X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=4b5c3372eba5b2d96fccfb72ec0d7e8250645b37;hb=52a97e1d01fd8541ec8993f1d680aeb56243df9d;hp=d3ab1e73b08b8b19d6bcc81f3832d6a72811d963;hpb=5cd44408532e23648ddcd1d59004a9dae59694af;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index d3ab1e7..4b5c337 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -136,9 +136,9 @@ class Game(GameBase): self.players_hat_chars = {} self.player_char_i = -1 self.admin_passwords = [] - self.send_gamestate_interval = datetime.timedelta(seconds=0.04) + self.send_gamestate_min_interval = datetime.timedelta(seconds=0.04) self.last_send_gamestate = datetime.datetime.now() -\ - self.send_gamestate_interval + self.send_gamestate_min_interval self.terrains = { '.': Terrain('.', 'floor'), 'X': Terrain('X', 'wall', blocks_light=True, blocks_sound=True, @@ -146,6 +146,7 @@ class Game(GameBase): '=': Terrain('=', 'glass', blocks_sound=True, blocks_movement=True), 'T': Terrain('T', 'table', blocks_movement=True), } + self.draw_control_presets = True if os.path.exists(self.io.save_file): if not os.path.isfile(self.io.save_file): raise GameError('save file path refers to non-file') @@ -276,6 +277,8 @@ class Game(GameBase): player = self.get_player(c_id) self.io.send('PLAYERS_HAT_CHARS ' + quote(player.get_cookie_chars()), c_id) + self.io.send('STATS %s %s' % (player.need_for_toilet, + player.energy), c_id) if player.id_ in player_ids_send_fov: self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), @@ -392,7 +395,7 @@ class Game(GameBase): # send_gamestate() can be rather expensive, due to among other reasons # re-calculating players' FOVs, so don't send it out too often if self.last_send_gamestate < \ - datetime.datetime.now() -self.send_gamestate_interval: + datetime.datetime.now() - self.send_gamestate_min_interval: n_changes = 0 for type_ in self.changed_tiles: n_changes += len(self.changed_tiles[type_]) @@ -496,6 +499,9 @@ class Game(GameBase): with open(self.io.save_file, 'w') as f: write(f, 'TURN %s' % self.turn) map_geometry_shape = self.get_map_geometry_shape() + # must come before MAP, otherwise first get_map uses the default + # TODO: refactor into MAP + write(f, 'MAP_CONTROL_PRESETS %s' % int(self.draw_control_presets)) write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,)) for terrain in self.terrains.values(): write(f, 'TERRAIN %s %s %s %s %s' % (quote(terrain.character), @@ -559,9 +565,14 @@ class Game(GameBase): write(f, 'THING_BOTTLE_EMPTY %s' % t.id_) elif t.type_ == 'DoorKey': write(f, 'THING_DOOR_KEY %s %s' % (t.id_, t.door.id_)) + elif t.type_ == 'Crate': + for item in t.content: + write(f, 'THING_CRATE_ITEM %s %s' % (t.id_, item.id_)) write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], self.spawn_point[1])) + + def get_map(self, big_yx, type_='normal'): if type_ == 'normal': maps = self.maps @@ -569,7 +580,7 @@ class Game(GameBase): maps = self.map_controls if big_yx not in maps: maps[big_yx] = SaveableMap(self.map_geometry) - if type_ == 'control': + if self.draw_control_presets and type_ == 'control': maps[big_yx].draw_presets(big_yx.y % 2) return maps[big_yx]