X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fthings.py;h=13384fc76935d14e328287a34a0716805b75fe6d;hb=52cf6eee2b83be0fedd0df716395eb715ffddebb;hp=408448e3bad13814b89baab733cb2907ee346a52;hpb=3b7db36664e8989b106d8975d7a115e8a872b473;p=plomrogue2-experiments diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py index 408448e..13384fc 100644 --- a/new/plomrogue/things.py +++ b/new/plomrogue/things.py @@ -13,6 +13,26 @@ class ThingBase: else: self.id_ = id_ + @property + def position(self): + return self._position + + def _position_set(self, pos): + """Set self._position to pos. + + We use this setter as core to the @position.setter property + method due to property setter subclassing not yet working + properly, see . We will + therefore super() _position_set instead of @position.setter in + subclasses. + + """ + self._position = pos + + @position.setter + def position(self, pos): + self._position_set(pos) + class Thing(ThingBase): @@ -20,12 +40,18 @@ class Thing(ThingBase): in_inventory = False def __init__(self, *args, **kwargs): - super().__init__(*args, **kwargs) self.inventory = [] + super().__init__(*args, **kwargs) def proceed(self): pass + def _position_set(self, pos): + super()._position_set(pos) + for t_id in self.inventory: + t = self.world.get_thing(t_id) + t.position = self.position + class ThingItem(Thing): @@ -45,7 +71,7 @@ class ThingAnimate(Thing): super().__init__(*args, **kwargs) self.set_task('WAIT') self._last_task_result = None - self._radius = 16 + self._radius = 8 self.unset_surroundings() def move_on_dijkstra_map(self, own_pos, targets): @@ -80,7 +106,8 @@ class ThingAnimate(Thing): return target_direction def hunt_player(self): - visible_things, offset = self.get_visible_things() + visible_things = self.get_visible_things() + offset = self.get_surroundings_offset() target = None for t in visible_things: if t.type_ == 'human': @@ -111,7 +138,8 @@ class ThingAnimate(Thing): if t.type_ == 'food': self.set_task('PICKUP', (id_,)) return True - visible_things, offset = self.get_visible_things() + visible_things = self.get_visible_things() + offset = self.get_surroundings_offset() food_targets = [] for t in visible_things: if t.type_ == 'food': @@ -202,24 +230,40 @@ class ThingAnimate(Thing): def get_surrounding_map(self): if self._surrounding_map is not None: return self._surrounding_map - offset = self.get_surroundings_offset() + + def pan_and_scan(size_of_axis, pos, offset): + big_pos = 0 + small_pos = pos + offset + if small_pos < 0: + big_pos = -1 + small_pos = size_of_axis + small_pos + elif small_pos >= size_of_axis: + big_pos = 1 + small_pos = small_pos - size_of_axis + return big_pos, small_pos + add_line = self.must_fix_indentation() self._surrounding_map = self.world.game.\ map_type(size=(self._radius*2+1+int(add_line), self._radius*2+1)) + size = self.world.map_size + offset = self.get_surroundings_offset() for pos in self._surrounding_map: - offset_pos = (pos[0] + offset[0], pos[1] + offset[1]) - if offset_pos[0] >= 0 and \ - offset_pos[0] < self.world.maps[(0,0)].size[0] and \ - offset_pos[1] >= 0 and \ - offset_pos[1] < self.world.maps[(0,0)].size[1]: - self._surrounding_map[pos] = self.world.maps[(0,0)][offset_pos] + big_y, small_y = pan_and_scan(size[0], pos[0], offset[0]) + big_x, small_x = pan_and_scan(size[1], pos[1], offset[1]) + big_yx = (big_y, big_x) + small_yx = (small_y, small_x) + self._surrounding_map[pos] = self.world.maps[big_yx][small_yx] return self._surrounding_map def get_stencil(self): if self._stencil is not None: return self._stencil - m = self.get_surrounding_map() + surrounding_map = self.get_surrounding_map() + m = surrounding_map.new_from_shape(' ') + for pos in surrounding_map: + if surrounding_map[pos] in {'.', '~'}: + m[pos] = '.' offset = self.get_surroundings_offset() fov_center = (self.position[1][0] - offset[0], self.position[1][1] - offset[1]) @@ -235,22 +279,35 @@ class ThingAnimate(Thing): return m def get_visible_things(self): + + def calc_pos_in_fov(big_pos, small_pos, offset, size_of_axis): + pos = small_pos - offset + if big_pos == -1: + pos = small_pos - size_of_axis - offset + elif big_pos == 1: + pos = small_pos + size_of_axis - offset + return pos + stencil = self.get_stencil() offset = self.get_surroundings_offset() visible_things = [] + size = self.world.map_size + fov_size = self.get_surrounding_map().size for thing in self.world.things: - if abs(thing.position[1][0] - self.position[1][0]) > self._radius or\ - abs(thing.position[1][1] - self.position[1][1]) > self._radius: + big_pos = thing.position[0] + small_pos = thing.position[1] + pos_y = calc_pos_in_fov(big_pos[0], small_pos[0], offset[0], size[0]) + pos_x = calc_pos_in_fov(big_pos[1], small_pos[1], offset[1], size[1]) + if pos_y < 0 or pos_x < 0 or\ + pos_y >= fov_size[0] or pos_x >= fov_size[1]: continue - offset_pos = (thing.position[1][0] - offset[0], - thing.position[1][1] - offset[1]) - if (not thing.in_inventory) and stencil[offset_pos] == '.': + if (not thing.in_inventory) and stencil[(pos_y, pos_x)] == '.': visible_things += [thing] - return visible_things, offset + return visible_things def get_pickable_items(self): pickable_ids = [] - visible_things, _ = self.get_visible_things() + visible_things = self.get_visible_things() for t in [t for t in visible_things if isinstance(t, ThingItem) and (t.position == self.position or