X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Ftasks.py;h=d97b92335e3e8c40dfefe79541340bdca8dd644a;hb=ecf3799b03f0a9098956d529f26be54f37c6534b;hp=330eff9b158e41357adbaa91bc207087af0d13c0;hpb=52cf6eee2b83be0fedd0df716395eb715ffddebb;p=plomrogue2-experiments diff --git a/new/plomrogue/tasks.py b/new/plomrogue/tasks.py index 330eff9..d97b923 100644 --- a/new/plomrogue/tasks.py +++ b/new/plomrogue/tasks.py @@ -1,5 +1,6 @@ from plomrogue.errors import GameError from plomrogue.misc import quote +from plomrogue.mapping import YX @@ -37,21 +38,21 @@ class Task_WAIT(Task): class Task_MOVE(Task): argtypes = 'string:direction' + def get_move_target(self): + return self.thing.game.map_geometry.move(self.thing.position, + self.args[0], + self.thing.game.map_size) + def check(self): - test_pos = ((0,0), - self.thing.world.maps[(0,0)]. - move(self.thing.position[1], self.args[0])) - if test_pos == ((0,0), None): - raise GameError('would move outside map bounds') - if self.thing.world.maps[test_pos[0]][test_pos[1]] != '.': + test_pos = self.get_move_target() + if self.thing.game.maps[test_pos[0]][test_pos[1]] != '.': raise GameError('%s would move into illegal terrain' % self.thing.id_) - for t in self.thing.world.things_at_pos(test_pos): + for t in self.thing.game.things_at_pos(test_pos): if t.blocking: raise GameError('%s would move into other thing' % self.thing.id_) def do(self): - self.thing.position = (0,0), self.thing.world.maps[(0,0)].\ - move(self.thing.position[1], self.args[0]) + self.thing.position = self.get_move_target() @@ -59,15 +60,16 @@ class Task_PICKUP(Task): argtypes = 'int:nonneg' def check(self): - to_pick_up = self.thing.world.get_thing(self.args[0], - create_unfound=False) + to_pick_up = self.thing.game.get_thing(self.args[0], + create_unfound=False) if to_pick_up is None or \ to_pick_up.id_ not in self.thing.get_pickable_items(): raise GameError('thing of ID %s not in reach to pick up' % self.args[0]) def do(self): - to_pick_up = self.thing.world.get_thing(self.args[0]) + to_pick_up = self.thing.game.get_thing(self.args[0], + create_unfound=False) self.thing.inventory += [self.args[0]] to_pick_up.in_inventory = True to_pick_up.position = self.thing.position @@ -78,7 +80,7 @@ class TaskOnInventoryItem(Task): argtypes = 'int:nonneg' def _basic_inventory_item_check(self): - item = self.thing.world.get_thing(self.args[0], create_unfound=False) + item = self.thing.game.get_thing(self.args[0], create_unfound=False) if item is None: raise GameError('no thing of ID %s' % self.args[0]) if item.id_ not in self.thing.inventory: @@ -86,7 +88,7 @@ class TaskOnInventoryItem(Task): return item def _eliminate_from_inventory(self): - item = self.thing.world.get_thing(self.args[0]) + item = self.thing.game.get_thing(self.args[0], create_unfound=False) del self.thing.inventory[self.thing.inventory.index(item.id_)] item.in_inventory = False return item @@ -114,5 +116,5 @@ class Task_EAT(TaskOnInventoryItem): def do(self): to_eat = self._eliminate_from_inventory() - del self.thing.world.things[self.thing.world.things.index(to_eat)] + del self.thing.game.things[self.thing.game.things.index(to_eat)] self.thing.health += 50