X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fcommands.py;h=b0f9460c3dbd86ab03796905339985a0d39bb11d;hb=e3992a6473984ae21445b1ab9e28976ace474a0c;hp=1e0cad0b8a45c89f1ee531d8d451fa22abc83d50;hpb=be4473640666bbdb9e7c002945699ed54a2546ed;p=plomrogue2-experiments diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index 1e0cad0..b0f9460 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -4,12 +4,16 @@ from plomrogue.misc import quote, stringify_yx def cmd_GEN_WORLD(game, yx, seed): game.world.make_new(yx, seed) -cmd_GEN_WORLD.argtypes = 'yx_tuple:pos string' +cmd_GEN_WORLD.argtypes = 'yx_tuple:pos int:nonneg' def cmd_GET_GAMESTATE(game, connection_id): """Send game state to caller.""" game.send_gamestate(connection_id) +def cmd_SEED(game, seed): + game.world.rand.prngod_seed = seed +cmd_SEED.argtypes = 'int:nonneg' + def cmd_MAP(game, map_pos, size): """Create new map of size at position map_pos, and only '?' cells.""" game.world.new_map(map_pos, size) @@ -32,6 +36,7 @@ def cmd_THING_TYPE(game, i, type_): # continue # setattr(t_new, attr_name, attr_old) t_new.position = t_old.position + t_new.in_inventory = t_old.in_inventory t_old_index = game.world.things.index(t_old) game.world.things[t_old_index] = t_new cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype' @@ -42,8 +47,11 @@ def cmd_THING_POS(game, i, big_yx, small_yx): cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple:nonneg' def cmd_THING_INVENTORY(game, id_, ids): - t = game.world.get_thing(id_) - t.inventory = ids # TODO: test whether valid IDs + carrier = game.world.get_thing(id_) + carrier.inventory = ids + for id_ in ids: + t = game.world.get_thing(id_) + t.in_inventory = True cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg' def cmd_THING_HEALTH(game, id_, health): @@ -90,6 +98,7 @@ def cmd_SAVE(game): save_file_name = game.io.game_file_name + '.save' with open(save_file_name, 'w') as f: write(f, 'TURN %s' % game.world.turn) + write(f, 'SEED %s' % game.world.rand.prngod_seed) for map_pos in game.world.maps: write(f, 'MAP ' + stringify_yx(map_pos) + ' ' + stringify_yx(game.world.maps[(0,0)].size))