X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fcommands.py;h=2d9ecb6e1a2088aef39cb4449f00bc6c9446cfad;hb=bc8966e5d8af45c551f7b2b42503b08609887475;hp=ad53438b75974759b19a4bb29394a60b581b2e84;hpb=cffcecff2e4bb085305b9ef0f7cf4b5b20445f44;p=plomrogue2-experiments diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index ad53438..2d9ecb6 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -1,19 +1,27 @@ -from plomrogue.misc import quote, stringify_yx +from plomrogue.misc import quote def cmd_GEN_WORLD(game, yx, seed): game.world.make_new(yx, seed) -cmd_GEN_WORLD.argtypes = 'yx_tuple:pos string' +cmd_GEN_WORLD.argtypes = 'yx_tuple:pos int:nonneg' def cmd_GET_GAMESTATE(game, connection_id): """Send game state to caller.""" game.send_gamestate(connection_id) -def cmd_MAP(game, yx): - """Create new map of size yx and only '?' cells.""" - game.world.new_map(yx) -cmd_MAP.argtypes = 'yx_tuple:pos' +def cmd_SEED(game, seed): + game.world.rand.prngod_seed = seed +cmd_SEED.argtypes = 'int:nonneg' + +def cmd_MAP_SIZE(game, size): + game.world.map_size = size +cmd_MAP_SIZE.argtypes = 'yx_tuple:pos' + +def cmd_MAP(game, map_pos): + """Ensure (possibly empty/'?'-filled) map at position map_pos.""" + game.world.ensure_map(map_pos) +cmd_MAP.argtypes = 'yx_tuple' def cmd_THING_TYPE(game, i, type_): t_old = game.world.get_thing(i) @@ -32,23 +40,41 @@ def cmd_THING_TYPE(game, i, type_): # continue # setattr(t_new, attr_name, attr_old) t_new.position = t_old.position + t_new.in_inventory = t_old.in_inventory t_old_index = game.world.things.index(t_old) game.world.things[t_old_index] = t_new cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype' -def cmd_THING_POS(game, i, yx): +def cmd_THING_POS(game, i, big_yx, small_yx): t = game.world.get_thing(i) - t.position = list(yx) -cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' + t.position = (big_yx, small_yx) +cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple:nonneg' def cmd_THING_INVENTORY(game, id_, ids): + carrier = game.world.get_thing(id_) + carrier.inventory = ids + for id_ in ids: + t = game.world.get_thing(id_) + t.in_inventory = True + t.position = carrier.position +cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg' + +def cmd_THING_HEALTH(game, id_, health): t = game.world.get_thing(id_) - t.inventory = [ids] # TODO: test whether valid IDs -cmd_THING_INVENTORY.argtypes = 'int:nonneg, seq:int:nonneg' + t.health = health +cmd_THING_HEALTH.argtypes = 'int:nonneg int:nonneg' + +def cmd_GET_PICKABLE_ITEMS(game, connection_id): + pickable_ids = game.world.player.get_pickable_items() + if len(pickable_ids) > 0: + game.io.send('PICKABLE_ITEMS %s' % + ','.join([str(id_) for id_ in pickable_ids])) + else: + game.io.send('PICKABLE_ITEMS ,') -def cmd_TERRAIN_LINE(game, y, terrain_line): - game.world.map_.set_line(y, terrain_line) -cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' +def cmd_TERRAIN_LINE(game, big_yx, y, terrain_line): + game.world.maps[big_yx].set_line(y, terrain_line) +cmd_TERRAIN_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_PLAYER_ID(game, id_): # TODO: test whether valid thing ID @@ -77,15 +103,24 @@ def cmd_SAVE(game): save_file_name = game.io.game_file_name + '.save' with open(save_file_name, 'w') as f: write(f, 'TURN %s' % game.world.turn) - write(f, 'MAP ' + stringify_yx(game.world.map_.size)) - for y, line in game.world.map_.lines(): - write(f, 'TERRAIN_LINE %5s %s' % (y, quote(line))) + write(f, 'SEED %s' % game.world.rand.prngod_seed) + write(f, 'MAP_SIZE %s' % (game.world.map_size,)) + for map_pos in game.world.maps: + write(f, 'MAP %s' % (map_pos,)) + for map_pos in game.world.maps: + for y, line in game.world.maps[map_pos].lines(): + write(f, 'TERRAIN_LINE %s %5s %s' % (map_pos, y, quote(line))) for thing in game.world.things: write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_)) - write(f, 'THING_POS %s %s' % (thing.id_, - stringify_yx(thing.position))) - write(f, 'THING_INVENTORY %s %s' % - (thing.id_,','.join([str(i) for i in thing.inventory]))) + write(f, 'THING_POS %s %s %s' % (thing.id_, thing.position[0], + thing.position[1])) + if hasattr(thing, 'health'): + write(f, 'THING_HEALTH %s %s' % (thing.id_, thing.health)) + if len(thing.inventory) > 0: + write(f, 'THING_INVENTORY %s %s' % + (thing.id_,','.join([str(i) for i in thing.inventory]))) + else: + write(f, 'THING_INVENTORY %s ,' % thing.id_) if hasattr(thing, 'task'): task = thing.task if task is not None: