X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new2%2Fplomrogue%2Fcommands.py;h=3741033be49af5ddaa44f803d072951186442243;hb=9506b64fe6040ba2489d84ecf852c6e2ad7fef65;hp=8175b2ecdb997f5db4c62eb585f26ec90626567a;hpb=e6e708c2398e9d5130fcc54e36e81c9dc68707ff;p=plomrogue2-experiments diff --git a/new2/plomrogue/commands.py b/new2/plomrogue/commands.py index 8175b2e..3741033 100644 --- a/new2/plomrogue/commands.py +++ b/new2/plomrogue/commands.py @@ -1,5 +1,6 @@ from plomrogue.misc import quote from plomrogue.errors import GameError +from plomrogue.mapping import YX @@ -7,25 +8,35 @@ def cmd_ALL(game, msg, connection_id): if not connection_id in game.sessions: raise GameError('need to be logged in for this') t = game.get_thing(game.sessions[connection_id], False) - game.io.send('LOG ' + quote(t.nickname + ': ' + msg)) + game.io.send('CHAT ' + quote(t.nickname + ': ' + msg)) cmd_ALL.argtypes = 'string' +# TOOD split into two commands def cmd_LOGIN(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: raise GameError('name already in use') if connection_id in game.sessions: t_id = game.sessions[connection_id] t = game.get_thing(t_id, False) - game.io.send('META ' + quote('you rename yourself to: ' + nick), connection_id) + old_nick = t.nickname + t.nickname = nick + game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick)) else: t = game.thing_types['player'](game) + t.position = YX(game.map.size.y // 2, game.map.size.x // 2) game.things += [t] # TODO refactor into Thing.__init__? game.sessions[connection_id] = t.id_ - game.io.send('META ' + quote('you are now: ' + nick), connection_id) - t.nickname = nick - game.io.send('PLAYER_ID %s' % t.id_, connection_id) + game.io.send('LOGIN_OK', connection_id) + t.nickname = nick + game.io.send('CHAT ' + quote(t.nickname + ' entered the map.')) + game.io.send('PLAYER_ID %s' % t.id_, connection_id) + game.changed = True cmd_LOGIN.argtypes = 'string' +def cmd_GET_GAMESTATE(game, connection_id): + game.send_gamestate(connection_id) +cmd_GET_GAMESTATE.argtypes = '' + def cmd_QUERY(game, target_nick, msg, connection_id): if not connection_id in game.sessions: raise GameError('can only query when logged in') @@ -34,8 +45,8 @@ def cmd_QUERY(game, target_nick, msg, connection_id): for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]: for c_id in game.sessions: if game.sessions[c_id] == t.id_: - game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) - game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) + game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) + game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) return raise GameError('target user offline') raise GameError('can only query with registered nicknames') @@ -49,6 +60,35 @@ def cmd_TURN(game, n): game.turn = n cmd_TURN.argtypes = 'int:nonneg' +def cmd_ANNOTATE(game, yx, msg, connection_id): + if msg == ' ': + if yx in game.annotations: + del game.annotations[yx] + else: + game.annotations[yx] = msg + game.changed = True +cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string' + +def cmd_PORTAL(game, yx, msg, connection_id): + if msg == ' ': + if yx in game.portals: + del game.portals[yx] + else: + game.portals[yx] = msg + game.changed = True +cmd_PORTAL.argtypes = 'yx_tuple:nonneg string' + +def cmd_GET_ANNOTATION(game, yx, connection_id): + annotation = '(none)'; + if yx in game.annotations: + annotation = game.annotations[yx] + game.io.send('ANNOTATION %s %s' % (yx, quote(annotation))) +cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg' + def cmd_MAP_LINE(game, y, line): game.map.set_line(y, line) cmd_MAP_LINE.argtypes = 'int:nonneg string' + +def cmd_MAP(game, size): + game.new_world(size) +cmd_MAP.argtypes = 'yx_tuple:pos'