X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=0c17977f2d6e2014570332db5e7ffd202e361edc;hb=3ab9a2ef6f42f109e9b8460be2ea3ebfcc0af19b;hp=68bcb65ccd98ff456512a97071b541addc637b6f;hpb=540aec0e9bf55d0452cffda4b34e1995d3724abf;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 68bcb65..0c17977 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -49,6 +49,8 @@ class Game(GameBase): self.thing_types = {'player': ThingPlayer} self.sessions = {} self.map = Map(self.map_geometry.size) + self.map_control = Map(self.map_geometry.size) + self.map_control_passwords = {} self.annotations = {} self.portals = {} if os.path.exists(self.io.save_file): @@ -71,6 +73,14 @@ class Game(GameBase): print("FILE INPUT LINE %5s: %s" % (i, line), end='') self.io.handle_input(line, god_mode=True) + def can_do_tile_with_pw(self, yx, pw): + tile_class = self.map_control[yx] + if tile_class in self.map_control_passwords: + tile_pw = self.map_control_passwords[tile_class] + if pw != tile_pw: + return False + return True + def get_string_options(self, string_option_type): import string if string_option_type == 'direction': @@ -88,18 +98,25 @@ class Game(GameBase): def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" - def send_thing(thing): - self.io.send('THING_POS %s %s' % (thing.id_, t.position)) - if hasattr(thing, 'nickname'): - self.io.send('THING_NAME %s %s' % (thing.id_, quote(t.nickname))) - self.io.send('TURN ' + str(self.turn)) - for t in self.things: - send_thing(t) - self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), - self.map_geometry.size, quote(self.map.terrain))) - for yx in self.portals: - self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx]))) + for c_id in self.sessions: + player = self.get_thing(self.sessions[c_id], create_unfound = False) + visible_terrain = player.fov_stencil_map(self.map) + self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) + self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), + self.map_geometry.size, + quote(visible_terrain)), c_id) + visible_control = player.fov_stencil_map(self.map_control) + self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id) + for t in [t for t in self.things + if player.fov_stencil[t.position] == '.']: + self.io.send('THING_POS %s %s' % (t.id_, t.position), c_id) + if hasattr(t, 'nickname'): + self.io.send('THING_NAME %s %s' % (t.id_, + quote(t.nickname)), c_id) + for yx in [yx for yx in self.portals + if player.fov_stencil[yx] == '.']: + self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])), c_id) self.io.send('GAME_STATE_COMPLETE') def run_tick(self): @@ -193,11 +210,17 @@ class Game(GameBase): for y, line in self.map.lines(): write(f, 'MAP_LINE %5s %s' % (y, quote(line))) for yx in self.annotations: - write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx]))) + write(f, 'GOD_ANNOTATE %s %s' % (yx, quote(self.annotations[yx]))) for yx in self.portals: - write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx]))) + write(f, 'GOD_PORTAL %s %s' % (yx, quote(self.portals[yx]))) + for y, line in self.map_control.lines(): + write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line))) + for tile_class in self.map_control_passwords: + write(f, 'MAP_CONTROL_PW %s %s' % (tile_class, + self.map_control_passwords[tile_class])) def new_world(self, map_geometry): self.map_geometry = map_geometry self.map = Map(self.map_geometry.size) + self.map_control = Map(self.map_geometry.size) self.annotations = {}