X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fgame.py;h=9b20cb2e48e78036c6495849d12a3541ebab0843;hb=34a2854e63892c17232fed7795d1b0d16d014626;hp=2c65f045f265679e2a3377e6e8c772df011e9f89;hpb=5eaa63d376e1a0cdad8f70c7f563ec067ad03326;p=plomrogue2-experiments diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index 2c65f04..9b20cb2 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -1,5 +1,5 @@ -from plomrogue.tasks import Task_WAIT, Task_MOVE -from plomrogue.errors import GameError, ArgError +from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_PICKUP, Task_DROP +from plomrogue.errors import ArgError from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP, cmd_MAP, cmd_THING_TYPE, cmd_THING_POS, cmd_TERRAIN_LINE, cmd_PLAYER_ID, cmd_TURN, @@ -8,156 +8,7 @@ from plomrogue.mapping import MapHex from plomrogue.parser import Parser from plomrogue.io import GameIO from plomrogue.misc import quote, stringify_yx - - - -class ThingBase: - - def __init__(self, world, id_, type_='?', position=[0,0]): - self.world = world - self.id_ = id_ - self.type_ = type_ - self.position = position - - - -class Thing(ThingBase): - - def __init__(self, *args, **kwargs): - super().__init__(*args, **kwargs) - self.set_task('WAIT') - self._last_task_result = None - self._stencil = None - - def move_towards_target(self, target): - dijkstra_map = type(self.world.map_)(self.world.map_.size) - n_max = 256 - dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)] - dijkstra_map[target] = 0 - shrunk = True - visible_map = self.get_visible_map() - while shrunk: - shrunk = False - for pos in dijkstra_map: - if visible_map[pos] != '.': - continue - neighbors = dijkstra_map.get_neighbors(tuple(pos)) - for direction in neighbors: - yx = neighbors[direction] - if yx is not None and dijkstra_map[yx] < dijkstra_map[pos] - 1: - dijkstra_map[pos] = dijkstra_map[yx] + 1 - shrunk = True - #with open('log', 'a') as f: - # f.write('---------------------------------\n') - # for y, line in dijkstra_map.lines(): - # for val in line: - # if val < 10: - # f.write(str(val)) - # elif val == 256: - # f.write('x') - # else: - # f.write('~') - # f.write('\n') - neighbors = dijkstra_map.get_neighbors(tuple(self.position)) - n = n_max - #print('DEBUG', self.position, neighbors) - #dirs = dijkstra_map.get_directions() - #print('DEBUG dirs', dirs) - #print('DEBUG neighbors', neighbors) - #debug_scores = [] - #for pos in neighbors: - # if pos is None: - # debug_scores += [9000] - # else: - # debug_scores += [dijkstra_map[pos]] - #print('DEBUG debug_scores', debug_scores) - target_direction = None - for direction in neighbors: - yx = neighbors[direction] - if yx is not None: - n_new = dijkstra_map[yx] - if n_new < n: - n = n_new - target_direction = direction - #print('DEBUG result', direction) - if target_direction: - self.set_task('MOVE', (target_direction,)) - - def decide_task(self): - visible_things = self.get_visible_things() - target = None - for t in visible_things: - if t.type_ == 'human': - target = t.position - break - if target is not None: - try: - self.move_towards_target(target) - return - except GameError: - pass - self.set_task('WAIT') - - def set_task(self, task_name, args=()): - task_class = self.world.game.tasks[task_name] - self.task = task_class(self, args) - self.task.check() # will throw GameError if necessary - - def proceed(self, is_AI=True): - """Further the thing in its tasks. - - Decrements .task.todo; if it thus falls to <= 0, enacts method - whose name is 'task_' + self.task.name and sets .task = - None. If is_AI, calls .decide_task to decide a self.task. - - Before doing anything, ensures an empty map visibility stencil - and checks that task is still possible, and aborts it - otherwise (for AI things, decides a new task). - - """ - self._stencil = None - try: - self.task.check() - except GameError as e: - self.task = None - self._last_task_result = e - if is_AI: - try: - self.decide_task() - except GameError: - self.set_task('WAIT') - return - self.task.todo -= 1 - if self.task.todo <= 0: - self._last_task_result = self.task.do() - self.task = None - if is_AI and self.task is None: - try: - self.decide_task() - except GameError: - self.set_task('WAIT') - - def get_stencil(self): - if self._stencil is not None: - return self._stencil - self._stencil = self.world.map_.get_fov_map(self.position) - return self._stencil - - def get_visible_map(self): - stencil = self.get_stencil() - m = self.world.map_.new_from_shape(' ') - for pos in m: - if stencil[pos] == '.': - m[pos] = self.world.map_[pos] - return m - - def get_visible_things(self): - stencil = self.get_stencil() - visible_things = [] - for thing in self.world.things: - if stencil[thing.position] == '.': - visible_things += [thing] - return visible_things +from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingItem @@ -186,6 +37,11 @@ class World(WorldBase): super().__init__(*args, **kwargs) self.player_id = 0 + def new_thing_id(self): + if len(self.things) == 0: + return 0 + return self.things[-1].id_ + 1 + def new_map(self, yx): self.map_ = self.game.map_type(yx) @@ -218,6 +74,15 @@ class World(WorldBase): def make_new(self, yx, seed): import random + + def add_thing(type_): + t = self.game.thing_types[type_](self) + t.position = [random.randint(0, yx[0] -1), + random.randint(0, yx[1] - 1)] + self.things += [t] + return t + + self.things = [] random.seed(seed) self.turn = 0 self.new_map(yx) @@ -226,15 +91,13 @@ class World(WorldBase): self.map_[pos] = '#' continue self.map_[pos] = random.choice(('.', '.', '.', '.', 'x')) - player = self.game.thing_type(self, 0) - player.type_ = 'human' - player.position = [random.randint(0, yx[0] -1), - random.randint(0, yx[1] - 1)] - npc = self.game.thing_type(self, 1) - npc.type_ = 'monster' - npc.position = [random.randint(0, yx[0] -1), - random.randint(0, yx[1] -1)] - self.things = [player, npc] + + player = add_thing('human') + self.player_id = player.id_ + add_thing('monster') + add_thing('monster') + add_thing('item') + add_thing('item') return 'success' @@ -244,7 +107,10 @@ class Game: def __init__(self, game_file_name): self.io = GameIO(game_file_name, self) self.map_type = MapHex - self.tasks = {'WAIT': Task_WAIT, 'MOVE': Task_MOVE} + self.tasks = {'WAIT': Task_WAIT, + 'MOVE': Task_MOVE, + 'PICKUP': Task_PICKUP, + 'DROP': Task_DROP} self.commands = {'GEN_WORLD': cmd_GEN_WORLD, 'GET_GAMESTATE': cmd_GET_GAMESTATE, 'MAP': cmd_MAP, @@ -258,10 +124,15 @@ class Game: self.world_type = World self.world = self.world_type(self) self.thing_type = Thing + self.thing_types = {'human': ThingHuman, + 'monster': ThingMonster, + 'item': ThingItem} def get_string_options(self, string_option_type): if string_option_type == 'direction': return self.world.map_.get_directions() + elif string_option_type == 'thingtype': + return list(self.thing_types.keys()) return None def send_gamestate(self, connection_id=None): @@ -279,6 +150,16 @@ class Game: stringify_yx(thing.position))) player = self.world.get_player() self.io.send('PLAYER_POS %s' % (stringify_yx(player.position))) + if len(player.inventory) > 0: + self.io.send('PLAYER_INVENTORY %s' % ','.join([str(i) for i in + player.inventory])) + else: + self.io.send('PLAYER_INVENTORY ,') + for id_ in player.inventory: + thing = self.world.get_thing(id_) + self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) + self.io.send('THING_POS %s %s' % (thing.id_, + stringify_yx(thing.position))) self.io.send('GAME_STATE_COMPLETE') def proceed(self):