X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fcommands.py;h=84985f63e1453d11dce6784aeacbd10e25360c02;hb=c7ed14237418f807473b11e49f17a878ff344f97;hp=87afd605314847da0395249704f94611e73edcfe;hpb=ba338f6ed46da5c34fbb7a3e9dac28338a0406a3;p=plomrogue2-experiments diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index 87afd60..84985f6 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -16,9 +16,25 @@ def cmd_MAP(game, yx): cmd_MAP.argtypes = 'yx_tuple:pos' def cmd_THING_TYPE(game, i, type_): - t = game.world.get_thing(i) - t.type_ = type_ -cmd_THING_TYPE.argtypes = 'int:nonneg string' + t_old = game.world.get_thing(i) + t_new = game.thing_types[type_](game.world, i) + #attr_names_of_old = [name for name in dir(t_old) where name[:2] != '__'] + #attr_names_of_new = [name for name in dir(t_new) where name[:2] != '__'] + #class_new = type(t_new) + #for attr_name in [v for v in attr_names_of_old if v in attr_names_of_new]: + # if hasattr(class_new, attr_name): + # attr_new = getattr(class_new, attr_name) + # if type(attr_new) == property and attr_new.fset is None: + # continue # ignore read-only properties on t_new + # attr_old = getattr(t_old, attr_name) + # attr_new = getattr(t_new, attr_name) + # if type(attr_old) != type(attr_new): + # continue + # setattr(t_new, attr_name, attr_old) + t_new.position = t_old.position + t_old_index = game.world.things.index(t_old) + game.world.things[t_old_index] = t_new +cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype' def cmd_THING_POS(game, i, yx): t = game.world.get_thing(i) @@ -64,12 +80,13 @@ def cmd_SAVE(game): write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_)) write(f, 'THING_POS %s %s' % (thing.id_, stringify_yx(thing.position))) - task = thing.task - if task is not None: - task_args = task.get_args_string() - task_name = [k for k in game.tasks.keys() - if game.tasks[k] == task.__class__][0] - write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_, - task.todo, task_args)) + if hasattr(thing, 'task'): + task = thing.task + if task is not None: + task_args = task.get_args_string() + task_name = [k for k in game.tasks.keys() + if game.tasks[k] == task.__class__][0] + write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_, + task.todo, task_args)) write(f, 'PLAYER_ID %s' % game.world.player_id) cmd_SAVE.dont_save = True