X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Ftasks.py;h=dfd22f7d50094d3732a327e370080e1085ef81ca;hb=0f7c3e5559d61d352ae529239e667e9da5e284fd;hp=c54d0899b98ecb56ec2c4fe422ec357086951df2;hpb=f5797c816396a105c0d72cc826c2cc2566f1478c;p=plomrogue2-experiments diff --git a/new/plomrogue/tasks.py b/new/plomrogue/tasks.py index c54d089..dfd22f7 100644 --- a/new/plomrogue/tasks.py +++ b/new/plomrogue/tasks.py @@ -41,8 +41,8 @@ class Task_MOVE(Task): raise GameError('would move outside map bounds') if self.thing.world.map_[test_pos] != '.': raise GameError('%s would move into illegal terrain' % self.thing.id_) - for t in self.thing.world.things: - if t.blocking and t.position == test_pos: + for t in self.thing.world.things_at_pos(test_pos): + if t.blocking: raise GameError('%s would move into other thing' % self.thing.id_) def do(self): @@ -73,18 +73,45 @@ class Task_PICKUP(Task): -class Task_DROP(Task): +class TaskOnInventoryItem(Task): + argtypes = 'int:nonneg' + + def _basic_inventory_item_check(self): + item = self.thing.world.get_thing(self.args[0], create_unfound=False) + if item is None: + raise GameError('no thing of ID %s' % self.args[0]) + if item.id_ not in self.thing.inventory: + raise GameError('no thing of ID %s in inventory' % self.args[0]) + return item + + def _eliminate_from_inventory(self): + item = self.thing.world.get_thing(self.args[0]) + del self.thing.inventory[self.thing.inventory.index(item.id_)] + item.in_inventory = False + return item + + + +class Task_DROP(TaskOnInventoryItem): argtypes = 'int:nonneg' def check(self): - to_drop = self.thing.world.get_thing(self.args[0], create_unfound=False) - if to_drop is None: - raise GameError('no thing of ID %s to drop' % self.args[0]) - if to_drop.id_ not in self.thing.inventory: - raise GameError('no thing of ID %s to drop in inventory' - % self.args[0]) + self._basic_inventory_item_check() + + def do(self): + self._eliminate_from_inventory() + + + +class Task_EAT(TaskOnInventoryItem): + argtypes = 'int:nonneg' + + def check(self): + to_eat = self._basic_inventory_item_check() + if to_eat.type_ != 'food': + raise GameError('thing of ID %s s not food' % self.args[0]) def do(self): - to_drop = self.thing.world.get_thing(self.args[0]) - del self.thing.inventory[self.thing.inventory.index(to_drop.id_)] - to_drop.in_inventory = False + to_eat = self._eliminate_from_inventory() + del self.thing.world.things[self.thing.world.things.index(to_eat)] + self.thing.health += 50