X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Ftasks.py;h=c54d0899b98ecb56ec2c4fe422ec357086951df2;hb=f5797c816396a105c0d72cc826c2cc2566f1478c;hp=a2c041b06aeb0807ab095f3f07f914ea705e26f2;hpb=e530d9faf68b4057322f5cc61aa0e3b76f8db3f6;p=plomrogue2-experiments diff --git a/new/plomrogue/tasks.py b/new/plomrogue/tasks.py index a2c041b..c54d089 100644 --- a/new/plomrogue/tasks.py +++ b/new/plomrogue/tasks.py @@ -11,12 +11,6 @@ class Task: self.args = args self.todo = 3 - @property - def name(self): - prefix = 'Task_' - class_name = self.__class__.__name__ - return class_name[len(prefix):] - def check(self): pass @@ -43,12 +37,54 @@ class Task_MOVE(Task): def check(self): test_pos = self.thing.world.map_.move(self.thing.position, self.args[0]) + if test_pos is None: + raise GameError('would move outside map bounds') if self.thing.world.map_[test_pos] != '.': raise GameError('%s would move into illegal terrain' % self.thing.id_) for t in self.thing.world.things: - if t.position == test_pos: + if t.blocking and t.position == test_pos: raise GameError('%s would move into other thing' % self.thing.id_) def do(self): self.thing.position = self.thing.world.map_.move(self.thing.position, self.args[0]) + for id_ in self.thing.inventory: + t = self.thing.world.get_thing(id_) + t.position = self.thing.position + + + +class Task_PICKUP(Task): + argtypes = 'int:nonneg' + + def check(self): + to_pick_up = self.thing.world.get_thing(self.args[0], + create_unfound=False) + if to_pick_up is None or \ + to_pick_up.id_ not in self.thing.get_pickable_items(): + raise GameError('thing of ID %s not in reach to pick up' + % self.args[0]) + + def do(self): + to_pick_up = self.thing.world.get_thing(self.args[0]) + self.thing.inventory += [self.args[0]] + to_pick_up.in_inventory = True + to_pick_up.position = self.thing.position + + + +class Task_DROP(Task): + argtypes = 'int:nonneg' + + def check(self): + to_drop = self.thing.world.get_thing(self.args[0], create_unfound=False) + if to_drop is None: + raise GameError('no thing of ID %s to drop' % self.args[0]) + if to_drop.id_ not in self.thing.inventory: + raise GameError('no thing of ID %s to drop in inventory' + % self.args[0]) + + def do(self): + to_drop = self.thing.world.get_thing(self.args[0]) + del self.thing.inventory[self.thing.inventory.index(to_drop.id_)] + to_drop.in_inventory = False