X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fcommands.py;h=2d9ecb6e1a2088aef39cb4449f00bc6c9446cfad;hb=bc8966e5d8af45c551f7b2b42503b08609887475;hp=b0f9460c3dbd86ab03796905339985a0d39bb11d;hpb=e3992a6473984ae21445b1ab9e28976ace474a0c;p=plomrogue2-experiments diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index b0f9460..2d9ecb6 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -1,4 +1,4 @@ -from plomrogue.misc import quote, stringify_yx +from plomrogue.misc import quote @@ -14,10 +14,14 @@ def cmd_SEED(game, seed): game.world.rand.prngod_seed = seed cmd_SEED.argtypes = 'int:nonneg' -def cmd_MAP(game, map_pos, size): - """Create new map of size at position map_pos, and only '?' cells.""" - game.world.new_map(map_pos, size) -cmd_MAP.argtypes = 'yx_tuple yx_tuple:pos' +def cmd_MAP_SIZE(game, size): + game.world.map_size = size +cmd_MAP_SIZE.argtypes = 'yx_tuple:pos' + +def cmd_MAP(game, map_pos): + """Ensure (possibly empty/'?'-filled) map at position map_pos.""" + game.world.ensure_map(map_pos) +cmd_MAP.argtypes = 'yx_tuple' def cmd_THING_TYPE(game, i, type_): t_old = game.world.get_thing(i) @@ -52,6 +56,7 @@ def cmd_THING_INVENTORY(game, id_, ids): for id_ in ids: t = game.world.get_thing(id_) t.in_inventory = True + t.position = carrier.position cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg' def cmd_THING_HEALTH(game, id_, health): @@ -99,18 +104,16 @@ def cmd_SAVE(game): with open(save_file_name, 'w') as f: write(f, 'TURN %s' % game.world.turn) write(f, 'SEED %s' % game.world.rand.prngod_seed) + write(f, 'MAP_SIZE %s' % (game.world.map_size,)) for map_pos in game.world.maps: - write(f, 'MAP ' + stringify_yx(map_pos) + ' ' + - stringify_yx(game.world.maps[(0,0)].size)) + write(f, 'MAP %s' % (map_pos,)) for map_pos in game.world.maps: for y, line in game.world.maps[map_pos].lines(): - write(f, 'TERRAIN_LINE %s %5s %s' % (stringify_yx(map_pos), - y, quote(line))) + write(f, 'TERRAIN_LINE %s %5s %s' % (map_pos, y, quote(line))) for thing in game.world.things: write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_)) - write(f, 'THING_POS %s %s %s' % (thing.id_, - stringify_yx(thing.position[0]), - stringify_yx(thing.position[1]))) + write(f, 'THING_POS %s %s %s' % (thing.id_, thing.position[0], + thing.position[1])) if hasattr(thing, 'health'): write(f, 'THING_HEALTH %s %s' % (thing.id_, thing.health)) if len(thing.inventory) > 0: