X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=68d4858da793b07d9385a0ebcc25a579dc353263;hb=d13e2f639316c1dba7a62d84f3c850bc937c2b1e;hp=ff761556e0da3f4299411ad0ae27051db7957a3f;hpb=31951696faf591c6d92236c70a9637c7620111e5;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index ff76155..68d4858 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -180,7 +180,7 @@ class Game(GameBase): def get_string_options(self, string_option_type): if string_option_type == 'direction': - return self.map_geometry.get_directions() + return self.map_geometry.directions elif string_option_type == 'char': return [c for c in string.digits + string.ascii_letters + string.punctuation + ' '] @@ -202,6 +202,7 @@ class Game(GameBase): def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" + # TODO: limit to connection_id if provided self.io.send('TURN ' + str(self.turn)) from plomrogue.mapping import FovMap import multiprocessing @@ -230,13 +231,19 @@ class Game(GameBase): self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id) for t in [t for t in self.things if player.fov_test(*t.position)]: target_yx = player.fov_stencil.target_yx(*t.position) - self.io.send('THING %s %s %s %s' % (target_yx, t.type_, - quote(t.protection), t.id_), c_id) + self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_, + quote(t.protection), + t.id_, int(t.portable)), + c_id) if hasattr(t, 'name'): self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id) if hasattr(t, 'thing_char'): self.io.send('THING_CHAR %s %s' % (t.id_, quote(t.thing_char)), c_id) + if hasattr(t, 'carrying') and t.carrying: + self.io.send('THING_CARRYING %s' % (t.id_), c_id) + if hasattr(t, 'installable') and not t.portable: + self.io.send('THING_INSTALLED %s' % (t.id_), c_id) for big_yx in self.portals: for little_yx in [little_yx for little_yx in self.portals[big_yx] if player.fov_test(big_yx, little_yx)]: @@ -247,7 +254,9 @@ class Game(GameBase): for little_yx in [little_yx for little_yx in self.annotations[big_yx] if player.fov_test(big_yx, little_yx)]: target_yx = player.fov_stencil.target_yx(big_yx, little_yx) - self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id) + annotation = self.annotations[big_yx][little_yx] + self.io.send('ANNOTATION %s %s' % (target_yx, + quote(annotation)), c_id) self.io.send('GAME_STATE_COMPLETE') def run_tick(self): @@ -368,6 +377,8 @@ class Game(GameBase): write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection))) if hasattr(t, 'name'): write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) + if hasattr(t, 'installable') and (not t.portable): + write(f, 'THING_INSTALLED %s' % t.id_) if t.type_ == 'Door' and t.blocking: write(f, 'THING_DOOR_CLOSED %s' % t.id_) elif t.type_ == 'MusicPlayer':