X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fgame.py;h=51bb37271f31bbb6db66787ddc9cbc38025fcd7b;hb=599f48bd1d9270cf154e885cf276adb05727507a;hp=d244582deed90cb227bd5caa5cc7dc5e55f4d036;hpb=7d8ed36999f496383de39a76aee8dfb8e1bfbef7;p=plomrogue2-experiments diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index d244582..51bb372 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -1,4 +1,4 @@ -from plomrogue.tasks import Task_WAIT, Task_MOVE +from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_PICKUP, Task_DROP from plomrogue.errors import ArgError from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP, cmd_MAP, cmd_THING_TYPE, cmd_THING_POS, @@ -8,7 +8,7 @@ from plomrogue.mapping import MapHex from plomrogue.parser import Parser from plomrogue.io import GameIO from plomrogue.misc import quote, stringify_yx -from plomrogue.things import Thing +from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingItem @@ -37,6 +37,11 @@ class World(WorldBase): super().__init__(*args, **kwargs) self.player_id = 0 + def new_thing_id(self): + if len(self.things) == 0: + return 0 + return self.things[-1].id_ + 1 + def new_map(self, yx): self.map_ = self.game.map_type(yx) @@ -69,6 +74,15 @@ class World(WorldBase): def make_new(self, yx, seed): import random + + def add_thing(type_): + t = self.game.thing_types[type_](self) + t.position = [random.randint(0, yx[0] -1), + random.randint(0, yx[1] - 1)] + self.things += [t] + return t + + self.things = [] random.seed(seed) self.turn = 0 self.new_map(yx) @@ -77,15 +91,13 @@ class World(WorldBase): self.map_[pos] = '#' continue self.map_[pos] = random.choice(('.', '.', '.', '.', 'x')) - player = self.game.thing_type(self, 0) - player.type_ = 'human' - player.position = [random.randint(0, yx[0] -1), - random.randint(0, yx[1] - 1)] - npc = self.game.thing_type(self, 1) - npc.type_ = 'monster' - npc.position = [random.randint(0, yx[0] -1), - random.randint(0, yx[1] -1)] - self.things = [player, npc] + + player = add_thing('human') + self.player_id = player.id_ + add_thing('monster') + add_thing('monster') + add_thing('item') + add_thing('item') return 'success' @@ -95,7 +107,10 @@ class Game: def __init__(self, game_file_name): self.io = GameIO(game_file_name, self) self.map_type = MapHex - self.tasks = {'WAIT': Task_WAIT, 'MOVE': Task_MOVE} + self.tasks = {'WAIT': Task_WAIT, + 'MOVE': Task_MOVE, + 'PICKUP': Task_PICKUP, + 'DROP': Task_DROP} self.commands = {'GEN_WORLD': cmd_GEN_WORLD, 'GET_GAMESTATE': cmd_GET_GAMESTATE, 'MAP': cmd_MAP, @@ -109,10 +124,15 @@ class Game: self.world_type = World self.world = self.world_type(self) self.thing_type = Thing + self.thing_types = {'human': ThingHuman, + 'monster': ThingMonster, + 'item': ThingItem} def get_string_options(self, string_option_type): if string_option_type == 'direction': return self.world.map_.get_directions() + elif string_option_type == 'thingtype': + return list(self.thing_types.keys()) return None def send_gamestate(self, connection_id=None): @@ -130,6 +150,13 @@ class Game: stringify_yx(thing.position))) player = self.world.get_player() self.io.send('PLAYER_POS %s' % (stringify_yx(player.position))) + self.io.send('PLAYER_INVENTORY %s' % ','.join([str(i) for i in + player.inventory])) + for id_ in player.inventory: + thing = self.world.get_thing(id_) + self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) + self.io.send('THING_POS %s %s' % (thing.id_, + stringify_yx(thing.position))) self.io.send('GAME_STATE_COMPLETE') def proceed(self):