X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new2%2Fplomrogue%2Fgame.py;h=e871d59401f1a9418ccc97c5f6c7fd5a055dd58a;hb=9506b64fe6040ba2489d84ecf852c6e2ad7fef65;hp=e8c85da35adef872a0667bf97a75c09189049995;hpb=428ba19a1984f385f5fc55201734a150f59dafcb;p=plomrogue2-experiments diff --git a/new2/plomrogue/game.py b/new2/plomrogue/game.py index e8c85da..e871d59 100755 --- a/new2/plomrogue/game.py +++ b/new2/plomrogue/game.py @@ -1,6 +1,9 @@ -from plomrogue.tasks import Task_WAIT, Task_MOVE -from plomrogue.errors import GameError -from plomrogue.commands import cmd_ALL, cmd_LOGIN, cmd_QUERY +from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, + Task_FLATTEN_SURROUNDINGS) +from plomrogue.errors import GameError, PlayError +from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING, + cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION, + cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE) from plomrogue.io import GameIO from plomrogue.misc import quote from plomrogue.things import Thing, ThingPlayer @@ -31,24 +34,51 @@ class GameBase: class Game(GameBase): - def __init__(self, *args, **kwargs): + def __init__(self, save_file, *args, **kwargs): + import os super().__init__(*args, **kwargs) self.changed = True - self.io = GameIO(self) + self.io = GameIO(self, save_file) self.tasks = {'WAIT': Task_WAIT, - 'MOVE': Task_MOVE} + 'MOVE': Task_MOVE, + 'WRITE': Task_WRITE, + 'FLATTEN_SURROUNDINGS': Task_FLATTEN_SURROUNDINGS} self.map_geometry = MapGeometrySquare(YX(24, 40)) self.commands = {'QUERY': cmd_QUERY, 'ALL': cmd_ALL, - 'LOGIN': cmd_LOGIN} + 'LOGIN': cmd_LOGIN, + 'TURN': cmd_TURN, + 'MAP_LINE': cmd_MAP_LINE, + 'GET_ANNOTATION': cmd_GET_ANNOTATION, + 'PORTAL': cmd_PORTAL, + 'GET_GAMESTATE': cmd_GET_GAMESTATE, + 'ANNOTATE': cmd_ANNOTATE, + 'MAP': cmd_MAP, + 'PING': cmd_PING} self.thing_type = Thing self.thing_types = {'player': ThingPlayer} self.sessions = {} self.map = Map(self.map_geometry.size) + self.annotations = {} + self.portals = {} + if os.path.exists(self.io.save_file): + if not os.path.isfile(self.io.save_file): + raise GameError('save file path refers to non-file') + else: + with open(self.io.save_file, 'r') as f: + lines = f.readlines() + for i in range(len(lines)): + line = lines[i] + print("FILE INPUT LINE %5s: %s" % (i, line), end='') + self.io.handle_input(line, god_mode=True) def get_string_options(self, string_option_type): + import string if string_option_type == 'direction': return self.map_geometry.get_directions() + if string_option_type == 'char': + return [c for c in + string.digits + string.ascii_letters + string.punctuation + ' '] return None def send_gamestate(self, connection_id=None): @@ -61,18 +91,25 @@ class Game(GameBase): for t in self.things: send_thing(t) self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain))) + for yx in self.portals: + self.io.send('PORTAL %s %s' % (yx, self.portals[yx])) self.io.send('GAME_STATE_COMPLETE') def run_tick(self): to_delete = [] for connection_id in self.sessions: - if not connection_id in self.io.server.clients: + connection_id_found = False + for server in self.io.servers: + if connection_id in server.clients: + connection_id_found = True + break + if not connection_id_found: t = self.get_thing(self.sessions[connection_id], create_unfound=False) self.things.remove(t) to_delete += [connection_id] for connection_id in to_delete: del self.sessions[connection_id] - self.changed = True + self.changed = True for t in [t for t in self.things]: if t in self.things: try: @@ -81,10 +118,15 @@ class Game(GameBase): for connection_id in [c_id for c_id in self.sessions if self.sessions[c_id] == t.id_]: self.io.send('GAME_ERROR ' + quote(str(e)), connection_id) - self.turn += 1 + except PlayError as e: + for connection_id in [c_id for c_id in self.sessions + if self.sessions[c_id] == t.id_]: + self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) if self.changed: + self.turn += 1 self.send_gamestate() self.changed = False + self.save() def get_command(self, command_name): @@ -128,3 +170,23 @@ class Game(GameBase): # the more obvious indicators that it does – that's why there's # no safeguard here against this. return self.things[-1].id_ + 1 + + def save(self): + + def write(f, msg): + f.write(msg + '\n') + + with open(self.io.save_file, 'w') as f: + write(f, 'TURN %s' % self.turn) + write(f, 'MAP %s' % (self.map_geometry.size,)) + for y, line in self.map.lines(): + write(f, 'MAP_LINE %5s %s' % (y, quote(line))) + for yx in self.annotations: + write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx]))) + for yx in self.portals: + write(f, 'PORTAL %s %s' % (yx, self.portals[yx])) + + def new_world(self, size): + self.map_geometry = MapGeometrySquare(YX(size.y, size.x)) + self.map = Map(self.map_geometry.size) + self.annotations = {}