X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Ftasks.py;h=ae559800f5f931769f6861cae5a652a8ffd6987b;hb=3b7db36664e8989b106d8975d7a115e8a872b473;hp=6f2f1be9ee4397630059c35eece39ebd48bda99f;hpb=729e72408fa1c3180275ad3c0e6689143a0f2f38;p=plomrogue2-experiments diff --git a/new/plomrogue/tasks.py b/new/plomrogue/tasks.py index 6f2f1be..ae55980 100644 --- a/new/plomrogue/tasks.py +++ b/new/plomrogue/tasks.py @@ -19,6 +19,8 @@ class Task: for arg in self.args: if type(arg) == str: stringed_args += [quote(arg)] + elif type(arg) == int: + stringed_args += [str(arg)] else: raise GameError('stringifying arg type not implemented') return ' '.join(stringed_args) @@ -36,16 +38,20 @@ class Task_MOVE(Task): argtypes = 'string:direction' def check(self): - test_pos = self.thing.world.map_.move(self.thing.position, self.args[0]) - if self.thing.world.map_[test_pos] != '.': + test_pos = ((0,0), + self.thing.world.maps[(0,0)]. + move(self.thing.position[1], self.args[0])) + if test_pos == ((0,0), None): + raise GameError('would move outside map bounds') + if self.thing.world.maps[test_pos[0]][test_pos[1]] != '.': raise GameError('%s would move into illegal terrain' % self.thing.id_) - for t in self.thing.world.things: - if t.blocking and t.position == test_pos: + for t in self.thing.world.things_at_pos(test_pos): + if t.blocking: raise GameError('%s would move into other thing' % self.thing.id_) def do(self): - self.thing.position = self.thing.world.map_.move(self.thing.position, - self.args[0]) + self.thing.position = (0,0), self.thing.world.maps[(0,0)].\ + move(self.thing.position[1], self.args[0]) for id_ in self.thing.inventory: t = self.thing.world.get_thing(id_) t.position = self.thing.position @@ -71,18 +77,45 @@ class Task_PICKUP(Task): -class Task_DROP(Task): +class TaskOnInventoryItem(Task): + argtypes = 'int:nonneg' + + def _basic_inventory_item_check(self): + item = self.thing.world.get_thing(self.args[0], create_unfound=False) + if item is None: + raise GameError('no thing of ID %s' % self.args[0]) + if item.id_ not in self.thing.inventory: + raise GameError('no thing of ID %s in inventory' % self.args[0]) + return item + + def _eliminate_from_inventory(self): + item = self.thing.world.get_thing(self.args[0]) + del self.thing.inventory[self.thing.inventory.index(item.id_)] + item.in_inventory = False + return item + + + +class Task_DROP(TaskOnInventoryItem): argtypes = 'int:nonneg' def check(self): - to_drop = self.thing.world.get_thing(self.args[0], create_unfound=False) - if to_drop is None: - raise GameError('no thing of ID %s to drop' % self.args[0]) - if to_drop.id_ not in self.thing.inventory: - raise GameError('no thing of ID %s to drop in inventory' - % self.args[0]) + self._basic_inventory_item_check() + + def do(self): + self._eliminate_from_inventory() + + + +class Task_EAT(TaskOnInventoryItem): + argtypes = 'int:nonneg' + + def check(self): + to_eat = self._basic_inventory_item_check() + if to_eat.type_ != 'food': + raise GameError('thing of ID %s s not food' % self.args[0]) def do(self): - to_drop = self.thing.world.get_thing(self.args[0]) - del self.thing.inventory[self.thing.inventory.index(to_drop.id_)] - to_drop.in_inventory = False + to_eat = self._eliminate_from_inventory() + del self.thing.world.things[self.thing.world.things.index(to_eat)] + self.thing.health += 50