X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fgame.py;h=db71f21e21df5adf7412f7e2279f3a48177a1c5d;hb=97049163acc0844e1656df3f761c9ca612afdeb0;hp=de6f0c03d00f22a23f278b5c8dfa4c08b8c05e52;hpb=b707d9f6b6351f3cb8be13f67edfd18b1801e3d5;p=plomrogue2-experiments diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index de6f0c0..db71f21 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -8,7 +8,7 @@ from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_GET_PICKABLE_ITEMS, cmd_MAP_SIZE, cmd_TERRAIN_LINE, cmd_PLAYER_ID, cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE) -from plomrogue.mapping import MapHex, YX +from plomrogue.mapping import MapGeometryHex, Map, YX from plomrogue.parser import Parser from plomrogue.io import GameIO from plomrogue.misc import quote @@ -67,7 +67,6 @@ class World(WorldBase): self.player_id = 0 self.player_is_alive = True self.maps = {} - self.map_size = YX(1,1) self.rand = PRNGod(0) @property @@ -79,8 +78,16 @@ class World(WorldBase): return 0 return self.things[-1].id_ + 1 - def new_map(self, map_pos): - self.maps[map_pos] = self.game.map_type(self.map_size) + def get_map(self, map_pos, create_unfound=True): + if not (map_pos in self.maps and + self.maps[map_pos].size == self.game.map_size): + if create_unfound: + self.maps[map_pos] = Map(self.game.map_size) + for pos in self.maps[map_pos]: + self.maps[map_pos][pos] = '.' + else: + return None + return self.maps[map_pos] def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -135,24 +142,10 @@ class World(WorldBase): self.rand.seed(seed) self.turn = 0 self.maps = {} - self.map_size = yx - self.new_map(YX(0,0)) - self.new_map(YX(0,1)) - self.new_map(YX(1,1)) - self.new_map(YX(1,0)) - self.new_map(YX(1,-1)) - self.new_map(YX(0,-1)) - self.new_map(YX(-1,-1)) - self.new_map(YX(-1,0)) - self.new_map(YX(-1,1)) - for map_pos in self.maps: - map_ = self.maps[map_pos] - if YX(0,0) == map_pos: - for pos in map_: - map_[pos] = self.rand.choice(('.', '.', '.', '.', 'x')) - else: - for pos in map_: - map_[pos] = '~' + self.game.map_size = yx + map_ = self.get_map(YX(0,0)) + for pos in map_: + map_[pos] = self.rand.choice(('.', '.', '.', '~', 'x')) player = add_thing_at_random('human') self.player_id = player.id_ add_thing_at_random('monster') @@ -169,7 +162,8 @@ class Game: def __init__(self, game_file_name): self.io = GameIO(game_file_name, self) - self.map_type = MapHex + self.map_size = None + self.map_geometry = MapGeometryHex() self.tasks = {'WAIT': Task_WAIT, 'MOVE': Task_MOVE, 'PICKUP': Task_PICKUP, @@ -199,7 +193,7 @@ class Game: def get_string_options(self, string_option_type): if string_option_type == 'direction': - return self.world.maps[YX(0,0)].get_directions() + return self.map_geometry.get_directions() elif string_option_type == 'thingtype': return list(self.thing_types.keys()) return None @@ -208,7 +202,9 @@ class Game: """Send out game state data relevant to clients.""" def send_thing(offset, thing): - offset_pos = (thing.position[1] - offset) + offset_pos = self.map_geometry.pos_in_projection(thing.position, + offset, + self.map_size) self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) self.io.send('THING_POS %s %s' % (thing.id_, offset_pos))