X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=921d6e011c498744bb64659925be7cce66ffb140;hb=52a97e1d01fd8541ec8993f1d680aeb56243df9d;hp=24e991c8f89e4c2b2605f9c29aef4d170fd36dd1;hpb=feb0ffb7c7523ddee0cbd685cbc9c2e768a56cbd;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 24e991c..921d6e0 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -28,10 +28,24 @@ def cmd_TERRAIN(game, character, description, blocks_sound, blocks_movement) cmd_TERRAIN.argtypes = 'char string bool bool bool' +def cmd_TERRAIN_TAG(game, character, tag): + if not character in game.terrains: + raise GameError('terrain does not exist: %s' % character) + game.terrains[character].tags.add(tag) +cmd_TERRAIN_TAG.argtypes = 'char string' + def cmd_ALL(game, msg, connection_id): speaker = game.get_player(connection_id) if not speaker: raise GameError('need to be logged in for this') + if speaker.drunk > 0: + import random + drunken_msg = '' + for c in msg: + if random.random() > 0.85: + c = random.choice(['l', 'll', 'n', 'nhg', 'w', 'wl', 'bw']) + drunken_msg += c + msg = drunken_msg speaker.sound(speaker.name, msg) cmd_ALL.argtypes = 'string' @@ -46,25 +60,9 @@ def cmd_LOGIN(game, nick, connection_id): nick = nick.strip() if len(nick) == 0: raise GameError('empty name') - for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: - raise GameError('name already in use') if game.get_player(connection_id): raise GameError('cannot log in twice') - t = game.add_thing('Player', game.spawn_point) - t.name = nick - t.thing_char = game.get_next_player_char() - game.sessions[connection_id] = { - 'thing_id': t.id_, - 'status': 'player' - } - game.io.send('PLAYER_ID %s' % t.id_, connection_id) - game.io.send('LOGIN_OK', connection_id) - game.io.send('CHAT ' + quote(t.name + ' entered the map.')) - for s in [s for s in game.things - if s.type_ == 'SpawnPoint' and s.name == t.name]: - t.position = s.position - break - # game.changed = True # handled by game.add_thing + game.login_requests += [(nick, connection_id)] cmd_LOGIN.argtypes = 'string' def cmd_BECOME_ADMIN(game, password, connection_id): @@ -279,14 +277,16 @@ def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char): t.protection = protection_char cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char' -def cmd_THING_DOOR_CLOSED(game, thing_id): +def cmd_THING_DOOR_CLOSED(game, thing_id, locked): t = game.get_thing(thing_id) if not t: raise GameError('thing of ID %s not found' % thing_id) if not t.type_ == 'Door': raise GameError('thing of ID %s not door' % thing_id) t.close() -cmd_THING_DOOR_CLOSED.argtypes = 'int:pos' + if locked: + t.lock() +cmd_THING_DOOR_CLOSED.argtypes = 'int:pos bool' def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat): t = game.get_thing(thing_id) @@ -382,3 +382,35 @@ def cmd_THING_HAT_DESIGN(game, thing_id, design): raise GameError('thing of ID %s not a hat' % thing_id) t.design = design cmd_THING_HAT_DESIGN.argtypes = 'int:pos string' + +def cmd_THING_DOOR_KEY(game, key_id, door_id): + key = game.get_thing(key_id) + if not key: + raise GameError('thing of ID %s not found' % key_id) + if key.type_ != 'DoorKey': + raise GameError('thing of ID %s not a door key' % key_id) + door = game.get_thing(door_id) + if not door: + raise GameError('thing of ID %s not found' % door_id) + if door.type_ != 'Door': + raise GameError('thing of ID %s not a door' % key_id) + key.door = door +cmd_THING_DOOR_KEY.argtypes = 'int:pos int:pos' + +def cmd_THING_CRATE_ITEM(game, crate_id, item_id): + crate = game.get_thing(crate_id) + if not crate: + raise GameError('thing of ID %s not found' % crate_id) + if crate.type_ != 'Crate': + raise GameError('thing of ID %s not a crate' % crate_id) + item = game.get_thing(item_id) + if not item: + raise GameError('thing of ID %s not found' % item_id) + if item.type_ == 'Crate': + raise GameError('thing of ID %s is a crate' % item_id) + crate.accept(item) +cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos' + +def cmd_MAP_CONTROL_PRESETS(game, draw_control_presets): + game.draw_control_presets = draw_control_presets +cmd_MAP_CONTROL_PRESETS.argtypes = 'bool'