X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new%2Fplomrogue%2Fthings.py;h=aded05c60d777918d975023968c8dd1959111d56;hb=f196909e2e033278e1492e60024fbc34e58eecb8;hp=5d1c7bce1b72bf21b7fdd23a64a67998236019aa;hpb=d918b4815941beb84b34c985b5e99dcc8499d239;p=plomrogue2-experiments diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py index 5d1c7bc..aded05c 100644 --- a/new/plomrogue/things.py +++ b/new/plomrogue/things.py @@ -147,15 +147,14 @@ class ThingAnimate(Thing): def hunt_player(self): visible_things = self.get_visible_things() - offset = self.get_surroundings_offset() target = None for t in visible_things: if t.type_ == 'human': - target = t.position[1] - offset + target = t.position[1] - self.view_offset break if target is not None: try: - offset_self_pos = self.position[1] - offset + offset_self_pos = self.position[1] - self.view_offset target_dir = self.move_on_dijkstra_map(offset_self_pos, [target]) if target_dir is not None: @@ -177,12 +176,11 @@ class ThingAnimate(Thing): self.set_task('PICKUP', (id_,)) return True visible_things = self.get_visible_things() - offset = self.get_surroundings_offset() food_targets = [] for t in visible_things: if t.type_ == 'food': - food_targets += [t.position[1] - offset] - offset_self_pos = self.position[1] - offset + food_targets += [t.position[1] - self.view_offset] + offset_self_pos = self.position[1] - self.view_offset target_dir = self.move_on_dijkstra_map(offset_self_pos, food_targets) if target_dir: @@ -248,39 +246,30 @@ class ThingAnimate(Thing): def unset_surroundings(self): self._stencil = None - self._surrounding_map = None - self._surroundings_offset = None - - def get_surroundings_offset(self): - if self._surroundings_offset is not None: - return self._surroundings_offset - y_long = self.position[0].y * self.game.map_size.y + self.position[1].y - x_long = self.position[0].x * self.game.map_size.x + self.position[1].x - yx_to_origin = YX(y_long, x_long) - self._surroundings_offset = yx_to_origin - YX(self._radius, self._radius) - return self._surroundings_offset - - def get_surrounding_map(self): - if self._surrounding_map is not None: - return self._surrounding_map - self._surrounding_map = Map(size=YX(self._radius*2+1, self._radius*2+1)) - offset = self.get_surroundings_offset() - for pos in self._surrounding_map: - correct = self.game.map_geometry.correct_double_coordinate - big_yx, small_yx = correct(self.game.map_size, (0,0), pos + offset) - map_ = self.game.get_map(big_yx, False) - if map_ is None: - map_ = Map(size=self.game.map_size) - self._surrounding_map[pos] = map_[small_yx] - return self._surrounding_map + self._surroundings = None + + @property + def view_offset(self): + return self.game.map_geometry.get_view_offset(self.game.map_size, + self.position, + self._radius) + + @property + def surroundings(self): + if self._surroundings is not None: + return self._surroundings + s = self.game.map_geometry.get_view(self.game.map_size, + self.game.get_map, + self._radius, self.view_offset) + self._surroundings = s + return self._surroundings def get_stencil(self): if self._stencil is not None: return self._stencil - surrounding_map = self.get_surrounding_map() - m = Map(surrounding_map.size, ' ') - for pos in surrounding_map: - if surrounding_map[pos] in {'.', '~'}: + m = Map(self.surroundings.size, ' ') + for pos in self.surroundings: + if self.surroundings[pos] in {'.', '~'}: m[pos] = '.' fov_center = YX((m.size.y) // 2, m.size.x // 2) self._stencil = FovMapHex(m, fov_center) @@ -288,20 +277,19 @@ class ThingAnimate(Thing): def get_visible_map(self): stencil = self.get_stencil() - m = Map(self.get_surrounding_map().size, ' ') + m = Map(self.surroundings.size, ' ') for pos in m: if stencil[pos] == '.': - m[pos] = self._surrounding_map[pos] + m[pos] = self.surroundings[pos] return m def get_visible_things(self): stencil = self.get_stencil() - offset = self.get_surroundings_offset() visible_things = [] for thing in self.game.things: - pos = self.game.map_geometry.pos_in_projection(thing.position, - offset, - self.game.map_size) + pos = self.game.map_geometry.pos_in_view(thing.position, + self.view_offset, + self.game.map_size) if pos.y < 0 or pos.x < 0 or\ pos.y >= stencil.size.y or pos.x >= stencil.size.x: continue