X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fgame.py;h=db71f21e21df5adf7412f7e2279f3a48177a1c5d;hb=97049163acc0844e1656df3f761c9ca612afdeb0;hp=51bb37271f31bbb6db66787ddc9cbc38025fcd7b;hpb=599f48bd1d9270cf154e885cf276adb05727507a;p=plomrogue2-experiments diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index 51bb372..db71f21 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -1,14 +1,36 @@ -from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_PICKUP, Task_DROP -from plomrogue.errors import ArgError -from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP, - cmd_MAP, cmd_THING_TYPE, cmd_THING_POS, - cmd_TERRAIN_LINE, cmd_PLAYER_ID, cmd_TURN, - cmd_SWITCH_PLAYER, cmd_SAVE) -from plomrogue.mapping import MapHex +from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_PICKUP, + Task_DROP, Task_EAT) +from plomrogue.errors import ArgError, GameError +from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, + cmd_MAP, cmd_MAP, cmd_THING_TYPE, + cmd_THING_POS, cmd_THING_INVENTORY, + cmd_THING_HEALTH, cmd_SEED, + cmd_GET_PICKABLE_ITEMS, cmd_MAP_SIZE, + cmd_TERRAIN_LINE, cmd_PLAYER_ID, + cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE) +from plomrogue.mapping import MapGeometryHex, Map, YX from plomrogue.parser import Parser from plomrogue.io import GameIO -from plomrogue.misc import quote, stringify_yx -from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingItem +from plomrogue.misc import quote +from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingFood +import random + + + +class PRNGod(random.Random): + + def seed(self, seed): + self.prngod_seed = seed + + def getstate(self): + return self.prngod_seed + + def setstate(seed): + self.seed(seed) + + def random(self): + self.prngod_seed = ((self.prngod_seed * 1103515245) + 12345) % 2**32 + return (self.prngod_seed >> 16) / (2**16 - 1) @@ -29,6 +51,13 @@ class WorldBase: return t return None + def things_at_pos(self, pos): + things = [] + for t in self.things: + if t.position == pos: + things += [t] + return things + class World(WorldBase): @@ -36,14 +65,29 @@ class World(WorldBase): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.player_id = 0 + self.player_is_alive = True + self.maps = {} + self.rand = PRNGod(0) + + @property + def player(self): + return self.get_thing(self.player_id) def new_thing_id(self): if len(self.things) == 0: return 0 return self.things[-1].id_ + 1 - def new_map(self, yx): - self.map_ = self.game.map_type(yx) + def get_map(self, map_pos, create_unfound=True): + if not (map_pos in self.maps and + self.maps[map_pos].size == self.game.map_size): + if create_unfound: + self.maps[map_pos] = Map(self.game.map_size) + for pos in self.maps[map_pos]: + self.maps[map_pos][pos] = '.' + else: + return None + return self.maps[map_pos] def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -55,49 +99,61 @@ class World(WorldBase): (after incrementing the world turn) all that come before the player; then the player's .proceed() is run, and if it does not finish his task, the loop starts at the beginning. Once - the player's task is finished, the loop breaks. + the player's task is finished, or the player is dead, the loop + breaks. + """ while True: - player = self.get_player() - player_i = self.things.index(player) + player_i = self.things.index(self.player) for thing in self.things[player_i+1:]: thing.proceed() self.turn += 1 + for pos in self.maps[YX(0,0)]: + if self.maps[YX(0,0)][pos] == '.' and \ + len(self.things_at_pos((YX(0,0), pos))) == 0 and \ + self.rand.random() > 0.999: + self.add_thing_at('food', (YX(0,0), pos)) for thing in self.things[:player_i]: thing.proceed() - player.proceed(is_AI=False) - if player.task is None: + self.player.proceed(is_AI=False) + if self.player.task is None or not self.player_is_alive: break - def get_player(self): - return self.get_thing(self.player_id) + def add_thing_at(self, type_, pos): + t = self.game.thing_types[type_](self) + t.position = pos + self.things += [t] + return t def make_new(self, yx, seed): - import random - def add_thing(type_): - t = self.game.thing_types[type_](self) - t.position = [random.randint(0, yx[0] -1), - random.randint(0, yx[1] - 1)] - self.things += [t] - return t + def add_thing_at_random(type_): + while True: + new_pos = (YX(0,0), + YX(self.rand.randint(0, yx.y - 1), + self.rand.randint(0, yx.x - 1))) + if self.maps[new_pos[0]][new_pos[1]] != '.': + continue + if len(self.things_at_pos(new_pos)) > 0: + continue + return self.add_thing_at(type_, new_pos) self.things = [] - random.seed(seed) + self.rand.seed(seed) self.turn = 0 - self.new_map(yx) - for pos in self.map_: - if 0 in pos or (yx[0] - 1) == pos[0] or (yx[1] - 1) == pos[1]: - self.map_[pos] = '#' - continue - self.map_[pos] = random.choice(('.', '.', '.', '.', 'x')) - - player = add_thing('human') + self.maps = {} + self.game.map_size = yx + map_ = self.get_map(YX(0,0)) + for pos in map_: + map_[pos] = self.rand.choice(('.', '.', '.', '~', 'x')) + player = add_thing_at_random('human') self.player_id = player.id_ - add_thing('monster') - add_thing('monster') - add_thing('item') - add_thing('item') + add_thing_at_random('monster') + add_thing_at_random('monster') + add_thing_at_random('food') + add_thing_at_random('food') + add_thing_at_random('food') + add_thing_at_random('food') return 'success' @@ -106,17 +162,24 @@ class Game: def __init__(self, game_file_name): self.io = GameIO(game_file_name, self) - self.map_type = MapHex + self.map_size = None + self.map_geometry = MapGeometryHex() self.tasks = {'WAIT': Task_WAIT, 'MOVE': Task_MOVE, 'PICKUP': Task_PICKUP, + 'EAT': Task_EAT, 'DROP': Task_DROP} self.commands = {'GEN_WORLD': cmd_GEN_WORLD, 'GET_GAMESTATE': cmd_GET_GAMESTATE, + 'SEED': cmd_SEED, + 'MAP_SIZE': cmd_MAP_SIZE, 'MAP': cmd_MAP, 'THING_TYPE': cmd_THING_TYPE, 'THING_POS': cmd_THING_POS, + 'THING_HEALTH': cmd_THING_HEALTH, + 'THING_INVENTORY': cmd_THING_INVENTORY, 'TERRAIN_LINE': cmd_TERRAIN_LINE, + 'GET_PICKABLE_ITEMS': cmd_GET_PICKABLE_ITEMS, 'PLAYER_ID': cmd_PLAYER_ID, 'TURN': cmd_TURN, 'SWITCH_PLAYER': cmd_SWITCH_PLAYER, @@ -126,11 +189,11 @@ class Game: self.thing_type = Thing self.thing_types = {'human': ThingHuman, 'monster': ThingMonster, - 'item': ThingItem} + 'food': ThingFood} def get_string_options(self, string_option_type): if string_option_type == 'direction': - return self.world.map_.get_directions() + return self.map_geometry.get_directions() elif string_option_type == 'thingtype': return list(self.thing_types.keys()) return None @@ -138,25 +201,33 @@ class Game: def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" + def send_thing(offset, thing): + offset_pos = self.map_geometry.pos_in_projection(thing.position, + offset, + self.map_size) + self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) + self.io.send('THING_POS %s %s' % (thing.id_, offset_pos)) + self.io.send('TURN ' + str(self.world.turn)) - self.io.send('MAP ' + stringify_yx(self.world.map_.size)) - visible_map = self.world.get_player().get_visible_map() + visible_map = self.world.player.get_visible_map() + offset = self.world.player.get_surroundings_offset() + self.io.send('VISIBLE_MAP %s %s' % (offset, visible_map.size)) for y, line in visible_map.lines(): self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line))) - visible_things = self.world.get_player().get_visible_things() + visible_things = self.world.player.get_visible_things() for thing in visible_things: - self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) - self.io.send('THING_POS %s %s' % (thing.id_, - stringify_yx(thing.position))) - player = self.world.get_player() - self.io.send('PLAYER_POS %s' % (stringify_yx(player.position))) - self.io.send('PLAYER_INVENTORY %s' % ','.join([str(i) for i in - player.inventory])) - for id_ in player.inventory: + send_thing(offset, thing) + if hasattr(thing, 'health'): + self.io.send('THING_HEALTH %s %s' % (thing.id_, + thing.health)) + if len(self.world.player.inventory) > 0: + self.io.send('PLAYER_INVENTORY %s' % + ','.join([str(i) for i in self.world.player.inventory])) + else: + self.io.send('PLAYER_INVENTORY ,') + for id_ in self.world.player.inventory: thing = self.world.get_thing(id_) - self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) - self.io.send('THING_POS %s %s' % (thing.id_, - stringify_yx(thing.position))) + send_thing(offset, thing) self.io.send('GAME_STATE_COMPLETE') def proceed(self): @@ -167,7 +238,7 @@ class Game: """ self.io.send('TURN_FINISHED ' + str(self.world.turn)) self.world.proceed_to_next_player_turn() - msg = str(self.world.get_player()._last_task_result) + msg = str(self.world.player._last_task_result) self.io.send('LAST_PLAYER_TASK_RESULT ' + quote(msg)) self.send_gamestate() @@ -180,7 +251,9 @@ class Game: return p def cmd_TASK_colon(task_name, game, *args): - game.world.get_player().set_task(task_name, args) + if not game.world.player_is_alive: + raise GameError('You are dead.') + game.world.player.set_task(task_name, args) game.proceed() def cmd_SET_TASK_colon(task_name, game, thing_id, todo, *args):