X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fthings.py;h=8900d9a983d751490b7b0d84f0802d9b2efae1ec;hb=ecf3799b03f0a9098956d529f26be54f37c6534b;hp=0e47cc0b6cd6df06fb4f83e6df8b5b856a232456;hpb=b65fcff5e5499f5c3c57f0c4d8f205643be5ebb7;p=plomrogue2-experiments diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py index 0e47cc0..8900d9a 100644 --- a/new/plomrogue/things.py +++ b/new/plomrogue/things.py @@ -51,7 +51,7 @@ class Thing(ThingBase): def _position_set(self, pos): super()._position_set(pos) for t_id in self.inventory: - t = self.game.get_thing(t_id) + t = self.game.get_thing(t_id, create_unfound=False) t.position = self.position if not self.id_ == self.game.player_id: return @@ -110,6 +110,19 @@ class ThingAnimate(Thing): self.set_task('WAIT') self._last_task_result = None self.unset_surroundings() + self.close_maps = () + + def _position_set(self, pos): + """For player we need to update .close_maps on every move via the + self.surroundings property method, to keep their reality + bubble in sync with their movement. + + """ + super()._position_set(pos) + if self.id_ == self.game.player_id: + if not hasattr(self, '_surroundings'): + self._surroundings = None + self.surroundings def move_on_dijkstra_map(self, own_pos, targets): visible_map = self.get_visible_map() @@ -134,8 +147,14 @@ class ThingAnimate(Thing): dijkstra_map[small_yx] < dijkstra_map[pos] - 1: dijkstra_map[pos] = dijkstra_map[small_yx] + 1 shrunk = True - get_neighbors((YX(0,0), own_pos), dijkstra_map.size, - dijkstra_map.start_indented) + #print('DEBUG DIJKSTRA ---------------------', self.id_, self.position) + #for y, line in dijkstra_map.lines(): + # line_to_print = [] + # for x in line: + # line_to_print += ['%3s' % x] + # print(' '.join(line_to_print)) + neighbors = get_neighbors((YX(0,0), own_pos), dijkstra_map.size, + dijkstra_map.start_indented) n = n_max target_direction = None for direction in sorted(neighbors.keys()): @@ -147,33 +166,33 @@ class ThingAnimate(Thing): target_direction = direction return target_direction - def hunt_player(self): - visible_things = self.get_visible_things() - target = None - for t in visible_things: - if t.type_ == 'human': - target = t.position[1] - self.view_offset - break - if target is not None: - try: - offset_self_pos = self.position[1] - self.view_offset - target_dir = self.move_on_dijkstra_map(offset_self_pos, - [target]) - if target_dir is not None: - self.set_task('MOVE', (target_dir,)) - return True - except GameError: - pass - return False + #def hunt_player(self): + # visible_things = self.get_visible_things() + # target = None + # for t in visible_things: + # if t.type_ == 'human': + # target = t.position[1] - self.view_offset + # break + # if target is not None: + # try: + # offset_self_pos = self.position[1] - self.view_offset + # target_dir = self.move_on_dijkstra_map(offset_self_pos, + # [target]) + # if target_dir is not None: + # self.set_task('MOVE', (target_dir,)) + # return True + # except GameError: + # pass + # return False def hunt_food_satisfaction(self): for id_ in self.inventory: - t = self.game.get_thing(id_) + t = self.game.get_thing(id_, create_unfound=False) if t.type_ == 'food': self.set_task('EAT', (id_,)) return True for id_ in self.get_pickable_items(): - t = self.game.get_thing(id_) + t = self.game.get_thing(id_, create_unfound=False) if t.type_ == 'food': self.set_task('PICKUP', (id_,)) return True @@ -181,8 +200,12 @@ class ThingAnimate(Thing): food_targets = [] for t in visible_things: if t.type_ == 'food': - food_targets += [t.position[1] - self.view_offset] - offset_self_pos = self.position[1] - self.view_offset + food_targets += [self.game.map_geometry.pos_in_view(t.position, + self.view_offset, + self.game.map_size)] + offset_self_pos = self.game.map_geometry.pos_in_view(self.position, + self.view_offset, + self.game.map_size) target_dir = self.move_on_dijkstra_map(offset_self_pos, food_targets) if target_dir: @@ -223,6 +246,7 @@ class ThingAnimate(Thing): if self is self.game.player: self.game.player_is_alive = False else: + # TODO: Handle inventory. del self.game.things[self.game.things.index(self)] return try: @@ -260,9 +284,12 @@ class ThingAnimate(Thing): def surroundings(self): if self._surroundings is not None: return self._surroundings - s = self.game.map_geometry.get_view(self.game.map_size, - self.game.get_map, - self._radius, self.view_offset) + s, close_maps = self.\ + game.map_geometry.get_view_and_seen_maps(self.game.map_size, + self.game.get_map, + self._radius, + self.view_offset) + self.close_maps = close_maps self._surroundings = s return self._surroundings @@ -279,7 +306,7 @@ class ThingAnimate(Thing): def get_visible_map(self): stencil = self.get_stencil() - m = Map(self.surroundings.size, ' ') + m = Map(self.surroundings.size, ' ', self.surroundings.start_indented) for pos in m: if stencil[pos] == '.': m[pos] = self.surroundings[pos]