X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fgame.py;h=669fae3dd0b42483d3800e5ba989bdce37428daf;hb=adbbe8b5526c6d9ae05ca646a5d6da2f347d93c8;hp=cd8f314be8d6fe12c0dff2a0ceeb08460bf2fdef;hpb=9bdbb5e222b45fe61147a195aaab28eb56c01fac;p=plomrogue2-experiments diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index cd8f314..669fae3 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -8,10 +8,10 @@ from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_GET_PICKABLE_ITEMS, cmd_MAP_SIZE, cmd_TERRAIN_LINE, cmd_PLAYER_ID, cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE) -from plomrogue.mapping import MapHex +from plomrogue.mapping import MapHex, YX from plomrogue.parser import Parser from plomrogue.io import GameIO -from plomrogue.misc import quote, stringify_yx +from plomrogue.misc import quote from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingFood import random @@ -67,7 +67,7 @@ class World(WorldBase): self.player_id = 0 self.player_is_alive = True self.maps = {} - self.map_size = (1,1) + self.map_size = YX(1,1) self.rand = PRNGod(0) @property @@ -79,8 +79,16 @@ class World(WorldBase): return 0 return self.things[-1].id_ + 1 - def new_map(self, map_pos): - self.maps[map_pos] = self.game.map_type(self.map_size) + def get_map(self, map_pos, create_unfound=True): + if not (map_pos in self.maps and + self.maps[map_pos].size == self.map_size): + if create_unfound: + self.maps[map_pos] = self.game.map_type(self.map_size) + for pos in self.maps[map_pos]: + self.maps[map_pos][pos] = '~' + else: + return None + return self.maps[map_pos] def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -101,11 +109,11 @@ class World(WorldBase): for thing in self.things[player_i+1:]: thing.proceed() self.turn += 1 - for pos in self.maps[(0,0)]: - if self.maps[(0,0)][pos] == '.' and \ - len(self.things_at_pos(((0,0), pos))) == 0 and \ + for pos in self.maps[YX(0,0)]: + if self.maps[YX(0,0)][pos] == '.' and \ + len(self.things_at_pos((YX(0,0), pos))) == 0 and \ self.rand.random() > 0.999: - self.add_thing_at('food', ((0,0), pos)) + self.add_thing_at('food', (YX(0,0), pos)) for thing in self.things[:player_i]: thing.proceed() self.player.proceed(is_AI=False) @@ -122,9 +130,9 @@ class World(WorldBase): def add_thing_at_random(type_): while True: - new_pos = ((0,0), - (self.rand.randint(0, yx[0] -1), - self.rand.randint(0, yx[1] -1))) + new_pos = (YX(0,0), + YX(self.rand.randint(0, yx.y - 1), + self.rand.randint(0, yx.x - 1))) if self.maps[new_pos[0]][new_pos[1]] != '.': continue if len(self.things_at_pos(new_pos)) > 0: @@ -136,23 +144,9 @@ class World(WorldBase): self.turn = 0 self.maps = {} self.map_size = yx - self.new_map((0,0)) - self.new_map((0,1)) - self.new_map((1,1)) - self.new_map((1,0)) - self.new_map((1,-1)) - self.new_map((0,-1)) - self.new_map((-1,-1)) - self.new_map((-1,0)) - self.new_map((-1,1)) - for map_pos in self.maps: - map_ = self.maps[map_pos] - if (0,0) == map_pos: - for pos in map_: - map_[pos] = self.rand.choice(('.', '.', '.', '.', 'x')) - else: - for pos in map_: - map_[pos] = '~' + map_ = self.get_map(YX(0,0)) + for pos in map_: + map_[pos] = self.rand.choice(('.', '.', '.', '.', 'x')) player = add_thing_at_random('human') self.player_id = player.id_ add_thing_at_random('monster') @@ -199,7 +193,7 @@ class Game: def get_string_options(self, string_option_type): if string_option_type == 'direction': - return self.world.maps[(0,0)].get_directions() + return self.map_type().get_directions() elif string_option_type == 'thingtype': return list(self.thing_types.keys()) return None @@ -208,17 +202,14 @@ class Game: """Send out game state data relevant to clients.""" def send_thing(offset, thing): - offset_pos = (thing.position[1][0] - offset[0], - thing.position[1][1] - offset[1]) + offset_pos = (thing.position[1] - offset) self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) - self.io.send('THING_POS %s %s' % (thing.id_, - stringify_yx(offset_pos))) + self.io.send('THING_POS %s %s' % (thing.id_, offset_pos)) self.io.send('TURN ' + str(self.world.turn)) visible_map = self.world.player.get_visible_map() offset = self.world.player.get_surroundings_offset() - self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' ' - + stringify_yx(visible_map.size)) + self.io.send('VISIBLE_MAP %s %s' % (offset, visible_map.size)) for y, line in visible_map.lines(): self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line))) visible_things = self.world.player.get_visible_things()