X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fcommands.py;h=b0f9460c3dbd86ab03796905339985a0d39bb11d;hb=e3992a6473984ae21445b1ab9e28976ace474a0c;hp=6a27f80075afda9904262942d16023506dd51010;hpb=faf90001efa004054b41df5e2638b6c7c4c1fd98;p=plomrogue2-experiments diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index 6a27f80..b0f9460 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -4,16 +4,20 @@ from plomrogue.misc import quote, stringify_yx def cmd_GEN_WORLD(game, yx, seed): game.world.make_new(yx, seed) -cmd_GEN_WORLD.argtypes = 'yx_tuple:pos string' +cmd_GEN_WORLD.argtypes = 'yx_tuple:pos int:nonneg' def cmd_GET_GAMESTATE(game, connection_id): """Send game state to caller.""" game.send_gamestate(connection_id) -def cmd_MAP(game, yx): - """Create new map of size yx and only '?' cells.""" - game.world.new_map(yx) -cmd_MAP.argtypes = 'yx_tuple:pos' +def cmd_SEED(game, seed): + game.world.rand.prngod_seed = seed +cmd_SEED.argtypes = 'int:nonneg' + +def cmd_MAP(game, map_pos, size): + """Create new map of size at position map_pos, and only '?' cells.""" + game.world.new_map(map_pos, size) +cmd_MAP.argtypes = 'yx_tuple yx_tuple:pos' def cmd_THING_TYPE(game, i, type_): t_old = game.world.get_thing(i) @@ -32,18 +36,40 @@ def cmd_THING_TYPE(game, i, type_): # continue # setattr(t_new, attr_name, attr_old) t_new.position = t_old.position + t_new.in_inventory = t_old.in_inventory t_old_index = game.world.things.index(t_old) game.world.things[t_old_index] = t_new cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype' -def cmd_THING_POS(game, i, yx): +def cmd_THING_POS(game, i, big_yx, small_yx): t = game.world.get_thing(i) - t.position = list(yx) -cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' + t.position = (big_yx, small_yx) +cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple:nonneg' + +def cmd_THING_INVENTORY(game, id_, ids): + carrier = game.world.get_thing(id_) + carrier.inventory = ids + for id_ in ids: + t = game.world.get_thing(id_) + t.in_inventory = True +cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg' + +def cmd_THING_HEALTH(game, id_, health): + t = game.world.get_thing(id_) + t.health = health +cmd_THING_HEALTH.argtypes = 'int:nonneg int:nonneg' + +def cmd_GET_PICKABLE_ITEMS(game, connection_id): + pickable_ids = game.world.player.get_pickable_items() + if len(pickable_ids) > 0: + game.io.send('PICKABLE_ITEMS %s' % + ','.join([str(id_) for id_ in pickable_ids])) + else: + game.io.send('PICKABLE_ITEMS ,') -def cmd_TERRAIN_LINE(game, y, terrain_line): - game.world.map_.set_line(y, terrain_line) -cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' +def cmd_TERRAIN_LINE(game, big_yx, y, terrain_line): + game.world.maps[big_yx].set_line(y, terrain_line) +cmd_TERRAIN_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_PLAYER_ID(game, id_): # TODO: test whether valid thing ID @@ -55,10 +81,9 @@ def cmd_TURN(game, n): cmd_TURN.argtypes = 'int:nonneg' def cmd_SWITCH_PLAYER(game): - player = game.world.get_player() - player.set_task('WAIT') + game.world.player.set_task('WAIT') thing_ids = [t.id_ for t in game.world.things] - player_index = thing_ids.index(player.id_) + player_index = thing_ids.index(game.world.player.id_) if player_index == len(thing_ids) - 1: game.world.player_id = thing_ids[0] else: @@ -73,19 +98,33 @@ def cmd_SAVE(game): save_file_name = game.io.game_file_name + '.save' with open(save_file_name, 'w') as f: write(f, 'TURN %s' % game.world.turn) - write(f, 'MAP ' + stringify_yx(game.world.map_.size)) - for y, line in game.world.map_.lines(): - write(f, 'TERRAIN_LINE %5s %s' % (y, quote(line))) + write(f, 'SEED %s' % game.world.rand.prngod_seed) + for map_pos in game.world.maps: + write(f, 'MAP ' + stringify_yx(map_pos) + ' ' + + stringify_yx(game.world.maps[(0,0)].size)) + for map_pos in game.world.maps: + for y, line in game.world.maps[map_pos].lines(): + write(f, 'TERRAIN_LINE %s %5s %s' % (stringify_yx(map_pos), + y, quote(line))) for thing in game.world.things: write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_)) - write(f, 'THING_POS %s %s' % (thing.id_, - stringify_yx(thing.position))) - task = thing.task - if task is not None: - task_args = task.get_args_string() - task_name = [k for k in game.tasks.keys() - if game.tasks[k] == task.__class__][0] - write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_, - task.todo, task_args)) + write(f, 'THING_POS %s %s %s' % (thing.id_, + stringify_yx(thing.position[0]), + stringify_yx(thing.position[1]))) + if hasattr(thing, 'health'): + write(f, 'THING_HEALTH %s %s' % (thing.id_, thing.health)) + if len(thing.inventory) > 0: + write(f, 'THING_INVENTORY %s %s' % + (thing.id_,','.join([str(i) for i in thing.inventory]))) + else: + write(f, 'THING_INVENTORY %s ,' % thing.id_) + if hasattr(thing, 'task'): + task = thing.task + if task is not None: + task_args = task.get_args_string() + task_name = [k for k in game.tasks.keys() + if game.tasks[k] == task.__class__][0] + write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_, + task.todo, task_args)) write(f, 'PLAYER_ID %s' % game.world.player_id) cmd_SAVE.dont_save = True