plomrogue2-experiments diff --git a/new/example_client.py b/new/example_client.py index 44b0993..6816f0e 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -3,7 +3,8 @@ import curses import socket import threading from plomrogue.parser import ArgError, Parser -from plomrogue.commands import cmd_MAP, cmd_THING_POS, cmd_PLAYER_ID +from plomrogue.commands import (cmd_MAP, cmd_THING_POS, cmd_PLAYER_ID, + cmd_THING_HEALTH) from plomrogue.game import Game, WorldBase from plomrogue.mapping import MapHex from plomrogue.io import PlomSocket @@ -57,9 +58,14 @@ class ClientMap(MapHex): return ''.join(map_view_chars).split('\n') map_lines = map_cells_to_lines(map_cells) - self.y_cut(map_lines, center[0], size[0]) + if len(map_lines) % 2 == 0: + map_lines = map_lines[1:] + else: + for i in range(len(map_lines)): + map_lines[i] = '0' + map_lines[i] + self.y_cut(map_lines, center[1][0], size[0]) map_width = self.size[1] * 2 + 1 - self.x_cut(map_lines, center[1] * 2, size[1], map_width) + self.x_cut(map_lines, center[1][1] * 2, size[1], map_width) return map_lines @@ -72,13 +78,13 @@ class World(WorldBase): on any update, even before we actually receive map data. """ super().__init__(*args, **kwargs) - self.map_ = ClientMap() + self.maps = {(0,0): ClientMap()} self.player_inventory = [] self.player_id = 0 self.pickable_items = [] - def new_map(self, yx): - self.map_ = ClientMap(yx) + def new_map(self, map_pos, size): + self.maps[map_pos] = ClientMap(size) @property def player(self): @@ -90,38 +96,46 @@ def cmd_LAST_PLAYER_TASK_RESULT(game, msg): game.log(msg) cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string' + def cmd_TURN_FINISHED(game, n): """Do nothing. (This may be extended later.)""" pass cmd_TURN_FINISHED.argtypes = 'int:nonneg' + def cmd_TURN(game, n): """Set game.turn to n, empty game.things.""" game.world.turn = n game.world.things = [] - game.world.pickable_items = [] + game.world.pickable_items[:] = [] cmd_TURN.argtypes = 'int:nonneg' + def cmd_VISIBLE_MAP_LINE(game, y, terrain_line): - game.world.map_.set_line(y, terrain_line) + game.world.maps[(0,0)].set_line(y, terrain_line) cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' + def cmd_GAME_STATE_COMPLETE(game): game.tui.to_update['turn'] = True game.tui.to_update['map'] = True game.tui.to_update['inventory'] = True + def cmd_THING_TYPE(game, i, type_): t = game.world.get_thing(i) t.type_ = type_ cmd_THING_TYPE.argtypes = 'int:nonneg string' + def cmd_PLAYER_INVENTORY(game, ids): - game.world.player_inventory = ids # TODO: test whether valid IDs + game.world.player_inventory[:] = ids # TODO: test whether valid IDs + game.tui.to_update['inventory'] = True cmd_PLAYER_INVENTORY.argtypes = 'seq:int:nonneg' + def cmd_PICKABLE_ITEMS(game, ids): - game.world.pickable_items = ids + game.world.pickable_items[:] = ids game.tui.to_update['pickable_items'] = True cmd_PICKABLE_ITEMS.argtypes = 'seq:int:nonneg' @@ -142,6 +156,7 @@ class Game: 'MAP': cmd_MAP, 'PICKABLE_ITEMS': cmd_PICKABLE_ITEMS, 'THING_TYPE': cmd_THING_TYPE, + 'THING_HEALTH': cmd_THING_HEALTH, 'THING_POS': cmd_THING_POS} self.log_text = '' self.do_quit = False @@ -184,8 +199,8 @@ class Game: symbol = '@' elif type_ == 'monster': symbol = 'm' - elif type_ == 'item': - symbol = 'i' + elif type_ == 'food': + symbol = 'f' return symbol @@ -306,13 +321,12 @@ class DescriptorWidget(TextLinesWidget): def get_text_lines(self): lines = [] - pos_i = self.tui.game.world.map_.\ - get_position_index(self.tui.examiner_position) - terrain = self.tui.game.world.map_.terrain[pos_i] + pos_i = self.tui.game.world.maps[(0,0)].\ + get_position_index(self.tui.examiner_position[1]) + terrain = self.tui.game.world.maps[(0,0)].terrain[pos_i] lines = [terrain] - for t in self.tui.game.world.things: - if t.position == self.tui.examiner_position: - lines += [t.type_] + for t in self.tui.game.world.things_at_pos(self.tui.examiner_position): + lines += [t.type_] return lines @@ -333,10 +347,26 @@ class PopUpWidget(Widget): class ItemsSelectorWidget(Widget): - def draw_item_selector(self, title, selection): - lines = [title] + def __init__(self, headline, selection, *args, **kwargs): + super().__init__(*args, **kwargs) + self.headline = headline + self.selection = selection + + def ensure_freshness(self, *args, **kwargs): + # We only update pointer on non-empty selection so that the zero-ing + # of the selection at TURN_FINISHED etc. before pulling in a new + # state does not destroy any memory of previous item pointer positions. + if len(self.selection) > 0 and\ + len(self.selection) < self.tui.item_pointer + 1 and\ + self.tui.item_pointer > 0: + self.tui.item_pointer = max(0, len(self.selection) - 1) + self.tui.to_update[self.check_updates[0]] = True + super().ensure_freshness(*args, **kwargs) + + def draw(self): + lines = [self.headline] counter = 0 - for id_ in selection: + for id_ in self.selection: pointer = '*' if counter == self.tui.item_pointer else ' ' t = self.tui.game.world.get_thing(id_) lines += ['%s %s' % (pointer, t.type_)] @@ -351,29 +381,19 @@ class ItemsSelectorWidget(Widget): self.safe_write((''.join(to_join), curses.color_pair(3))) -class InventoryWidget(ItemsSelectorWidget): - - def draw(self): - self.draw_item_selector('INVENTORY:', - self.tui.game.world.player_inventory) - -class PickableItemsWidget(ItemsSelectorWidget): - - def draw(self): - self.draw_item_selector('PICKABLE:', - self.tui.game.world.pickable_items) - - class MapWidget(Widget): def draw(self): def annotated_terrain(): - terrain_as_list = list(self.tui.game.world.map_.terrain[:]) + terrain_as_list = list(self.tui.game.world.maps[(0,0)].terrain[:]) for t in self.tui.game.world.things: - pos_i = self.tui.game.world.map_.get_position_index(t.position) + if t.id_ in self.tui.game.world.player_inventory: + continue + pos_i = self.tui.game.world.maps[(0,0)].\ + get_position_index(t.position[1]) symbol = self.tui.game.symbol_for_type(t.type_) - if terrain_as_list[pos_i][0] in {'i', '@', 'm'}: + if terrain_as_list[pos_i][0] in {'f', '@', 'm'}: old_symbol = terrain_as_list[pos_i][0] if old_symbol in {'@', 'm'}: symbol = old_symbol @@ -381,8 +401,8 @@ class MapWidget(Widget): else: terrain_as_list[pos_i] = symbol if self.tui.examiner_mode: - pos_i = self.tui.game.world.map_.\ - get_position_index(self.tui.examiner_position) + pos_i = self.tui.game.world.maps[(0,0)].\ + get_position_index(self.tui.examiner_position[1]) terrain_as_list[pos_i] = (terrain_as_list[pos_i][0], '?') return terrain_as_list @@ -406,17 +426,19 @@ class MapWidget(Widget): for c in ''.join(lines): if c in {'@', 'm'}: chars_with_attrs += [(c, curses.color_pair(1))] - elif c == 'i': + elif c == 'f': chars_with_attrs += [(c, curses.color_pair(4))] elif c == '.': chars_with_attrs += [(c, curses.color_pair(2))] elif c in {'x', 'X', '#'}: chars_with_attrs += [(c, curses.color_pair(3))] + elif c == '?': + chars_with_attrs += [(c, curses.color_pair(5))] else: chars_with_attrs += [c] return chars_with_attrs - if self.tui.game.world.map_.terrain == '': + if self.tui.game.world.maps[(0,0)].terrain == '': lines = [] pad_y(lines) self.safe_write(''.join(lines)) @@ -426,8 +448,8 @@ class MapWidget(Widget): center = self.tui.game.world.player.position if self.tui.examiner_mode: center = self.tui.examiner_position - lines = self.tui.game.world.map_.format_to_view(annotated_terrain, - center, self.size) + lines = self.tui.game.world.maps[(0,0)].\ + format_to_view(annotated_terrain, center, self.size) pad_or_cut_x(lines) pad_y(lines) self.safe_write(lines_to_colored_chars(lines)) @@ -439,6 +461,14 @@ class TurnWidget(Widget): self.safe_write((str(self.tui.game.world.turn), curses.color_pair(2))) +class HealthWidget(Widget): + + def draw(self): + if hasattr(self.tui.game.world.player, 'health'): + self.safe_write((str(self.tui.game.world.player.health), + curses.color_pair(2))) + + class TextLineWidget(Widget): def __init__(self, text_line, *args, **kwargs): @@ -459,7 +489,7 @@ class TUI: self.parser = Parser(self.game) self.to_update = {} self.item_pointer = 0 - self.examiner_position = (0, 0) + self.examiner_position = ((0,0), (0, 0)) self.examiner_mode = False self.popup_text = 'Hi bob' self.to_send = [] @@ -479,36 +509,55 @@ class TUI: trigger = widget_2.check_updates[0] self.to_update[trigger] = True - def pick_or_drop_menu(action_key, widget, selectables, task, - bonus_command=None): - if len(selectables) < self.item_pointer + 1 and\ - self.item_pointer > 0: - self.item_pointer = len(selectables) - 1 + def selectables_menu(key, widget, selectables, f): if key == 'c': switch_widgets(widget, map_widget) elif key == 'j': self.item_pointer += 1 elif key == 'k' and self.item_pointer > 0: self.item_pointer -= 1 - elif key == action_key and len(selectables) > 0: - id_ = selectables[self.item_pointer] - self.socket.send('TASK:%s %s' % (task, id_)) - if bonus_command: - self.socket.send(bonus_command) - if self.item_pointer > 0: - self.item_pointer -= 1 - else: + elif not f(key, selectables): return trigger = widget.check_updates[0] self.to_update[trigger] = True + def pickup_menu(key): + + def f(key, selectables): + if key == 'p' and len(selectables) > 0: + id_ = selectables[self.item_pointer] + self.socket.send('TASK:PICKUP %s' % id_) + self.socket.send('GET_PICKABLE_ITEMS') + else: + return False + return True + + selectables_menu(key, pickable_items_widget, + self.game.world.pickable_items, f) + + def inventory_menu(key): + + def f(key, selectables): + if key == 'd' and len(selectables) > 0: + id_ = selectables[self.item_pointer] + self.socket.send('TASK:DROP %s' % id_) + elif key == 'e' and len(selectables) > 0: + id_ = selectables[self.item_pointer] + self.socket.send('TASK:EAT %s' % id_) + else: + return False + return True + + selectables_menu(key, inventory_widget, + self.game.world.player_inventory, f) + def move_examiner(direction): start_pos = self.examiner_position - new_examine_pos = self.game.world.map_.move(start_pos, direction) + new_examine_pos = self.game.world.maps[(0,0)].\ + move(start_pos[0], direction) if new_examine_pos: - self.examiner_position = new_examine_pos + self.examiner_position[1] = new_examine_pos self.to_update['map'] = True - self.to_update['descriptor'] = True def switch_to_pick_or_drop(target_widget): self.item_pointer = 0 @@ -584,6 +633,7 @@ class TUI: curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN) curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE) curses.init_pair(4, curses.COLOR_BLACK, curses.COLOR_YELLOW) + curses.init_pair(5, curses.COLOR_BLACK, curses.COLOR_WHITE) # Basic curses initialization work. setup_screen(stdscr) @@ -596,15 +646,24 @@ class TUI: edit_widget.children += [edit_line_widget] turn_widget = TextLineWidget('TURN:', self, (2, 0), (1, 20)) turn_widget.children += [TurnWidget(self, (2, 6), (1, 14), ['turn'])] - log_widget = LogWidget(self, (4, 0), (None, 20), ['log']) - descriptor_widget = DescriptorWidget(self, (4, 0), (None, 20), - ['descriptor'], False) + health_widget = TextLineWidget('HEALTH:', self, (3, 0), (1, 20)) + health_widget.children += [HealthWidget(self, (3, 8), (1, 12), ['turn'])] + log_widget = LogWidget(self, (5, 0), (None, 20), ['log']) + descriptor_widget = DescriptorWidget(self, (5, 0), (None, 20), + ['map'], False) map_widget = MapWidget(self, (0, 21), (None, None), ['map']) - inventory_widget = InventoryWidget(self, (0, 21), (None, None), - ['inventory'], False) - pickable_items_widget = PickableItemsWidget(self, (0, 21), (None, None), - ['pickable_items'], False) - top_widgets = [edit_widget, turn_widget, log_widget, + inventory_widget = ItemsSelectorWidget('INVENTORY:', + self.game.world.player_inventory, + self, (0, 21), (None, + None), ['inventory'], + False) + pickable_items_widget = ItemsSelectorWidget('PICKABLE:', + self.game.world.pickable_items, + self, (0, 21), + (None, None), + ['pickable_items'], + False) + top_widgets = [edit_widget, turn_widget, health_widget, log_widget, descriptor_widget, map_widget, inventory_widget, pickable_items_widget] popup_widget = PopUpWidget(self, (0, 0), (1, 1), visible=False) @@ -662,13 +721,9 @@ class TUI: else: try_player_move_keys() elif pickable_items_widget.visible: - pick_or_drop_menu('p', pickable_items_widget, - self.game.world.pickable_items, - 'PICKUP', 'GET_PICKABLE_ITEMS') + pickup_menu(key) elif inventory_widget.visible: - pick_or_drop_menu('d', inventory_widget, - self.game.world.player_inventory, - 'DROP') + inventory_menu(key) except curses.error: pass