X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=921d6e011c498744bb64659925be7cce66ffb140;hb=52a97e1d01fd8541ec8993f1d680aeb56243df9d;hp=41509df312a7cf7506208ad92dcc2e98983a1ce7;hpb=600df1cb4f785eeeb0d604a2d7b6e08d41dd652c;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 41509df..921d6e0 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -1,13 +1,12 @@ from plomrogue.misc import quote -from plomrogue.errors import GameError -from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap +from plomrogue.errors import GameError, ArgError +from plomrogue.misc import Terrain # TODO: instead of sending tasks, thing types etc. on request, send them on connection def cmd_TASKS(game, connection_id): - tasks = [] game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id) cmd_TASKS.argtypes = '' @@ -18,51 +17,36 @@ def cmd_THING_TYPES(game, connection_id): cmd_THING_TYPES.argtypes = '' def cmd_TERRAINS(game, connection_id): - for t in game.terrains.keys(): - game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])), - connection_id) + for t in game.terrains.values(): + game.io.send('TERRAIN %s %s' % (quote(t.character), + quote(t.description)), connection_id) cmd_TERRAINS.argtypes = '' -def cmd_ALL(game, msg, connection_id): +def cmd_TERRAIN(game, character, description, + blocks_light, blocks_sound, blocks_movement): + game.terrains[character] = Terrain(character, description, blocks_light, + blocks_sound, blocks_movement) +cmd_TERRAIN.argtypes = 'char string bool bool bool' - def lower_msg_by_volume(msg, volume, largest_audible_distance): - import random - factor = largest_audible_distance / 4 - lowered_msg = '' - for c in msg: - c = c - while random.random() > volume * factor: - if c.isupper(): - c = c.lower() - elif c != '.' and c != ' ': - c = '.' - else: - c = ' ' - lowered_msg += c - return lowered_msg +def cmd_TERRAIN_TAG(game, character, tag): + if not character in game.terrains: + raise GameError('terrain does not exist: %s' % character) + game.terrains[character].tags.add(tag) +cmd_TERRAIN_TAG.argtypes = 'char string' +def cmd_ALL(game, msg, connection_id): speaker = game.get_player(connection_id) if not speaker: raise GameError('need to be logged in for this') - largest_audible_distance = 20 - dijkstra_map = DijkstraMap(game.maps, speaker.position, - largest_audible_distance, game.get_map) - for c_id in game.sessions: - listener = game.get_player(c_id) - target_yx = dijkstra_map.target_yx(*listener.position, True) - if not target_yx: - continue - listener_distance = dijkstra_map[target_yx] - if listener_distance > largest_audible_distance: - continue - volume = 1 / max(1, listener_distance) - lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance) - lowered_nick = lower_msg_by_volume(speaker.name, volume, - largest_audible_distance) - game.io.send('CHAT ' + - quote('(volume: %.2f) %s: %s' % (volume, lowered_nick, - lowered_msg)), - c_id) + if speaker.drunk > 0: + import random + drunken_msg = '' + for c in msg: + if random.random() > 0.85: + c = random.choice(['l', 'll', 'n', 'nhg', 'w', 'wl', 'bw']) + drunken_msg += c + msg = drunken_msg + speaker.sound(speaker.name, msg) cmd_ALL.argtypes = 'string' def cmd_SPAWN_POINT(game, big_yx, little_yx): @@ -73,31 +57,21 @@ def cmd_SPAWN_POINT(game, big_yx, little_yx): cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg' def cmd_LOGIN(game, nick, connection_id): - for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: - raise GameError('name already in use') + nick = nick.strip() + if len(nick) == 0: + raise GameError('empty name') if game.get_player(connection_id): raise GameError('cannot log in twice') - t = game.thing_types['Player'](game) - t.position = game.spawn_point - game.things += [t] # TODO refactor into Thing.__init__? - t.player_char = game.get_next_player_char() - game.sessions[connection_id] = { - 'thing_id': t.id_, - 'status': 'player' - } - game.io.send('LOGIN_OK', connection_id) - t.name = nick - game.io.send('CHAT ' + quote(t.name + ' entered the map.')) - game.io.send('PLAYER_ID %s' % t.id_, connection_id) - game.changed = True + game.login_requests += [(nick, connection_id)] cmd_LOGIN.argtypes = 'string' def cmd_BECOME_ADMIN(game, password, connection_id): - player = game.thing_types['Player'](game) + player = game.get_player(connection_id) if not player: raise GameError('need to be logged in for this') if password in game.admin_passwords: game.sessions[connection_id]['status'] = 'admin' + game.io.send('ADMIN_OK', connection_id) else: raise GameError('wrong password') cmd_BECOME_ADMIN.argtypes = 'string' @@ -112,15 +86,26 @@ def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id): raise GameError('need to be logged in for this') if not game.sessions[connection_id]['status'] == 'admin': raise GameError('need to be admin for this') - if not (control_char == '.' - or control_char in game.map_control_passwords.keys()): - raise GameError('no password set for this tile class') big_yx, little_yx = player.fov_stencil.source_yxyx(yx) map_control = game.get_map(big_yx, 'control') map_control[little_yx] = control_char game.changed = True + game.record_change((big_yx, little_yx), 'fov') cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char' +def cmd_THING_PROTECTION(game, protection_char, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + if not player.carrying: + raise GameError('need to carry a thing to protect it') + player.carrying.protection = protection_char + game.changed = True + game.record_change(player.carrying.position, 'other') +cmd_THING_PROTECTION.argtypes = 'char' + def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id): player = game.get_player(connection_id) if not player: @@ -130,10 +115,12 @@ def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id): if tile_class == '.': raise GameError('tile class "." must remain unprotected') game.map_control_passwords[tile_class] = password - game.changed = True cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string' def cmd_NICK(game, nick, connection_id): + nick = nick.strip() + if len(nick) == 0: + raise GameError('empty name') for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: raise GameError('name already in use') t = game.get_player(connection_id) @@ -143,26 +130,27 @@ def cmd_NICK(game, nick, connection_id): t.name = nick game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick)) game.changed = True + game.record_change(t.position, 'other') cmd_NICK.argtypes = 'string' def cmd_GET_GAMESTATE(game, connection_id): game.send_gamestate(connection_id) cmd_GET_GAMESTATE.argtypes = '' -#def cmd_QUERY(game, target_nick, msg, connection_id): -# if not connection_id in game.sessions: -# raise GameError('can only query when logged in') -# t = game.get_thing(game.sessions[connection_id], False) -# source_nick = t.name -# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]: -# for c_id in game.sessions: -# if game.sessions[c_id] == t.id_: -# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) -# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) -# return -# raise GameError('target user offline') -# raise GameError('can only query with registered nicknames') -#cmd_QUERY.argtypes = 'string string' +# def cmd_QUERY(game, target_nick, msg, connection_id): +# if not connection_id in game.sessions: +# raise GameError('can only query when logged in') +# t = game.get_thing(game.sessions[connection_id], False) +# source_nick = t.name +# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]: +# for c_id in game.sessions: +# if game.sessions[c_id] == t.id_: +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) +# return +# raise GameError('target user offline') +# raise GameError('can only query with registered nicknames') +# cmd_QUERY.argtypes = 'string string' def cmd_PING(game, connection_id): game.io.send('PONG', connection_id) @@ -173,6 +161,8 @@ def cmd_TURN(game, n): cmd_TURN.argtypes = 'int:nonneg' def cmd_ANNOTATE(game, yx, msg, pw, connection_id): + if len(msg) > 500: + raise ArgError('annotation text must be <= 500 characters') player = game.get_player(connection_id) big_yx, little_yx = player.fov_stencil.source_yxyx(yx) if not player.fov_test(big_yx, little_yx): @@ -184,9 +174,10 @@ def cmd_ANNOTATE(game, yx, msg, pw, connection_id): if little_yx in game.annotations[big_yx]: del game.annotations[big_yx][little_yx] else: - if not big_yx in game.annotations: + if big_yx not in game.annotations: game.annotations[big_yx] = {} game.annotations[big_yx][little_yx] = msg + game.record_change([big_yx, little_yx], 'other') game.changed = True cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string' @@ -200,48 +191,41 @@ def cmd_PORTAL(game, yx, msg, pw, connection_id): if msg == ' ': if big_yx in game.portals: if little_yx in game.portals[big_yx]: - del game.portals[big_yx][little_xy] + del game.portals[big_yx][little_yx] else: - if not big_yx in game.portals: + if big_yx not in game.portals: game.portals[big_yx] = {} game.portals[big_yx][little_yx] = msg + game.record_change([big_yx, little_yx], 'other') game.changed = True cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string' def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg): - if not big_yx in game.annotations: + if big_yx not in game.annotations: game.annotations[big_yx] = {} game.annotations[big_yx][little_yx] = msg - game.changed = True + #game.changed = True cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string' def cmd_GOD_PORTAL(game, big_yx, little_yx, msg): - if not big_yx in game.portals: + if big_yx not in game.portals: game.portals[big_yx] = {} game.portals[big_yx][little_yx] = msg - game.changed = True + #game.changed = True cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string' -def cmd_GET_ANNOTATION(game, yx, connection_id): - player = game.get_player(connection_id) - big_yx, little_yx = player.fov_stencil.source_yxyx(yx) - annotation = '(unknown)'; - if player.fov_test(big_yx, little_yx): - annotation = '(none)'; - if big_yx in game.annotations: - if little_yx in game.annotations[big_yx]: - annotation = game.annotations[big_yx][little_yx] - game.io.send('ANNOTATION %s %s' % (yx, quote(annotation))) -cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg' - def cmd_MAP_LINE(game, big_yx, y, line): map_ = game.get_map(big_yx) map_.set_line(y, line) cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_MAP(game, geometry, size): - map_geometry_class = globals()['MapGeometry' + geometry] + from plomrogue.mapping import MapGeometryHex, MapGeometrySquare + map_geometry_class = MapGeometrySquare + if geometry == 'Hex': + map_geometry_class = MapGeometryHex game.new_world(map_geometry_class(size)) + game.terrains = {} cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos' def cmd_MAP_CONTROL_LINE(game, big_yx, y, line): @@ -254,24 +238,179 @@ def cmd_MAP_CONTROL_PW(game, tile_class, password): cmd_MAP_CONTROL_PW.argtypes = 'char string' def cmd_THING(game, big_yx, little_yx, thing_type, thing_id): - if not thing_type in game.thing_types: + if thing_type not in game.thing_types: raise GameError('illegal thing type %s' % thing_type) - map_ = game.get_map(big_yx) - t_old = None - if thing_id > 0: - t_old = game.get_thing(thing_id) - t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx, - little_yx)) - if t_old: - game.things[game.things.index(t_old)] = t_new + _ = game.get_map(big_yx) + game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id) +cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg' + +def cmd_THING_NAME(game, name, pw, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not player.carrying: + raise GameError('need to carry a thing to rename it') + if not game.can_do_thing_with_pw(player.carrying, pw): + raise GameError('wrong password for thing') + if name == ' ': + if hasattr(player.carrying.__class__, 'name'): + raise GameError('cannot un-name things of this type') + if hasattr(player.carrying, 'name'): + del player.carrying.name else: - game.things += [t_new] + player.carrying.name = name game.changed = True -cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg' + game.record_change(player.carrying.position, 'other') +cmd_THING_NAME.argtypes = 'string string' -def cmd_THING_NAME(game, thing_id, name): +def cmd_GOD_THING_NAME(game, thing_id, name): t = game.get_thing(thing_id) if not t: raise GameError('thing of ID %s not found' % thing_id) t.name = name -cmd_THING_NAME.argtypes = 'int:pos string' +cmd_GOD_THING_NAME.argtypes = 'int:pos string' + +def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.protection = protection_char +cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char' + +def cmd_THING_DOOR_CLOSED(game, thing_id, locked): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'Door': + raise GameError('thing of ID %s not door' % thing_id) + t.close() + if locked: + t.lock() +cmd_THING_DOOR_CLOSED.argtypes = 'int:pos bool' + +def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'MusicPlayer': + raise GameError('thing of ID %s not music player' % thing_id) + t.playing = playing + t.playlist_index = index + t.repeat = repeat +cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool' + +def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'MusicPlayer': + raise GameError('thing of ID %s not music player' % thing_id) + t.playlist += [(title, length)] +cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos' + +def cmd_THING_BOTTLE_EMPTY(game, thing_id): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'Bottle': + raise GameError('thing of ID %s not bottle' % thing_id) + t.empty() +cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos' + +def cmd_THING_INSTALLED(game, thing_id): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not hasattr(t, 'installable'): + raise GameError('thing of ID %s not installable' % thing_id) + t.install() +cmd_THING_INSTALLED.argtypes = 'int:pos' + +def cmd_PLAYER_FACE(game, face, connection_id): + t = game.get_player(connection_id) + if not t: + raise GameError('can only draw face when already logged in') + if len(face) != 18: + raise GameError('wrong face string length') + game.faces[t.name] = face + game.changed = True + game.record_change(t.position, 'other') +cmd_PLAYER_FACE.argtypes = 'string' + +def cmd_PLAYER_HAT(game, hat, connection_id): + t = game.get_player(connection_id) + if not t: + raise GameError('can only edit hat when already logged in') + if not t.name in game.hats: + raise GameError('not currently wearing an editable hat') + if len(hat) != 18: + raise GameError('wrong hat string length') + legal_chars = t.get_cookie_chars() + for c in hat: + if c not in legal_chars: + raise GameError('used illegal character: "%s" – ' + 'allowed characters: %s' + % (c, legal_chars)) + game.hats[t.name] = hat + game.changed = True + game.record_change(t.position, 'other') +cmd_PLAYER_HAT.argtypes = 'string' + +def cmd_GOD_PLAYER_FACE(game, name, face): + if len(face) != 18: + raise GameError('wrong face string length') + game.faces[name] = face +cmd_GOD_PLAYER_FACE.argtypes = 'string string' + +def cmd_GOD_PLAYER_HAT(game, name, hat): + if len(hat) != 18: + raise GameError('wrong hat string length') + game.hats[name] = hat +cmd_GOD_PLAYER_HAT.argtypes = 'string string' + +def cmd_GOD_PLAYERS_HAT_CHARS(game, name, hat_chars): + game.players_hat_chars[name] = hat_chars +cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string' + +def cmd_THING_HAT_DESIGN(game, thing_id, design): + if len(design) != 18: + raise GameError('hat design of wrong length') + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if t.type_ != 'Hat': + raise GameError('thing of ID %s not a hat' % thing_id) + t.design = design +cmd_THING_HAT_DESIGN.argtypes = 'int:pos string' + +def cmd_THING_DOOR_KEY(game, key_id, door_id): + key = game.get_thing(key_id) + if not key: + raise GameError('thing of ID %s not found' % key_id) + if key.type_ != 'DoorKey': + raise GameError('thing of ID %s not a door key' % key_id) + door = game.get_thing(door_id) + if not door: + raise GameError('thing of ID %s not found' % door_id) + if door.type_ != 'Door': + raise GameError('thing of ID %s not a door' % key_id) + key.door = door +cmd_THING_DOOR_KEY.argtypes = 'int:pos int:pos' + +def cmd_THING_CRATE_ITEM(game, crate_id, item_id): + crate = game.get_thing(crate_id) + if not crate: + raise GameError('thing of ID %s not found' % crate_id) + if crate.type_ != 'Crate': + raise GameError('thing of ID %s not a crate' % crate_id) + item = game.get_thing(item_id) + if not item: + raise GameError('thing of ID %s not found' % item_id) + if item.type_ == 'Crate': + raise GameError('thing of ID %s is a crate' % item_id) + crate.accept(item) +cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos' + +def cmd_MAP_CONTROL_PRESETS(game, draw_control_presets): + game.draw_control_presets = draw_control_presets +cmd_MAP_CONTROL_PRESETS.argtypes = 'bool'