X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Ftasks.py;fp=new%2Fplomrogue%2Ftasks.py;h=11d4ba33ca69b125366f4262f4a65bfc8816617f;hb=b7587718cee2308bd2a27462e0996dc279bd3038;hp=6d67c35b1b088b0bf5b617525530668d8c1acbac;hpb=2634704d62ea6ef488f4eb42d266e147c8e9facd;p=plomrogue2-experiments diff --git a/new/plomrogue/tasks.py b/new/plomrogue/tasks.py index 6d67c35..11d4ba3 100644 --- a/new/plomrogue/tasks.py +++ b/new/plomrogue/tasks.py @@ -39,15 +39,15 @@ class Task_MOVE(Task): argtypes = 'string:direction' def get_move_target(self): - return self.thing.world.game.map_geometry.move(self.thing.position, - self.args[0], - self.thing.world.game.map_size) + return self.thing.game.map_geometry.move(self.thing.position, + self.args[0], + self.thing.game.map_size) def check(self): test_pos = self.get_move_target() - if self.thing.world.maps[test_pos[0]][test_pos[1]] != '.': + if self.thing.game.maps[test_pos[0]][test_pos[1]] != '.': raise GameError('%s would move into illegal terrain' % self.thing.id_) - for t in self.thing.world.things_at_pos(test_pos): + for t in self.thing.game.things_at_pos(test_pos): if t.blocking: raise GameError('%s would move into other thing' % self.thing.id_) @@ -60,15 +60,15 @@ class Task_PICKUP(Task): argtypes = 'int:nonneg' def check(self): - to_pick_up = self.thing.world.get_thing(self.args[0], - create_unfound=False) + to_pick_up = self.thing.game.get_thing(self.args[0], + create_unfound=False) if to_pick_up is None or \ to_pick_up.id_ not in self.thing.get_pickable_items(): raise GameError('thing of ID %s not in reach to pick up' % self.args[0]) def do(self): - to_pick_up = self.thing.world.get_thing(self.args[0]) + to_pick_up = self.thing.game.get_thing(self.args[0]) self.thing.inventory += [self.args[0]] to_pick_up.in_inventory = True to_pick_up.position = self.thing.position @@ -79,7 +79,7 @@ class TaskOnInventoryItem(Task): argtypes = 'int:nonneg' def _basic_inventory_item_check(self): - item = self.thing.world.get_thing(self.args[0], create_unfound=False) + item = self.thing.game.get_thing(self.args[0], create_unfound=False) if item is None: raise GameError('no thing of ID %s' % self.args[0]) if item.id_ not in self.thing.inventory: @@ -87,7 +87,7 @@ class TaskOnInventoryItem(Task): return item def _eliminate_from_inventory(self): - item = self.thing.world.get_thing(self.args[0]) + item = self.thing.game.get_thing(self.args[0]) del self.thing.inventory[self.thing.inventory.index(item.id_)] item.in_inventory = False return item @@ -115,5 +115,5 @@ class Task_EAT(TaskOnInventoryItem): def do(self): to_eat = self._eliminate_from_inventory() - del self.thing.world.things[self.thing.world.things.index(to_eat)] + del self.thing.game.things[self.thing.game.things.index(to_eat)] self.thing.health += 50