X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Ftasks.py;h=c9ce45ed654f1aff64848c65f6b43167db3037c7;hb=073618f45f297b21e90390be06cafcd430cd4d62;hp=58ee46d616925d50c678aa1a0030b5f5d4fa4fa4;hpb=599f48bd1d9270cf154e885cf276adb05727507a;p=plomrogue2-experiments diff --git a/new/plomrogue/tasks.py b/new/plomrogue/tasks.py index 58ee46d..c9ce45e 100644 --- a/new/plomrogue/tasks.py +++ b/new/plomrogue/tasks.py @@ -37,6 +37,8 @@ class Task_MOVE(Task): def check(self): test_pos = self.thing.world.map_.move(self.thing.position, self.args[0]) + if test_pos is None: + raise GameError('would move outside map bounds') if self.thing.world.map_[test_pos] != '.': raise GameError('%s would move into illegal terrain' % self.thing.id_) for t in self.thing.world.things: @@ -48,7 +50,7 @@ class Task_MOVE(Task): self.args[0]) for id_ in self.thing.inventory: t = self.thing.world.get_thing(id_) - t.position[:] = self.thing.position + t.position = self.thing.position @@ -58,11 +60,8 @@ class Task_PICKUP(Task): def check(self): to_pick_up = self.thing.world.get_thing(self.args[0], create_unfound=False) - if to_pick_up is None: - raise GameError('no thing of ID %s to pick up' % self.args[0]) - if not (self.thing.position == to_pick_up.position or - tuple(to_pick_up.position) in - self.thing.world.map_.get_neighbors(self.thing.position)): + if to_pick_up is None or \ + to_pick_up.id_ not in self.thing.get_pickable_items(): raise GameError('thing of ID %s not in reach to pick up' % self.args[0]) @@ -70,22 +69,49 @@ class Task_PICKUP(Task): to_pick_up = self.thing.world.get_thing(self.args[0]) self.thing.inventory += [self.args[0]] to_pick_up.in_inventory = True + to_pick_up.position = self.thing.position -class Task_DROP(Task): +class TaskOnInventoryItem(Task): + argtypes = 'int:nonneg' + + def _basic_inventory_item_check(self): + item = self.thing.world.get_thing(self.args[0], create_unfound=False) + if item is None: + raise GameError('no thing of ID %s' % self.args[0]) + if item.id_ not in self.thing.inventory: + raise GameError('no thing of ID %s in inventory' % self.args[0]) + return item + + def _eliminate_from_inventory(self): + item = self.thing.world.get_thing(self.args[0]) + del self.thing.inventory[self.thing.inventory.index(item.id_)] + item.in_inventory = False + return item + + + +class Task_DROP(TaskOnInventoryItem): argtypes = 'int:nonneg' def check(self): - to_pick_up = self.thing.world.get_thing(self.args[0], - create_unfound=False) - if to_pick_up is None: - raise GameError('no thing of ID %s to drop' % self.args[0]) - if to_pick_up.id_ not in self.thing.inventory: - raise GameError('no thing of ID %s to drop in inventory' - % self.args[0]) + self._basic_inventory_item_check() + + def do(self): + self._eliminate_from_inventory() + + + +class Task_EAT(TaskOnInventoryItem): + argtypes = 'int:nonneg' + + def check(self): + to_eat = self._basic_inventory_item_check() + if to_eat.type_ != 'food': + raise GameError('thing of ID %s s not food' % self.args[0]) def do(self): - to_drop = self.thing.world.get_thing(self.args[0]) - del self.thing.inventory[self.thing.inventory.index(to_drop.id_)] - to_drop.in_inventory = False + to_eat = self._eliminate_from_inventory() + del self.thing.world.things[self.thing.world.things.index(to_eat)] + self.thing.health += 50