X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Ftasks.py;h=d97b92335e3e8c40dfefe79541340bdca8dd644a;hb=ecf3799b03f0a9098956d529f26be54f37c6534b;hp=5dc2f82a1db6b206827f2b6a1c23be5daaf8cf2d;hpb=cffcecff2e4bb085305b9ef0f7cf4b5b20445f44;p=plomrogue2-experiments diff --git a/new/plomrogue/tasks.py b/new/plomrogue/tasks.py index 5dc2f82..d97b923 100644 --- a/new/plomrogue/tasks.py +++ b/new/plomrogue/tasks.py @@ -1,5 +1,6 @@ from plomrogue.errors import GameError from plomrogue.misc import quote +from plomrogue.mapping import YX @@ -19,6 +20,8 @@ class Task: for arg in self.args: if type(arg) == str: stringed_args += [quote(arg)] + elif type(arg) == int: + stringed_args += [str(arg)] else: raise GameError('stringifying arg type not implemented') return ' '.join(stringed_args) @@ -35,20 +38,21 @@ class Task_WAIT(Task): class Task_MOVE(Task): argtypes = 'string:direction' + def get_move_target(self): + return self.thing.game.map_geometry.move(self.thing.position, + self.args[0], + self.thing.game.map_size) + def check(self): - test_pos = self.thing.world.map_.move(self.thing.position, self.args[0]) - if self.thing.world.map_[test_pos] != '.': + test_pos = self.get_move_target() + if self.thing.game.maps[test_pos[0]][test_pos[1]] != '.': raise GameError('%s would move into illegal terrain' % self.thing.id_) - for t in self.thing.world.things: - if t.blocking and t.position == test_pos: + for t in self.thing.game.things_at_pos(test_pos): + if t.blocking: raise GameError('%s would move into other thing' % self.thing.id_) def do(self): - self.thing.position = self.thing.world.map_.move(self.thing.position, - self.args[0]) - for id_ in self.thing.inventory: - t = self.thing.world.get_thing(id_) - t.position[:] = self.thing.position + self.thing.position = self.get_move_target() @@ -56,34 +60,61 @@ class Task_PICKUP(Task): argtypes = 'int:nonneg' def check(self): - to_pick_up = self.thing.world.get_thing(self.args[0], - create_unfound=False) + to_pick_up = self.thing.game.get_thing(self.args[0], + create_unfound=False) if to_pick_up is None or \ - to_pick_up.in_inventory or \ - to_pick_up == self.thing or \ - self.thing.position != to_pick_up.position: + to_pick_up.id_ not in self.thing.get_pickable_items(): raise GameError('thing of ID %s not in reach to pick up' % self.args[0]) def do(self): - to_pick_up = self.thing.world.get_thing(self.args[0]) + to_pick_up = self.thing.game.get_thing(self.args[0], + create_unfound=False) self.thing.inventory += [self.args[0]] to_pick_up.in_inventory = True + to_pick_up.position = self.thing.position + + + +class TaskOnInventoryItem(Task): + argtypes = 'int:nonneg' + + def _basic_inventory_item_check(self): + item = self.thing.game.get_thing(self.args[0], create_unfound=False) + if item is None: + raise GameError('no thing of ID %s' % self.args[0]) + if item.id_ not in self.thing.inventory: + raise GameError('no thing of ID %s in inventory' % self.args[0]) + return item + def _eliminate_from_inventory(self): + item = self.thing.game.get_thing(self.args[0], create_unfound=False) + del self.thing.inventory[self.thing.inventory.index(item.id_)] + item.in_inventory = False + return item -class Task_DROP(Task): + +class Task_DROP(TaskOnInventoryItem): argtypes = 'int:nonneg' def check(self): - to_drop = self.thing.world.get_thing(self.args[0], create_unfound=False) - if to_drop is None: - raise GameError('no thing of ID %s to drop' % self.args[0]) - if to_drop.id_ not in self.thing.inventory: - raise GameError('no thing of ID %s to drop in inventory' - % self.args[0]) + self._basic_inventory_item_check() + + def do(self): + self._eliminate_from_inventory() + + + +class Task_EAT(TaskOnInventoryItem): + argtypes = 'int:nonneg' + + def check(self): + to_eat = self._basic_inventory_item_check() + if to_eat.type_ != 'food': + raise GameError('thing of ID %s s not food' % self.args[0]) def do(self): - to_drop = self.thing.world.get_thing(self.args[0]) - del self.thing.inventory[self.thing.inventory.index(to_drop.id_)] - to_drop.in_inventory = False + to_eat = self._eliminate_from_inventory() + del self.thing.game.things[self.thing.game.things.index(to_eat)] + self.thing.health += 50