X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new2%2Fplomrogue%2Fcommands.py;h=861aa64d8a65e5f231e3edccfe4dc9c9fd463a4f;hb=17297a31bffcb7f6175498951365d92c2c638641;hp=df347289f64459ce4718df6aefb6a87a6ec920d2;hpb=47d047c10bacf2463f48aec3e7f3cc3b92a78198;p=plomrogue2-experiments diff --git a/new2/plomrogue/commands.py b/new2/plomrogue/commands.py index df34728..861aa64 100644 --- a/new2/plomrogue/commands.py +++ b/new2/plomrogue/commands.py @@ -7,17 +7,23 @@ def cmd_ALL(game, msg, connection_id): if not connection_id in game.sessions: raise GameError('need to be logged in for this') t = game.get_thing(game.sessions[connection_id], False) - game.io.send('LOG ' + quote(t.nickname + ': ' + msg)) + game.io.send('CHAT ' + quote(t.nickname + ': ' + msg)) cmd_ALL.argtypes = 'string' def cmd_LOGIN(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: raise GameError('name already in use') - t = game.thing_types['player'](game) + if connection_id in game.sessions: + t_id = game.sessions[connection_id] + t = game.get_thing(t_id, False) + game.io.send('META ' + quote('you rename yourself to: ' + nick), connection_id) + else: + t = game.thing_types['player'](game) + game.things += [t] # TODO refactor into Thing.__init__? + game.sessions[connection_id] = t.id_ + game.io.send('META ' + quote('you are now: ' + nick), connection_id) t.nickname = nick - game.things += [t] # TODO refactor into Thing.__init__? - game.sessions[connection_id] = t.id_ - game.io.send('META ' + quote('you are now: ' + nick), connection_id) + game.io.send('PLAYER_ID %s' % t.id_, connection_id) cmd_LOGIN.argtypes = 'string' def cmd_QUERY(game, target_nick, msg, connection_id): @@ -28,8 +34,8 @@ def cmd_QUERY(game, target_nick, msg, connection_id): for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]: for c_id in game.sessions: if game.sessions[c_id] == t.id_: - game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) - game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) + game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) + game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) return raise GameError('target user offline') raise GameError('can only query with registered nicknames') @@ -39,21 +45,15 @@ def cmd_PING(game, connection_id): game.io.send('PONG') cmd_PING.argtypes = '' -def cmd_SAVE(game): - - def write(f, msg): - f.write(msg + '\n') - - with open(game.io.save_file, 'w') as f: - write(f, 'TURN %s' % game.turn) - for y, line in game.map.lines(): - write(f, 'MAP_LINE %5s %s' % (y, quote(line))) -cmd_SAVE.argtypes = '' - def cmd_TURN(game, n): game.turn = n cmd_TURN.argtypes = 'int:nonneg' +# TODO: disallow these commands from clients? (maybe by failing on connection_id?) def cmd_MAP_LINE(game, y, line): game.map.set_line(y, line) cmd_MAP_LINE.argtypes = 'int:nonneg string' + +def cmd_MAP(game, size): + game.new_map(size) +cmd_MAP.argtypes = 'yx_tuple:pos'