X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=921d6e011c498744bb64659925be7cce66ffb140;hb=52a97e1d01fd8541ec8993f1d680aeb56243df9d;hp=3e8a476460687b873192d1cc0f54f03215b358e9;hpb=27c9f26f715fd388087beea4b2cfb7eb495b1cc3;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 3e8a476..921d6e0 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -1,77 +1,156 @@ from plomrogue.misc import quote -from plomrogue.errors import GameError -from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex +from plomrogue.errors import GameError, ArgError +from plomrogue.misc import Terrain +# TODO: instead of sending tasks, thing types etc. on request, send them on connection + def cmd_TASKS(game, connection_id): - tasks = [] game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id) cmd_TASKS.argtypes = '' +def cmd_THING_TYPES(game, connection_id): + for t_t in game.thing_types.values(): + game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)), + connection_id) +cmd_THING_TYPES.argtypes = '' + +def cmd_TERRAINS(game, connection_id): + for t in game.terrains.values(): + game.io.send('TERRAIN %s %s' % (quote(t.character), + quote(t.description)), connection_id) +cmd_TERRAINS.argtypes = '' + +def cmd_TERRAIN(game, character, description, + blocks_light, blocks_sound, blocks_movement): + game.terrains[character] = Terrain(character, description, blocks_light, + blocks_sound, blocks_movement) +cmd_TERRAIN.argtypes = 'char string bool bool bool' + +def cmd_TERRAIN_TAG(game, character, tag): + if not character in game.terrains: + raise GameError('terrain does not exist: %s' % character) + game.terrains[character].tags.add(tag) +cmd_TERRAIN_TAG.argtypes = 'char string' + def cmd_ALL(game, msg, connection_id): - import math - if not connection_id in game.sessions: + speaker = game.get_player(connection_id) + if not speaker: raise GameError('need to be logged in for this') - speaker = game.get_thing(game.sessions[connection_id], False) - for c_id in game.sessions: - listener = game.get_thing(game.sessions[c_id], create_unfound=False) - d_y = abs(speaker.position.y - listener.position.y) - d_x = abs(speaker.position.x - listener.position.x) - d = math.sqrt(d_y ** 2 + d_x ** 2) - distance = '(close)' if d < 3 else '(distant)' - game.io.send('CHAT ' + - quote('%s %s: %s' % (distance, speaker.nickname, msg)), - c_id) + if speaker.drunk > 0: + import random + drunken_msg = '' + for c in msg: + if random.random() > 0.85: + c = random.choice(['l', 'll', 'n', 'nhg', 'w', 'wl', 'bw']) + drunken_msg += c + msg = drunken_msg + speaker.sound(speaker.name, msg) cmd_ALL.argtypes = 'string' +def cmd_SPAWN_POINT(game, big_yx, little_yx): + if little_yx.y >= game.map_geometry.size.y or \ + little_yx.x >= game.map_geometry.size.x: + raise GameError('illegal spawn point') + game.spawn_point = big_yx, little_yx +cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg' + def cmd_LOGIN(game, nick, connection_id): - for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: - raise GameError('name already in use') - if connection_id in game.sessions: + nick = nick.strip() + if len(nick) == 0: + raise GameError('empty name') + if game.get_player(connection_id): raise GameError('cannot log in twice') - t = game.thing_types['player'](game) - t.position = YX(game.map.size.y // 2, game.map.size.x // 2) - game.things += [t] # TODO refactor into Thing.__init__? - game.sessions[connection_id] = t.id_ - game.io.send('LOGIN_OK', connection_id) - t.nickname = nick - game.io.send('CHAT ' + quote(t.nickname + ' entered the map.')) - game.io.send('PLAYER_ID %s' % t.id_, connection_id) - game.changed = True + game.login_requests += [(nick, connection_id)] cmd_LOGIN.argtypes = 'string' +def cmd_BECOME_ADMIN(game, password, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if password in game.admin_passwords: + game.sessions[connection_id]['status'] = 'admin' + game.io.send('ADMIN_OK', connection_id) + else: + raise GameError('wrong password') +cmd_BECOME_ADMIN.argtypes = 'string' + +def cmd_ADMIN_PASSWORD(game, password): + game.admin_passwords += [password] +cmd_ADMIN_PASSWORD.argtypes = 'string' + +def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) + map_control = game.get_map(big_yx, 'control') + map_control[little_yx] = control_char + game.changed = True + game.record_change((big_yx, little_yx), 'fov') +cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char' + +def cmd_THING_PROTECTION(game, protection_char, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + if not player.carrying: + raise GameError('need to carry a thing to protect it') + player.carrying.protection = protection_char + game.changed = True + game.record_change(player.carrying.position, 'other') +cmd_THING_PROTECTION.argtypes = 'char' + +def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + if tile_class == '.': + raise GameError('tile class "." must remain unprotected') + game.map_control_passwords[tile_class] = password +cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string' + def cmd_NICK(game, nick, connection_id): - for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: + nick = nick.strip() + if len(nick) == 0: + raise GameError('empty name') + for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: raise GameError('name already in use') - if not connection_id in game.sessions: + t = game.get_player(connection_id) + if not t: raise GameError('can only rename when already logged in') - t_id = game.sessions[connection_id] - t = game.get_thing(t_id, False) - old_nick = t.nickname - t.nickname = nick + old_nick = t.name + t.name = nick game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick)) game.changed = True + game.record_change(t.position, 'other') cmd_NICK.argtypes = 'string' def cmd_GET_GAMESTATE(game, connection_id): game.send_gamestate(connection_id) cmd_GET_GAMESTATE.argtypes = '' -def cmd_QUERY(game, target_nick, msg, connection_id): - if not connection_id in game.sessions: - raise GameError('can only query when logged in') - t = game.get_thing(game.sessions[connection_id], False) - source_nick = t.nickname - for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]: - for c_id in game.sessions: - if game.sessions[c_id] == t.id_: - game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) - game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) - return - raise GameError('target user offline') - raise GameError('can only query with registered nicknames') -cmd_QUERY.argtypes = 'string string' +# def cmd_QUERY(game, target_nick, msg, connection_id): +# if not connection_id in game.sessions: +# raise GameError('can only query when logged in') +# t = game.get_thing(game.sessions[connection_id], False) +# source_nick = t.name +# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]: +# for c_id in game.sessions: +# if game.sessions[c_id] == t.id_: +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) +# return +# raise GameError('target user offline') +# raise GameError('can only query with registered nicknames') +# cmd_QUERY.argtypes = 'string string' def cmd_PING(game, connection_id): game.io.send('PONG', connection_id) @@ -82,57 +161,256 @@ def cmd_TURN(game, n): cmd_TURN.argtypes = 'int:nonneg' def cmd_ANNOTATE(game, yx, msg, pw, connection_id): - if not game.can_do_tile_with_pw(yx, pw): + if len(msg) > 500: + raise ArgError('annotation text must be <= 500 characters') + player = game.get_player(connection_id) + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) + if not player.fov_test(big_yx, little_yx): + raise GameError('cannot annotate tile outside field of view') + if not game.can_do_tile_with_pw(big_yx, little_yx, pw): raise GameError('wrong password for tile') if msg == ' ': - if yx in game.annotations: - del game.annotations[yx] + if big_yx in game.annotations: + if little_yx in game.annotations[big_yx]: + del game.annotations[big_yx][little_yx] else: - game.annotations[yx] = msg + if big_yx not in game.annotations: + game.annotations[big_yx] = {} + game.annotations[big_yx][little_yx] = msg + game.record_change([big_yx, little_yx], 'other') game.changed = True cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string' def cmd_PORTAL(game, yx, msg, pw, connection_id): - if not game.can_do_tile_with_pw(yx, pw): + player = game.get_player(connection_id) + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) + if not player.fov_test(big_yx, little_yx): + raise GameError('cannot edit portal on tile outside field of view') + if not game.can_do_tile_with_pw(big_yx, little_yx, pw): raise GameError('wrong password for tile') if msg == ' ': - if yx in game.portals: - del game.portals[yx] + if big_yx in game.portals: + if little_yx in game.portals[big_yx]: + del game.portals[big_yx][little_yx] else: - game.portals[yx] = msg + if big_yx not in game.portals: + game.portals[big_yx] = {} + game.portals[big_yx][little_yx] = msg + game.record_change([big_yx, little_yx], 'other') game.changed = True cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string' -def cmd_GOD_ANNOTATE(game, yx, msg): - game.annotations[yx] = msg - game.changed = True -cmd_GOD_ANNOTATE.argtypes = 'yx_tuple:nonneg string' - -def cmd_GOD_PORTAL(game, yx, msg): - game.portals[yx] = msg - game.changed = True -cmd_GOD_PORTAL.argtypes = 'yx_tuple:nonneg string' +def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg): + if big_yx not in game.annotations: + game.annotations[big_yx] = {} + game.annotations[big_yx][little_yx] = msg + #game.changed = True +cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string' -def cmd_GET_ANNOTATION(game, yx, connection_id): - annotation = '(none)'; - if yx in game.annotations: - annotation = game.annotations[yx] - game.io.send('ANNOTATION %s %s' % (yx, quote(annotation))) -cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg' +def cmd_GOD_PORTAL(game, big_yx, little_yx, msg): + if big_yx not in game.portals: + game.portals[big_yx] = {} + game.portals[big_yx][little_yx] = msg + #game.changed = True +cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string' -def cmd_MAP_LINE(game, y, line): - game.map.set_line(y, line) -cmd_MAP_LINE.argtypes = 'int:nonneg string' +def cmd_MAP_LINE(game, big_yx, y, line): + map_ = game.get_map(big_yx) + map_.set_line(y, line) +cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_MAP(game, geometry, size): - map_geometry_class = globals()['MapGeometry' + geometry] + from plomrogue.mapping import MapGeometryHex, MapGeometrySquare + map_geometry_class = MapGeometrySquare + if geometry == 'Hex': + map_geometry_class = MapGeometryHex game.new_world(map_geometry_class(size)) + game.terrains = {} cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos' -def cmd_MAP_CONTROL_LINE(game, y, line): - game.map_control.set_line(y, line) -cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string' +def cmd_MAP_CONTROL_LINE(game, big_yx, y, line): + map_control = game.get_map(big_yx, 'control') + map_control.set_line(y, line) +cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_MAP_CONTROL_PW(game, tile_class, password): game.map_control_passwords[tile_class] = password cmd_MAP_CONTROL_PW.argtypes = 'char string' + +def cmd_THING(game, big_yx, little_yx, thing_type, thing_id): + if thing_type not in game.thing_types: + raise GameError('illegal thing type %s' % thing_type) + _ = game.get_map(big_yx) + game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id) +cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg' + +def cmd_THING_NAME(game, name, pw, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not player.carrying: + raise GameError('need to carry a thing to rename it') + if not game.can_do_thing_with_pw(player.carrying, pw): + raise GameError('wrong password for thing') + if name == ' ': + if hasattr(player.carrying.__class__, 'name'): + raise GameError('cannot un-name things of this type') + if hasattr(player.carrying, 'name'): + del player.carrying.name + else: + player.carrying.name = name + game.changed = True + game.record_change(player.carrying.position, 'other') +cmd_THING_NAME.argtypes = 'string string' + +def cmd_GOD_THING_NAME(game, thing_id, name): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.name = name +cmd_GOD_THING_NAME.argtypes = 'int:pos string' + +def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.protection = protection_char +cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char' + +def cmd_THING_DOOR_CLOSED(game, thing_id, locked): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'Door': + raise GameError('thing of ID %s not door' % thing_id) + t.close() + if locked: + t.lock() +cmd_THING_DOOR_CLOSED.argtypes = 'int:pos bool' + +def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'MusicPlayer': + raise GameError('thing of ID %s not music player' % thing_id) + t.playing = playing + t.playlist_index = index + t.repeat = repeat +cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool' + +def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'MusicPlayer': + raise GameError('thing of ID %s not music player' % thing_id) + t.playlist += [(title, length)] +cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos' + +def cmd_THING_BOTTLE_EMPTY(game, thing_id): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'Bottle': + raise GameError('thing of ID %s not bottle' % thing_id) + t.empty() +cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos' + +def cmd_THING_INSTALLED(game, thing_id): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not hasattr(t, 'installable'): + raise GameError('thing of ID %s not installable' % thing_id) + t.install() +cmd_THING_INSTALLED.argtypes = 'int:pos' + +def cmd_PLAYER_FACE(game, face, connection_id): + t = game.get_player(connection_id) + if not t: + raise GameError('can only draw face when already logged in') + if len(face) != 18: + raise GameError('wrong face string length') + game.faces[t.name] = face + game.changed = True + game.record_change(t.position, 'other') +cmd_PLAYER_FACE.argtypes = 'string' + +def cmd_PLAYER_HAT(game, hat, connection_id): + t = game.get_player(connection_id) + if not t: + raise GameError('can only edit hat when already logged in') + if not t.name in game.hats: + raise GameError('not currently wearing an editable hat') + if len(hat) != 18: + raise GameError('wrong hat string length') + legal_chars = t.get_cookie_chars() + for c in hat: + if c not in legal_chars: + raise GameError('used illegal character: "%s" – ' + 'allowed characters: %s' + % (c, legal_chars)) + game.hats[t.name] = hat + game.changed = True + game.record_change(t.position, 'other') +cmd_PLAYER_HAT.argtypes = 'string' + +def cmd_GOD_PLAYER_FACE(game, name, face): + if len(face) != 18: + raise GameError('wrong face string length') + game.faces[name] = face +cmd_GOD_PLAYER_FACE.argtypes = 'string string' + +def cmd_GOD_PLAYER_HAT(game, name, hat): + if len(hat) != 18: + raise GameError('wrong hat string length') + game.hats[name] = hat +cmd_GOD_PLAYER_HAT.argtypes = 'string string' + +def cmd_GOD_PLAYERS_HAT_CHARS(game, name, hat_chars): + game.players_hat_chars[name] = hat_chars +cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string' + +def cmd_THING_HAT_DESIGN(game, thing_id, design): + if len(design) != 18: + raise GameError('hat design of wrong length') + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if t.type_ != 'Hat': + raise GameError('thing of ID %s not a hat' % thing_id) + t.design = design +cmd_THING_HAT_DESIGN.argtypes = 'int:pos string' + +def cmd_THING_DOOR_KEY(game, key_id, door_id): + key = game.get_thing(key_id) + if not key: + raise GameError('thing of ID %s not found' % key_id) + if key.type_ != 'DoorKey': + raise GameError('thing of ID %s not a door key' % key_id) + door = game.get_thing(door_id) + if not door: + raise GameError('thing of ID %s not found' % door_id) + if door.type_ != 'Door': + raise GameError('thing of ID %s not a door' % key_id) + key.door = door +cmd_THING_DOOR_KEY.argtypes = 'int:pos int:pos' + +def cmd_THING_CRATE_ITEM(game, crate_id, item_id): + crate = game.get_thing(crate_id) + if not crate: + raise GameError('thing of ID %s not found' % crate_id) + if crate.type_ != 'Crate': + raise GameError('thing of ID %s not a crate' % crate_id) + item = game.get_thing(item_id) + if not item: + raise GameError('thing of ID %s not found' % item_id) + if item.type_ == 'Crate': + raise GameError('thing of ID %s is a crate' % item_id) + crate.accept(item) +cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos' + +def cmd_MAP_CONTROL_PRESETS(game, draw_control_presets): + game.draw_control_presets = draw_control_presets +cmd_MAP_CONTROL_PRESETS.argtypes = 'bool'