X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=new2%2Frogue_chat_nocanvas_monochrome.html;h=e46daac50721239360c5259d52fad797eb7bb9a9;hb=70792c88545e3f5e5793554558d62c477fec9051;hp=0ca95ed908a1a8d3c42bcf276e896560a2b7db85;hpb=ad8904ecc8fccd0ce52225d86e48c5f767b16daa;p=plomrogue2-experiments diff --git a/new2/rogue_chat_nocanvas_monochrome.html b/new2/rogue_chat_nocanvas_monochrome.html index 0ca95ed..e46daac 100644 --- a/new2/rogue_chat_nocanvas_monochrome.html +++ b/new2/rogue_chat_nocanvas_monochrome.html @@ -11,8 +11,12 @@ let websocket_location = "ws://localhost:8000"; let terminal = { rows: 24, cols: 80, + foreground: 'white', + background: 'black', initialize: function() { this.pre_el = document.getElementById("terminal"); + this.pre_el.style.color = this.foreground; + this.pre_el.style.backgroundColor = this.background; this.content = []; let line = [] for (let y = 0, x = 0; y <= this.rows; x++) { @@ -27,7 +31,14 @@ let terminal = { } line.push(' '); } - console.log(this.content); + }, + blink_screen: function() { + this.pre_el.style.color = this.background; + this.pre_el.style.backgroundColor = this.foreground; + setTimeout(() => { + this.pre_el.style.color = this.foreground; + this.pre_el.style.backgroundColor = this.background; + }, 100); }, refresh: function() { let pre_string = ''; @@ -38,25 +49,29 @@ let terminal = { this.pre_el.textContent = pre_string; }, write: function(start_y, start_x, msg) { - for (let x = start_x, i = 0; x < this.cols, i < msg.length; x++, i++) { + for (let x = start_x, i = 0; x < this.cols && i < msg.length; x++, i++) { this.content[start_y][x] = msg[i]; } }, drawBox: function(start_y, start_x, height, width) { let end_y = start_y + height; let end_x = start_x + width; - for (let y = start_y, x = start_x; y < end_y; x++) { - this.content[y][x] = ' '; - if (x == end_x) { - x = start_x - 1; - y += 1; + for (let y = start_y, x = start_x; y < this.rows; x++) { + if (x == end_x) { + x = start_x; + y += 1; + if (y == end_y) { + break; } + }; + this.content[y][x] = ' '; } }, } let parser = { tokenize: function(str) { + let token_ends = []; let tokens = []; let token = '' let quoted = false; @@ -70,7 +85,7 @@ let parser = { } else if (c == '\\') { escaped = true; } else if (c == '"') { - quoted = false + quoted = false } else { token += c; } @@ -78,6 +93,7 @@ let parser = { quoted = true } else if (c === ' ') { if (token.length > 0) { + token_ends.push(i); tokens.push(token); token = ''; } @@ -88,71 +104,272 @@ let parser = { if (token.length > 0) { tokens.push(token); } - return tokens; + let token_starts = []; + for (let i = 0; i < token_ends.length; i++) { + token_starts.push(token_ends[i] - tokens[i].length); + }; + return [tokens, token_starts]; }, - parse_yx(position_string) { + parse_yx: function(position_string) { let coordinate_strings = position_string.split(',') let position = [0, 0]; position[0] = parseInt(coordinate_strings[0].slice(2)); position[1] = parseInt(coordinate_strings[1].slice(2)); return position; - } + }, +} + +let server = { + init: function(url) { + this.websocket = new WebSocket(url); + this.websocket.onopen = function(event) { + window.setInterval(function() { server.send(['PING']) }, 30000); + tui.log_msg("@ server connected!"); + tui.init_login(); + }; + }, + send: function(tokens) { + if (this.websocket.readyState !== WebSocket.OPEN) { + tui.log_msg('server disconnected :('); + } else { + this.websocket.send(unparser.untokenize(tokens)); + } + } +} + +let unparser = { + quote: function(str) { + let quoted = ['"']; + for (let i = 0; i < str.length; i++) { + let c = str[i]; + if (c in ['"', '\\']) { + quoted.push('\\'); + }; + quoted.push(c); + } + quoted.push('"'); + return quoted.join(''); + }, + to_yx: function(yx_coordinate) { + return "Y:" + yx_coordinate[0] + ",X:" + yx_coordinate[1]; + }, + untokenize: function(tokens) { + let quoted_tokens = []; + for (let token of tokens) { + quoted_tokens.push(this.quote(token)); + } + return quoted_tokens.join(" "); + } } +class Mode { + constructor(name, has_input_prompt=false, shows_annotations=false, is_intro=false) { + this.name = name; + this.has_input_prompt = has_input_prompt; + this.shows_annotations = shows_annotations; + this.is_intro = is_intro; + } +} +let mode_waiting_for_server = new Mode('waiting_for_server', false, false, true); +let mode_login = new Mode('login', true, false, true); +let mode_chat = new Mode('chat', true, false); +let mode_annotate = new Mode('annotate', true, true); +let mode_play = new Mode('play', false, false); +let mode_study = new Mode('study', false, true); +let mode_edit = new Mode('edit', false, false); + let tui = { - draw_history: function() { - terminal.drawBox(1, terminal.cols / 2, terminal.rows - 2, terminal.cols / 2); - let i = 0; - for (let line of chat.history) { - terminal.write(terminal.rows - 2 - i, terminal.cols / 2, line); - i += 1; + mode: mode_waiting_for_server, + log: [], + input_prompt: '> ', + input: '', + input_lines: [], + window_width: terminal.cols / 2, + height_turn_line: 1, + height_mode_line: 1, + height_input: 1, + init: function() { + this.recalc_input_lines(); + this.height_header = this.height_turn_line + this.height_mode_line; + this.log_msg("@ waiting for server connection ..."); + }, + init_login: function() { + this.log_msg("@ please enter your username:"); + this.switch_mode(mode_login); + }, + switch_mode: function(mode, keep_pos=false) { + if (mode == mode_study && !keep_pos) { + explorer.position = game.things[game.player_id]; + } + this.mode = mode; + this.empty_input(); + if (mode == mode_annotate && explorer.position in explorer.info_db) { + let info = explorer.info_db[explorer.position]; + if (info != "(none)") { + this.add_to_input(explorer.info_db[explorer.position]); + } + } + this.full_refresh(); + }, + empty_input: function(str) { + this.input = ""; + if (this.mode.has_input_prompt) { + this.recalc_input_lines(); + } else { + this.height_input = 0; + } + }, + add_to_input: function(str) { + if (this.input_prompt.length + this.input.length + str.length > this.window_width * terminal.rows) { + return; + } + this.input += str; + this.recalc_input_lines(); + this.full_refresh(); + }, + recalc_input_lines: function() { + this.input_lines = this.msg_into_lines_of_width(this.input_prompt + this.input, this.window_width); + this.height_input = this.input_lines.length; + }, + shorten_input: function() { + if (this.input.length == 0) { + terminal.blink_screen(); + } else { + this.input = tui.input.slice(0, -1); + this.recalc_input_lines(); + this.full_refresh(); + } + }, + msg_into_lines_of_width: function(msg, width) { + let chunk = ""; + let lines = []; + for (let i = 0, x = 0; i < msg.length; i++, x++) { + if (x >= width) { + lines.push(chunk); + chunk = ""; + x = 0; + }; + chunk += msg[i]; } + lines.push(chunk); + return lines; + }, + log_msg: function(msg) { + let lines = this.msg_into_lines_of_width(msg, this.window_width); + this.log = this.log.concat(lines); + while (this.log.length > terminal.rows) { + this.log.shift(); + }; + this.full_refresh(); + }, + log_help: function() { + this.log_msg(""); + this.log_msg("HELP"); + this.log_msg(""); + this.log_msg("chat mode commands:"); + this.log_msg(":nick NAME - re-name yourself to NAME"); + this.log_msg(":msg USER TEXT - send TEXT to USER"); + this.log_msg(":help - show this help"); + this.log_msg(":play or :p - switch to play mode"); + this.log_msg(":study or :s - switch to study mode"); + this.log_msg(""); + this.log_msg("play mode commands:"); + this.log_msg("w, a, s, d - move avatar"); + this.log_msg("f - flatten surroundings"); + this.log_msg("e - write following ASCII character"); + this.log_msg("c - switch to chat mode"); + this.log_msg("? - switch to study mode"); + this.log_msg(""); + this.log_msg("study mode commands:"); + this.log_msg("w, a, s, d - move question mark"); + this.log_msg("A - annotate terrain"); + this.log_msg("c - switch to chat mode"); + this.log_msg("p - switch to play mode"); + this.log_msg(""); }, draw_map: function() { let map_lines = []; - let line = ''; + let line = []; for (let i = 0, j = 0; i < game.map.length; i++, j++) { if (j == game.map_size[1]) { map_lines.push(line); - line = ''; + line = []; j = 0; }; - line += game.map[i]; + line.push(game.map[i]); }; map_lines.push(line); - for (let y = 0; y < game.map_size[0]; y++) { - terminal.write(y, 0, map_lines[y]); + let player_position = [0,0]; + let center_pos = [Math.floor(game.map_size[0] / 2), + Math.floor(game.map_size[1] / 2)]; + for (const thing_id in game.things) { + let t = game.things[thing_id]; + map_lines[t[0]][t[1]] = '@'; + if (game.player_id == thing_id) { + center_pos = t; + } + }; + if (tui.mode.shows_annotations) { + map_lines[explorer.position[0]][explorer.position[1]] = '?'; + center_pos = explorer.position; } - for (const t in game.things) { - terminal.write(game.things[t][0], game.things[t][1], '@'); + let offset = [(terminal.rows / 2) - center_pos[0], + this.window_width / 2 - center_pos[1]]; + for (let term_y = offset[0], map_y = 0; + term_y < terminal.rows && map_y < game.map_size[0]; + term_y++, map_y++) { + if (term_y >= 0) { + let to_draw = map_lines[map_y].join('').slice(0, this.window_width - offset[1]); + terminal.write(term_y, offset[1], to_draw); + } } }, + draw_mode_line: function() { + terminal.write(0, this.window_width, 'MODE: ' + this.mode.name); + }, draw_turn_line: function(n) { - terminal.drawBox(0, terminal.cols / 2, 1, terminal.cols / 2); - terminal.write(0, terminal.cols / 2, 'turn: ' + game.turn); + terminal.write(1, this.window_width, 'TURN: ' + game.turn); }, - draw_input_line: function() { - terminal.drawBox(terminal.rows - 1, terminal.cols / 2, 1, terminal.cols / 2); - terminal.write(terminal.rows - 1, terminal.cols / 2, chat.input_line); + draw_history: function() { + if (terminal.rows <= this.height_header + this.height_input) { + return; + } + for (let y = terminal.rows - 1 - this.height_input, + i = this.log.length - 1; + y >= this.height_header && i >= 0; + y--, i--) { + terminal.write(y, this.window_width, this.log[i]); + } }, - log_msg: function(msg, indent=0) { - let line_length = (terminal.cols / 2) - indent; - let chunk = ""; - for (let i = 0, x = 0; i < msg.length; i++, x++) { - if (x >= line_length) { - chat.history.unshift(' '.repeat(indent) + chunk); - chunk = ""; - x = 0; - }; - chunk += msg[i]; + draw_info: function() { + let lines = this.msg_into_lines_of_width(explorer.get_info(), this.window_width); + for (let y = this.height_header, i = 0; y < terminal.rows && i < lines.length; y++, i++) { + terminal.write(y, this.window_width, lines[i]); } - chat.history.unshift(' '.repeat(indent) + chunk); - while (chat.history.length > terminal.rows - 2) { - chat.history.pop(); - }; - this.draw_history(); }, - refresh: function() { + draw_input: function() { + if (this.mode.has_input_prompt) { + for (let y = terminal.rows - this.height_input, i = 0; y < terminal.rows && i < this.input_lines.length; y++, i++) { + terminal.write(y, this.window_width, this.input_lines[i]); + } + } + }, + full_refresh: function() { + terminal.drawBox(0, 0, terminal.rows, terminal.cols); + if (this.mode.is_intro) { + this.draw_history(); + this.draw_input(); + } else { + this.draw_map(); + this.draw_turn_line(); + this.draw_mode_line(); + if (this.mode.shows_annotations) { + this.draw_info(); + } else { + this.draw_history(); + } + this.draw_input(); + } terminal.refresh(); } } @@ -161,40 +378,17 @@ let game = { things: {}, turn: 0, map: "", - map_size: [0,0] -} - -let chat = { - input_line: "", - history: [] + map_size: [0,0], + player_id: 0 } terminal.initialize(); +tui.init(); +tui.full_refresh(); -tui.draw_map(); -tui.draw_turn_line(); -tui.draw_history(); -tui.draw_input_line(); -tui.refresh(); - -tui.log_msg("basic commands:", 1); -tui.log_msg("LOGIN USER - register as USER", 3); -tui.log_msg("ALL TEXT - send TEXT to all users", 3); -tui.log_msg("QUERY USER TEXT - send TEXT to USER", 3); -tui.log_msg(""); -tui.log_msg("Use arrow keys to move your avatar. You can only move over \".\" map cells.", 1); -tui.log_msg(""); -tui.log_msg("Use double quotes for strings that contain whitespace, escape them with \\.", 1); -tui.log_msg(""); -tui.log_msg("To change the map cell you are standing on, type the desired ASCII character into the prompt and hit Return.", 1); -tui.log_msg(""); -tui.log_msg("more commands:", 1); -tui.log_msg("FLATTEN - transform surrounding map cells to \".\" ones", 3); -tui.log_msg(""); - -let websocket = new WebSocket(websocket_location); -websocket.onmessage = function (event) { - let tokens = parser.tokenize(event.data); +server.init(websocket_location); +server.websocket.onmessage = function (event) { + let tokens = parser.tokenize(event.data)[0]; if (tokens[0] === 'TURN') { game.things = {} game.turn = parseInt(tokens[1]); @@ -204,66 +398,180 @@ websocket.onmessage = function (event) { game.map_size = parser.parse_yx(tokens[1]); game.map = tokens[2] } else if (tokens[0] === 'GAME_STATE_COMPLETE') { - tui.draw_turn_line(); - tui.draw_map(); - tui.refresh(); - } else if (tokens[0] === 'LOG') { - tui.log_msg(tokens[1], 1); - tui.refresh(); + explorer.empty_info_db(); + if (tui.mode == mode_study) { + explorer.query_info(); + } + tui.full_refresh(); + } else if (tokens[0] === 'CHAT') { + tui.log_msg('# ' + tokens[1], 1); + } else if (tokens[0] === 'PLAYER_ID') { + game.player_id = parseInt(tokens[1]); } else if (tokens[0] === 'META') { - tui.log_msg(tokens[1]); - tui.refresh(); + tui.log_msg('@ ' + tokens[1]); + } else if (tokens[0] === 'LOGIN_OK') { + server.send(['GET_GAMESTATE']); + tui.log_help(); + tui.log_msg('@ ' + tokens[1]); + tui.switch_mode(mode_chat); + } else if (tokens[0] === 'ANNOTATION') { + let position = parser.parse_yx(tokens[1]); + explorer.update_info_db(position, tokens[2]); } else if (tokens[0] === 'UNHANDLED_INPUT') { - tui.log_msg('unknown command'); - tui.refresh(); + tui.log_msg('? unknown command'); + } else if (tokens[0] === 'PLAY_ERROR') { + terminal.blink_screen(); } else if (tokens[0] === 'ARGUMENT_ERROR') { - tui.log_msg('syntax error: ' + tokens[1]); - tui.refresh(); + tui.log_msg('? syntax error: ' + tokens[1]); } else if (tokens[0] === 'GAME_ERROR') { - tui.log_msg('game error: ' + tokens[1]); - tui.refresh(); + tui.log_msg('? game error: ' + tokens[1]); } else if (tokens[0] === 'PONG') { console.log('PONG'); } else { - tui.log_msg('unhandled input: ' + event.data); - tui.refresh(); + tui.log_msg('? unhandled input: ' + event.data); } } +let explorer = { + position: [0,0], + info_db: {}, + move: function(direction) { + let try_pos = [0,0]; + try_pos[0] = this.position[0]; + try_pos[1] = this.position[1]; + if (direction == 'left') { + try_pos[1] -= 1; + } else if (direction == 'right') { + try_pos[1] += 1; + } else if (direction == 'up') { + try_pos[0] -= 1; + } else if (direction == 'down') { + try_pos[0] += 1; + }; + if (!(try_pos[0] < 0) && + !(try_pos[1] < 0) && + !(try_pos[0] >= game.map_size[0]) + && !(try_pos[1] >= game.map_size[1])) { + this.position = try_pos; + this.query_info(); + tui.full_refresh(); + } + }, + update_info_db: function(yx, str) { + this.info_db[yx] = str; + if (tui.mode == mode_study) { + tui.full_refresh(); + } + }, + empty_info_db: function() { + this.info_db = {}; + if (tui.mode == mode_study) { + tui.full_refresh(); + } + }, + query_info: function() { + server.send(["GET_ANNOTATION", unparser.to_yx(explorer.position)]); + }, + get_info: function() { + if (this.position in this.info_db) { + return this.info_db[this.position]; + } else { + return 'waiting …'; + } + }, + annotate: function(msg) { + if (msg.length == 0) { + msg = " "; // triggers annotation deletion + } + server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg]); + } +} + document.addEventListener('keydown', (event) => { - if (chat.input_line === '') { - tui.draw_input_line(); - tui.refresh(); - } - if (event.key && event.key.length === 1) { - chat.input_line += event.key; - tui.draw_input_line(); - tui.refresh(); - } else if (event.key === 'Backspace') { - chat.input_line = chat.input_line.slice(0, -1); - tui.draw_input_line(); - tui.refresh(); - } else if (event.key === 'Enter') { - if (chat.input_line.length === 1) { - websocket.send("TASK:WRITE " + chat.input_line); - } else if (chat.input_line.trimEnd() === 'FLATTEN') { - websocket.send("TASK:FLATTEN_SURROUNDINGS"); - } else { - websocket.send(chat.input_line); + if (tui.mode.has_input_prompt && event.key.length === 1) { + tui.add_to_input(event.key); + } else if (tui.mode.has_input_prompt && event.key == 'Backspace') { + tui.shorten_input(); + } else if (tui.mode == mode_login && event.key == 'Enter') { + server.send(['LOGIN', tui.input]); + tui.switch_mode(mode_login); + } else if (tui.mode == mode_annotate && event.key == 'Enter') { + explorer.annotate(tui.input); + tui.switch_mode(mode_study, true); + } else if (tui.mode == mode_chat && event.key == 'Enter') { + let [tokens, token_starts] = parser.tokenize(tui.input); + if (tokens.length > 0 && tokens[0].length > 0) { + if (tokens[0][0] == ':') { + if (tokens[0] == ':play' || tokens[0] == ':p') { + tui.switch_mode(mode_play); + } else if (tokens[0] == ':study' || tokens[0] == ':s') { + tui.switch_mode(mode_study); + } else if (tokens[0] == ':help') { + tui.log_help(); + } else if (tokens[0] == ':nick') { + if (tokens.length > 1) { + server.send(['LOGIN', tokens[1]]); + } else { + tui.log_msg('? need login name'); + } + } else if (tokens[0] == ':msg') { + if (tokens.length > 2) { + let msg = tui.input.slice(token_starts[2]); + server.send(['QUERY', tokens[1], msg]); + } else { + tui.log_msg('? need message target and message'); + } + } else { + tui.log_msg('? unknown command'); + } + } else { + server.send(['ALL', tui.input]); + } + } + tui.empty_input(); + tui.full_refresh(); + } else if (tui.mode == mode_play) { + if (event.key === 'c') { + tui.switch_mode(mode_chat); + } else if (event.key === 'e') { + tui.switch_mode(mode_edit); + } else if (event.key === '?') { + tui.switch_mode(mode_study); + } else if (event.key === 'F1') { + tui.log_help(); + } else if (event.key === 'f') { + server.send(["TASK:FLATTEN_SURROUNDINGS"]); + } else if (event.key === 'a') { + server.send(['TASK:MOVE', 'LEFT']); + } else if (event.key === 'd') { + server.send(['TASK:MOVE', 'RIGHT']); + } else if (event.key === 'w') { + server.send(['TASK:MOVE', 'UP']); + } else if (event.key === 's') { + server.send(['TASK:MOVE', 'DOWN']); + }; + } else if (tui.mode == mode_edit) { + if (event.key != "Shift" && event.key.length == 1) { + server.send(["TASK:WRITE", event.key]); + tui.switch_mode(mode_play); + } + } else if (tui.mode == mode_study) { + if (event.key === 'c') { + tui.switch_mode(mode_chat); + } else if (event.key == 'p') { + tui.switch_mode(mode_play); + } else if (event.key === 'a') { + explorer.move('left'); + } else if (event.key === 'd') { + explorer.move('right'); + } else if (event.key === 'w') { + explorer.move('up'); + } else if (event.key === 's') { + explorer.move('down'); + } else if (event.key === 'A') { + tui.switch_mode(mode_annotate); + }; } - chat.input_line = ''; - tui.draw_input_line(); - } else if (event.key === 'ArrowLeft') { - websocket.send('TASK:MOVE LEFT'); - } else if (event.key === 'ArrowRight') { - websocket.send('TASK:MOVE RIGHT'); - } else if (event.key === 'ArrowUp') { - websocket.send('TASK:MOVE UP'); - } else if (event.key === 'ArrowDown') { - websocket.send('TASK:MOVE DOWN'); - }; }, false); - -window.setInterval(function() { websocket.send('PING') }, 30000);