X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=a1c2ee641cc1dcfefd8797b284676095ab69e83b;hb=0343bcfedc26a4f2938312f1573de36dfd0fd9be;hp=bfa521c81e04d23cb1253201224c8cb439fa29d4;hpb=a0937c1f3712d61831911075c7dacedcb616a261;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index bfa521c..a1c2ee6 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -180,7 +180,7 @@ class Game(GameBase): def get_string_options(self, string_option_type): if string_option_type == 'direction': - return self.map_geometry.get_directions() + return self.map_geometry.directions elif string_option_type == 'char': return [c for c in string.digits + string.ascii_letters + string.punctuation + ' '] @@ -202,8 +202,25 @@ class Game(GameBase): def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" + # TODO: limit to connection_id if provided self.io.send('TURN ' + str(self.turn)) - for c_id in self.sessions: + from plomrogue.mapping import FovMap + import multiprocessing + pool = multiprocessing.Pool() + players = [] + c_ids = [c_id for c_id in self.sessions] + for c_id in c_ids: + players += [self.get_player(c_id)] + player_fovs = [] + for player in players: + player.prepare_multiprocessible_fov_stencil() + player_fovs += [player._fov] + new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs]) + for i in range(len(players)): + players[i]._fov = new_fovs[i] + pool.close() + pool.join() + for c_id in c_ids: player = self.get_player(c_id) visible_terrain = player.fov_stencil_map() self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) @@ -231,7 +248,9 @@ class Game(GameBase): for little_yx in [little_yx for little_yx in self.annotations[big_yx] if player.fov_test(big_yx, little_yx)]: target_yx = player.fov_stencil.target_yx(big_yx, little_yx) - self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id) + annotation = self.annotations[big_yx][little_yx] + self.io.send('ANNOTATION %s %s' % (target_yx, + quote(annotation)), c_id) self.io.send('GAME_STATE_COMPLETE') def run_tick(self): @@ -354,6 +373,14 @@ class Game(GameBase): write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) if t.type_ == 'Door' and t.blocking: write(f, 'THING_DOOR_CLOSED %s' % t.id_) + elif t.type_ == 'MusicPlayer': + write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' % + (t.id_, int(t.playing), t.playlist_index, int(t.repeat))) + for item in t.playlist: + write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' % + (t.id_, quote(item[0]), item[1])) + elif t.type_ == 'Bottle' and not t.full: + write(f, 'THING_BOTTLE_EMPTY %s' % t.id_) write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], self.spawn_point[1]))