X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=cb749cffa939f38c3672945fb240ae3d6e3aef79;hb=f3e107445e4de3f4e79c3d369dd70f5bab8b7d0d;hp=793c322deb6c4f296348d7c19ac4b562b7ef794f;hpb=d77d65edc40bb0ac17e46eb166413edb5f8e0106;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 793c322..cb749cf 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -2,7 +2,6 @@ from plomrogue.errors import GameError, PlayError from plomrogue.io import GameIO from plomrogue.misc import quote from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map -import string import datetime @@ -50,7 +49,14 @@ class SaveableMap(Map): return False return True - def draw_presets(self, alternate_hex=0): + def draw_presets(self, big_yx, type_): + if type_ == 1: + if big_yx.y < 0: + self.terrain = 'X' * self.size_i + elif type_ == 2: + self.draw_presets_grid(big_yx) + + def draw_presets_grid(self, big_yx): old_modified = self.modified if type(self.geometry) == MapGeometrySquare: self.set_line(0, 'X' * self.geometry.size.x) @@ -88,6 +94,7 @@ class SaveableMap(Map): if self.inside(yx): self[yx] = 'X' + alternate_hex = big_yx.y % 2 if alternate_hex: draw_snake(offset + YX(0, 0)) draw_snake(offset + YX((0 + alternate_hex) * distance, @@ -115,6 +122,7 @@ import os class Game(GameBase): def __init__(self, save_file, *args, **kwargs): + import string from plomrogue.misc import Terrain super().__init__(*args, **kwargs) self.changed = True @@ -132,6 +140,7 @@ class Game(GameBase): self.annotations = {} self.spawn_points = [] self.portals = {} + self.intro_messages = [] self.player_chars = string.digits + string.ascii_letters self.players_hat_chars = {} self.player_char_i = -1 @@ -146,13 +155,15 @@ class Game(GameBase): '=': Terrain('=', 'glass', blocks_sound=True, blocks_movement=True), 'T': Terrain('T', 'table', blocks_movement=True), } - self.draw_control_presets = True + self.draw_control_presets = 1 if os.path.exists(self.io.save_file): if not os.path.isfile(self.io.save_file): raise GameError('save file path refers to non-file') + self.io.train_parser() def register_thing_type(self, thing_type): self._register_object(thing_type, 'thing_type', 'Thing_') + self.io.train_parser() def register_task(self, task): self._register_object(task, 'task', 'Task_') @@ -181,20 +192,6 @@ class Game(GameBase): return False return True - def get_string_options(self, string_option_type): - if string_option_type == 'direction': - return self.map_geometry.directions - elif string_option_type == 'direction+here': - return ['HERE'] + self.map_geometry.directions - elif string_option_type == 'char': - return [c for c in - string.digits + string.ascii_letters + string.punctuation + ' '] - elif string_option_type == 'map_geometry': - return ['Hex', 'Square'] - elif string_option_type == 'thing_type': - return self.thing_types.keys() - return None - def get_default_spawn_point(self): import random if len(self.spawn_points) == 0: @@ -340,6 +337,17 @@ class Game(GameBase): self.changed = True def login(self, nick, connection_id): + login_limit_filename = 'login_limit' + if os.path.exists(login_limit_filename): + with open(login_limit_filename, 'r') as f: + lines = f.readlines() + login_limit = int(lines[0]) + if len(self.sessions) > login_limit - 1: + print('DEBUG LOGIN TOO MANY FOR', nick, connection_id) + self.io.send('CHAT "sorry, too many users currently ' + 'logged in, try again later ' + 'by re-entering your name"', connection_id) + return for t in [t for t in self.things if t.type_ == 'Player' and t.name == nick]: self.io.send('GAME_ERROR ' + quote('name already in use'), @@ -355,6 +363,8 @@ class Game(GameBase): print('DEBUG LOGIN', t.name, len(self.sessions)) self.io.send('PLAYER_ID %s' % t.id_, connection_id) self.io.send('LOGIN_OK', connection_id) + for msg in self.intro_messages: + self.io.send('CHAT ' + quote(msg), connection_id) self.io.send('CHAT ' + quote(t.name + ' entered the map.')) for s in [s for s in self.things if s.type_ == 'SpawnPoint' and s.name == t.name]: @@ -516,7 +526,7 @@ class Game(GameBase): map_geometry_shape = self.get_map_geometry_shape() # must come before MAP, otherwise first get_map uses the default # TODO: refactor into MAP - write(f, 'MAP_CONTROL_PRESETS %s' % int(self.draw_control_presets)) + write(f, 'MAP_CONTROL_PRESETS %s' % self.draw_control_presets) write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,)) for terrain in self.terrains.values(): write(f, 'TERRAIN %s %s %s %s %s' % (quote(terrain.character), @@ -601,6 +611,8 @@ class Game(GameBase): next_thing_id += 1 for s in self.spawn_points: write(f, 'SPAWN_POINT %s %s' % (s[0], s[1])) + for msg in self.intro_messages: + write(f, 'INTRO_MSG %s' % quote(msg)) @@ -611,8 +623,8 @@ class Game(GameBase): maps = self.map_controls if big_yx not in maps: maps[big_yx] = SaveableMap(self.map_geometry) - if self.draw_control_presets and type_ == 'control': - maps[big_yx].draw_presets(big_yx.y % 2) + if type_ == 'control': + maps[big_yx].draw_presets(big_yx, self.draw_control_presets) return maps[big_yx] def new_world(self, map_geometry): @@ -622,6 +634,7 @@ class Game(GameBase): self.portals = {} self.admin_passwords = [] self.map_geometry = map_geometry + self.io.train_parser() self.map_control_passwords = {'X': 'secret'} self.get_map(YX(0, 0)) self.get_map(YX(0, 0), 'control')