X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fcommands.py;h=f9aa5fa1281d3e0a56d55ca797ad725ab61aa1f1;hb=3b7db36664e8989b106d8975d7a115e8a872b473;hp=3ae59583799f4c3283ac5b20b8d0df0f87a5299b;hpb=65e83c99b95a619afc79e8984e6f5027bc7aac1b;p=plomrogue2-experiments diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index 3ae5958..f9aa5fa 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -12,7 +12,7 @@ def cmd_GET_GAMESTATE(game, connection_id): def cmd_MAP(game, yx): """Create new map of size yx and only '?' cells.""" - game.world.new_map(yx) + game.world.new_map((0,0), yx) cmd_MAP.argtypes = 'yx_tuple:pos' def cmd_THING_TYPE(game, i, type_): @@ -36,18 +36,31 @@ def cmd_THING_TYPE(game, i, type_): game.world.things[t_old_index] = t_new cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype' -def cmd_THING_POS(game, i, yx): +def cmd_THING_POS(game, i, big_yx, small_yx): t = game.world.get_thing(i) - t.position = tuple(yx) -cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' + t.position = (big_yx, small_yx) +cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple' def cmd_THING_INVENTORY(game, id_, ids): t = game.world.get_thing(id_) t.inventory = ids # TODO: test whether valid IDs cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg' +def cmd_THING_HEALTH(game, id_, health): + t = game.world.get_thing(id_) + t.health = health +cmd_THING_HEALTH.argtypes = 'int:nonneg int:nonneg' + +def cmd_GET_PICKABLE_ITEMS(game, connection_id): + pickable_ids = game.world.player.get_pickable_items() + if len(pickable_ids) > 0: + game.io.send('PICKABLE_ITEMS %s' % + ','.join([str(id_) for id_ in pickable_ids])) + else: + game.io.send('PICKABLE_ITEMS ,') + def cmd_TERRAIN_LINE(game, y, terrain_line): - game.world.map_.set_line(y, terrain_line) + game.world.maps[(0,0)].set_line(y, terrain_line) cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' def cmd_PLAYER_ID(game, id_): @@ -77,13 +90,16 @@ def cmd_SAVE(game): save_file_name = game.io.game_file_name + '.save' with open(save_file_name, 'w') as f: write(f, 'TURN %s' % game.world.turn) - write(f, 'MAP ' + stringify_yx(game.world.map_.size)) - for y, line in game.world.map_.lines(): + write(f, 'MAP ' + stringify_yx(game.world.maps[(0,0)].size)) + for y, line in game.world.maps[(0,0)].lines(): write(f, 'TERRAIN_LINE %5s %s' % (y, quote(line))) for thing in game.world.things: write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_)) - write(f, 'THING_POS %s %s' % (thing.id_, - stringify_yx(thing.position))) + write(f, 'THING_POS %s %s %s' % (thing.id_, + stringify_yx(thing.position[0]), + stringify_yx(thing.position[1]))) + if hasattr(thing, 'health'): + write(f, 'THING_HEALTH %s %s' % (thing.id_, thing.health)) if len(thing.inventory) > 0: write(f, 'THING_INVENTORY %s %s' % (thing.id_,','.join([str(i) for i in thing.inventory])))