X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=65b054019b0f38dbb6d492803ec72e821baff28f;hb=df9a8d0a788b29913dae3eec4ef8113e2d8e9a41;hp=c0470ba8a1909d212fee3ca2580b82c85aaf3ef9;hpb=1f65215b70d2a8a255aa9327497b88b94c4b1f17;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index c0470ba..65b0540 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -1,13 +1,11 @@ from plomrogue.misc import quote from plomrogue.errors import GameError -from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap # TODO: instead of sending tasks, thing types etc. on request, send them on connection def cmd_TASKS(game, connection_id): - tasks = [] game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id) cmd_TASKS.argtypes = '' @@ -24,6 +22,7 @@ def cmd_TERRAINS(game, connection_id): cmd_TERRAINS.argtypes = '' def cmd_ALL(game, msg, connection_id): + from plomrogue.mapping import DijkstraMap def lower_msg_by_volume(msg, volume, largest_audible_distance): import random @@ -113,9 +112,6 @@ def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id): raise GameError('need to be logged in for this') if not game.sessions[connection_id]['status'] == 'admin': raise GameError('need to be admin for this') - if not (control_char == '.' - or control_char in game.map_control_passwords.keys()): - raise GameError('no password set for this tile class') big_yx, little_yx = player.fov_stencil.source_yxyx(yx) map_control = game.get_map(big_yx, 'control') map_control[little_yx] = control_char @@ -150,20 +146,20 @@ def cmd_GET_GAMESTATE(game, connection_id): game.send_gamestate(connection_id) cmd_GET_GAMESTATE.argtypes = '' -#def cmd_QUERY(game, target_nick, msg, connection_id): -# if not connection_id in game.sessions: -# raise GameError('can only query when logged in') -# t = game.get_thing(game.sessions[connection_id], False) -# source_nick = t.name -# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]: -# for c_id in game.sessions: -# if game.sessions[c_id] == t.id_: -# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) -# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) -# return -# raise GameError('target user offline') -# raise GameError('can only query with registered nicknames') -#cmd_QUERY.argtypes = 'string string' +# def cmd_QUERY(game, target_nick, msg, connection_id): +# if not connection_id in game.sessions: +# raise GameError('can only query when logged in') +# t = game.get_thing(game.sessions[connection_id], False) +# source_nick = t.name +# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]: +# for c_id in game.sessions: +# if game.sessions[c_id] == t.id_: +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) +# return +# raise GameError('target user offline') +# raise GameError('can only query with registered nicknames') +# cmd_QUERY.argtypes = 'string string' def cmd_PING(game, connection_id): game.io.send('PONG', connection_id) @@ -185,7 +181,7 @@ def cmd_ANNOTATE(game, yx, msg, pw, connection_id): if little_yx in game.annotations[big_yx]: del game.annotations[big_yx][little_yx] else: - if not big_yx in game.annotations: + if big_yx not in game.annotations: game.annotations[big_yx] = {} game.annotations[big_yx][little_yx] = msg game.changed = True @@ -201,23 +197,23 @@ def cmd_PORTAL(game, yx, msg, pw, connection_id): if msg == ' ': if big_yx in game.portals: if little_yx in game.portals[big_yx]: - del game.portals[big_yx][little_xy] + del game.portals[big_yx][little_yx] else: - if not big_yx in game.portals: + if big_yx not in game.portals: game.portals[big_yx] = {} game.portals[big_yx][little_yx] = msg game.changed = True cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string' def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg): - if not big_yx in game.annotations: + if big_yx not in game.annotations: game.annotations[big_yx] = {} game.annotations[big_yx][little_yx] = msg game.changed = True cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string' def cmd_GOD_PORTAL(game, big_yx, little_yx, msg): - if not big_yx in game.portals: + if big_yx not in game.portals: game.portals[big_yx] = {} game.portals[big_yx][little_yx] = msg game.changed = True @@ -226,9 +222,9 @@ cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string' def cmd_GET_ANNOTATION(game, yx, connection_id): player = game.get_player(connection_id) big_yx, little_yx = player.fov_stencil.source_yxyx(yx) - annotation = '(unknown)'; + annotation = '(unknown)' if player.fov_test(big_yx, little_yx): - annotation = '(none)'; + annotation = '(none)' if big_yx in game.annotations: if little_yx in game.annotations[big_yx]: annotation = game.annotations[big_yx][little_yx] @@ -255,9 +251,9 @@ def cmd_MAP_CONTROL_PW(game, tile_class, password): cmd_MAP_CONTROL_PW.argtypes = 'char string' def cmd_THING(game, big_yx, little_yx, thing_type, thing_id): - if not thing_type in game.thing_types: + if thing_type not in game.thing_types: raise GameError('illegal thing type %s' % thing_type) - map_ = game.get_map(big_yx) + _ = game.get_map(big_yx) t_old = None if thing_id > 0: t_old = game.get_thing(thing_id)